but doesn't bother me if its in or out, ill still pwn
Re: FlashBANG?
Posted: 2008-05-19 08:17
by Waaah_Wah
PrivateJson wrote:Well, leave the flashy things in the Insurgency mode, but take them out on the other maps.
The loud sound and overpressure is mostly effective inside, in rooms etc. Great idea to use them to take out civilians!
As someone posted, look at America's Army to see a implementation, or maybe CoD4 (not as nice, but okay).
regards,
Steen
Yeah they would be really, really useful on insurgensy maps.
Re: FlashBANG?
Posted: 2008-05-19 09:11
by Psyko
how would you balance the gameplay?
when your on insurgency and 15 guys are chucking flashies around the gaf, i think that would become rather tedious. maybe make a second zoom setting on the insurgent sniper scope, or somthing, i dont know.
oh and i thought of a question to ask
Is there an ability in the BF2 engine to increase your accurasy and health and stamina while taking cover inside a building?
Re: FlashBANG?
Posted: 2008-05-19 10:21
by MikeDude
Psykogundam wrote: oh and i thought of a question to ask
Is there an ability in the BF2 engine to increase your accurasy and health and stamina while taking cover inside a building?
that would be pretty hard i guess. then you need to script every building you can get into. guess thats pretty much not possible. not sure tho.
Re: FlashBANG?
Posted: 2008-05-19 11:27
by Masaq
And more importantly, why the hell would we want to include it? Nice aspect of realism "I'm indoors, so I feel better already". PR soldiers are actually allergic to sunlight or something? Seriously, enough with the naff suggestions.
As for upping flashbangs, I'd love to see them in Insurgency for hitting civillians with, and stepped up a spot too.
Re: FlashBANG?
Posted: 2008-05-19 11:34
by Fabryz
Wasn't the flashbang implemented in the right way on SF expansion^?
Re: FlashBANG?
Posted: 2008-05-19 15:25
by Waaah_Wah
^^^Not really. They are just as they are in vanilla
Cant we replace smoke nades with flashbangs on the specops kit in insurgensy? Coz on those maps you dont go and sneak around when you have that kit, you are with your squad and you search for caches so you dont really need the smoke coz the rest of your squad has a smoke nade. But a flashbang(s) would be really damn useful.
Re: FlashBANG?
Posted: 2008-05-19 15:45
by Cyrax-Sektor
The SF/FN2000 flashbangs blinded the player completely. In PR .6, I could still see. The return of this would be handy for civilian catching.
Re: FlashBANG?
Posted: 2008-05-19 15:52
by Waaah_Wah
The effect should also last longer and make your enemies not only blind but also deaf. Would be really nice with a "beep" sound ala CoD4. You have plenty of "Oh SHIT!" moments when you see a flahbang go off right in front of you in that game and all you hear is "beeeeep"
Re: FlashBANG?
Posted: 2008-05-19 15:56
by Waaah_Wah
The effect should also last longer and make your enemies not only blind but also deaf. Would be really nice with a "beep" sound ala CoD4. You have plenty of "Oh SHIT!" moments when you see a flahbang go off right in front of you in that game and all you hear is "beeeeep"
I liked the sound in SWAT4, when you were flashed. That loud... difficult to describe... and i cant find a vid. But it feels quite "Hell, what happened?!".