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Posted: 2007-08-02 17:42
by fuzzhead
I just tried POE smoke arty... tbh I was not that impressed... it would not really be too useful in its current form, it needs to last much longer (at least as long as PR smoke grenades) in order to be uesful enough to include.... and even then i dunno, id rather see first better smoke for the tanks

Posted: 2007-08-02 17:50
by Skullening.Chris
Yeah, it hits and you're like "oh sweet!" but then it dissipates within 5 seconds and you're like "oh.. nevermind."
And yeah, I love the way armor smoking is in POE, the way it launches forward and out.

Posted: 2007-08-02 17:58
by Rico11b
[R-DEV]fuzzhead wrote:I just tried POE smoke arty... tbh I was not that impressed... it would not really be too useful in its current form, it needs to last much longer (at least as long as PR smoke grenades) in order to be uesful enough to include.... and even then i dunno, id rather see first better smoke for the tanks
Yeah it needs to last at least as long as smoke nades to now. Also it would have to be larger and each round should cover a good section of ground. I'd like to see better smoke for the tanks as well, but better smoke from tanks won't help Infantry at all. Unless you can get the tanks and squads to work together. Meaning that the tank race along putting out a smoke screen for the Infantry to cross the danger area in. I'm not sure we can get that level of coop on a pub server :)

Posted: 2007-08-02 18:01
by tekkyy
Skullening.Chris wrote:Yeah, it hits and you're like "oh sweet!" but then it dissipates within 5 seconds and you're like "oh.. nevermind."
And yeah, I love the way armor smoking is in POE, the way it launches forward and out.
Thats funny.
Probably not so useful for screening of movement.
More for confusing the enemy seconds before attacking.

Posted: 2007-08-02 18:02
by Cheesygoodness
Smoke = good.