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Posted: 2007-07-20 20:04
by Wolfe
It is a work in progress, but my understanding of the forums was to (in large part) solicit feedback from the players and what works and what does not. It is partly though player feedback that future versions are molded.

Posted: 2007-07-20 20:25
by VipersGhost
Hey another point...M1A1 abrams is incredibly nerfed due that it has to stop to fire a decent shot. IRL the turret is made so that the tanks movements have FAR less effect on the gunners aim. In game though, if you try to fire while moving there is a lot of effect on the gunners aim...esp if the gunner is zoomed in even once.

So I really think anyone asking for the tanks to be even more unrealistically nerfed is the wrong way to go about this.

AH hell...make tanks only repairable at the main base or BUNKER!! I think this would be a great idea and stop the attack/wrench/attack nonsense that is so unrealistic.

Posted: 2007-07-20 20:29
by Wolfe
Yep. The in-game APC and many .50 cals already have this feature. I am hoping it's added to the tanks.

Posted: 2007-07-20 20:44
by Nimble
'[R-PUB wrote:GeZe']Ummm, yes, the frogfoot.

I was playing Kashan in a squad with fuzzhead. He created a dedicated AA squad. We got both AA Bradley Linebackers AND we got the other people in the squad to request AA kits, they got in a Humvee. We all moved as one. But even with all this AA power, all the missiles, everything, it didn't matter. The frogfoot came and killed the entire squad. :( It wasn't afraid of 2 AA vehicles and guys with stingers, and there was no need for it to be afraid.
... Were you sitting near/in that sort of tiny village thing by the North bunker?

Posted: 2007-07-20 20:46
by geogob
I also think that tanks in PR are less effective than their real-life counterparts. They lack features modern tanks have. Commander position should also be upgrade with optics.

That put aside, armoured vehicles are definitely too easy to repair. Tanks should be only repairable at certain base or when a support truck is close.

I'd even go as far as saying that you need at least two engineer/creewman "wrenching" the tank to repair it. If that's possible, I would think something like this would be nice:

- To repair a tank: two engineers needed. Must be in range of main base or support truck.
- To repair an APC: Two engineers or one engineer with support truck or at main base.
- To repair Mobile AA: Same as APC.
- To repair light ground vehicles: One engineer.

Something like that could even be extended to aircrafts and emplacements.

Posted: 2007-07-20 21:19
by Longbow*
VipersGhost wrote:M1A1 abrams is incredibly nerfed
Not again..
btw , it is M1A2 in PR .
VipersGhost wrote:M1A1 abrams is incredibly nerfed due that it has to stop to fire a decent shot. IRL the turret is made so that the tanks movements have FAR less effect on the gunners aim. In game though, if you try to fire while moving there is a lot of effect on the gunners aim...esp if the gunner is zoomed in even once.
IRL all modern MBT's have stabilized cannon and independent turret so they can move and fire at the same time with pinpoint accuracy . Not only goddamn M1A2 ...

Posted: 2007-07-20 21:35
by Wolfe
I've been practicing shooting while moving and getting pretty good at it. Luke, switch off your targeting computer. Use the force. ;-)

Posted: 2007-07-20 21:43
by VipersGhost
Longbow* wrote:Not again..
btw , it is M1A2 in PR .

IRL all modern MBT's have stabilized cannon and independent turret so they can move and fire at the same time with pinpoint accuracy . Not only goddamn M1A2 ...
Thats fine man, I didn't say the other tanks didn't have any stabilization. Lemme untwist those panties for you. ;)

btw, I was mearly making the point that the tanks aren't UBER powerful beyond realistic proportions. Some guys were trying to further gimp the tanks, so I pointed out that they are already gimped and should be left alone or improved in the stated way.

Posted: 2007-07-20 21:54
by CAS_117
Meh IRL, tanks would all be dead before the ground war even starts, so reality really isn't much of an arguement in this case. I think that the US should have a Cobra OR two tanks on Quaiw river. And the Chinese should have an AA vehicle.

Posted: 2007-07-20 23:08
by VipersGhost
Qwai is designed so Chinese have superior ground forces...but americans have speed....so like speed vs power kind of thing. It works well enough. Would tanks really all be dead before any troops move in?? If that was the case then why do they make HAT and LAT rockets IRL?

Posted: 2007-07-20 23:16
by Dunehunter
Actually, I dunno about the other people, but I tend to fall back to the main base/a repair vehicle when my tank is seriously damaged anyway, even if I can repair it myself. Mostly because a) it takes way too long to repair it yourself and b) if you get taken out somehow, your team just lost a tank, and I don't want that to happen.

Posted: 2007-07-21 15:42
by PsychoSquirrel_NZ
"In game though, if you try to fire while moving there is a lot of effect on the gunners aim...esp if the gunner is zoomed in even once."


very true, that is why i absolutley HATE it when someone near me decides to get a crewman kit when im gunning down a squad and he suddenly starts driving off while im trying to aim. Having a driver/gunner combo will ONLY work when the 2 people know what they are doing and have good communication. in .609 the first few weeks here im noticing a lot more people suddenly start driving me away "trying to help" when am aiming and firing and dont want to be moved. Having a driver/gunner combo all too well reminds me of the idiots in vanilla and even vanilla BF1942. Once in Jabal i was a gunner of an APC and was racking up the kills when suddenly someone started being a driver, i told him to get out and he was talking smack. I missed so many opportunities because of his driving. We eventually lost the round.

Posted: 2007-07-21 15:59
by geogob
Tanks and APC should always have a crew of at least two, unless otherwise impossible. IF someone jumps in the driver seat, you should at least try to communicated with him and not get map at him right away and telling him to get out.

Tanks are manned by crews, not solo-rambos with 120 guns. Communication between driver, gunner and tank commander is difficult as it is in real life.

Being solo in a tank is nothing close to realism.

Posted: 2007-07-21 16:09
by ArmedDrunk&Angry
What sucks is the APC moving from the Uber leet position you squeezed it into when someone spawns on it, but ....wadda ya gonna do ?

Posted: 2007-07-21 16:19
by PsychoSquirrel_NZ
but at least you dont get Dr. Joe Smacktard who decides to go AFK while driving, or only stops after 15 sec of you telling him theres a target, or thinks that you can shoot accuratley while moving.

oh i love this, happens everyday..... your in a tank, and you spot a T90 and you fire, its still alive but spots you. so you try to pop smoke and drive away so you can reload. And while your reloading Dr. Joe Smacktard decides to hop in the driver seat WITHOUT a kit and not in your squad. so now your staring down the barrel of a T90, you cant fire cause its reloading, and you cant drive away cause you cant get in the driver spot. T90 kills both of you.


or the other way around, smacktard gets in the gunner position without kit and you got to wait 15 sec for the game to kill him before you can pull a shot off at that T90 starring at you.


I just hate it when theres a driver to my vehicle.

(1) when theres a driver you CANT get an accurate shot when moving
(2) a driver has no other function in the game except to DRIVE, so they are going to drive even when you tell them to stop moving. the driver gets bored, so they just drive whenever.
(3) most of them have no idea what to do, a lot of them dont know what AAS is (having your driver drive you to uncaps - priceless)
(4) i noticed that when the driver position is empty, the vehicle sorta turns a parking brake on and is very stable

Posted: 2007-07-21 16:24
by Outlawz7
PsychoSquirrel_NZ wrote: (4) i noticed that when the driver position is empty, the vehicle sorta turns a parking brake on and is very stable
I suggested some sort of engine turn off for that issue, but if the tank gun gets the gyro stabilization, that shouldnt be an issue.

What I really hate, when the blue guy spawns on the driver seat of an IFV, just as I was shooting, then IFV starts brake dancing, blue tard wont get out and I launch HEAT rounds almost into my teammates...good thing I stopped shooting, untill the guy got executed, then moved the IFV back to its position. And repeat

Posted: 2007-07-22 21:54
by tekkyy
Would engine turn off or power up be realistic?
Different kits for driver and gunner is realistic I think.

Tank can just pop smoke and run. To fight tanks properly with H-AT kit you need two of them working together (cross squad in fact because you can't hog H-AT kits in 0.6). And you only get 2 H-AT kits if the server is full.

Posted: 2007-07-22 23:58
by daranz
I don't even tough tanks any more in .6, because most people want to solo, and won't crew with me, and personally, I hate soloing tanks. I do drive the support truck a lot and fix random tanks - in fact, on armor maps, that's all I do. So, I think it'd make a lot of sense to make the support jeep a requirement for repairs. Most of the time when driving the truck, I get a very light workload anyway, often going on for minutes before having to repair something. Then, when a tank does get hit and pulls back to repair, I can usually reach him quickly enough that the wrenching crewmen did prior to my arrival makes little difference. Repairing tanks that way isn't exactly hard, as long as you have a dedicated repair crew - hell, most of the time it's just me in a squad, and I do a decent job.

So, it'd be nice if usage of support trucks was encouraged - right now, they make little difference besides being a suitable transport for a dedicated repairman (plus, people rarely use them as taxis, so you can often grab one), and an ammo van for ammo-hungry infantry (and since you're not a rifleman when driving one, you can't easily tell where the people who want ammo are).

Posted: 2007-07-23 00:07
by Outlawz7
Daranz could you PM me your Xfire contact? ;)
I need someone to ride teh_omgammoandrepairtrucklol to aid my armor whoring :p

Posted: 2007-07-23 01:06
by {9thInf}GunnyMeyer
I love tanks, but I love screwing with them more. Case in point, I was MEC in this squad on one of the new big assed desert maps (sounds noobish, but every time a new version comes out my noobdom is renewed lol) and we are humping acrossed the entire map cause our team is stupid.

My squad and I come across an M1A1 and we realize all we have is L-AT. So we fire round after round at it and we get it smoking and for some reason it stops firing. We move in and find out the driver is under the tank repairing it. We kill him and just blow the tracks and set up an ambush for anyone who wants to repair it. We ended up killing the tank driver, an infantry squad and the LAV it had dismounted from. That is some good PRing right there if I ever saw any lol.