Posted: 2007-08-13 19:04
No wonder the ******** never went down! I have to rethink my whole strategy when shooting at range.

[R-DEV]KingofCamelot wrote:Paladin-X explained it pretty well, but I'll also note that DICE used basic high school physics equations throughout the game.
While playing around with the mortar the other day in the editor I could do some simple math and calculate at what distance the round was going to land. Was kinda cool.
Only oddity you have to account for is that DICE used 14.8 m/s*s as gravity in-game, instead of the 9.8 m/s*s in real life. Not sure why they did that tbh.
So why even bother with using realistic weapons at all then. Why bother using anything that simulates reality. You mentioned "arbitrary units", I would say you are correct. (start of sarcasm) I'm sure they were thinking, "lets make all the in game player models 6 ft 8 inches tall (2 meters) and see how long it takes for gamers to discover that we don't know jack about anything remotely realistic". (end of sarcasm) IMO I don't think they knew what they were creating. They just threw a bunch of **** together and left mod makers to figure it all out as best they can.El_Vikingo wrote:They weren't creating a simulator though, so arbitary units are just as good.
EDIT: wait. Let me reread the whole thread... I think I missed something about your reply, Jaymz.[R-DEV]Jaymz wrote:Sure could. This is initially what I wanted to do but it's questionable as to whether or not the effects on gameplay would justify the huge amount of work involved, calculating exactly how much to lower the sights would be incredibly hard and we would have to edit every single weapon in the game to move its sights down like that....
975m/s (3200 ft/s) is not used anymore. That was for the old M193 55 grain bullet. NATO now (since about 1996) uses the M855 62 grain ball ammo. Which has a listed muzzle velocity of 930m/s(3025 ft/s). That's what PR should be using for muzzle velocities on the M16 variants. If they aren't then they are using old out of date material.Dunstwolke wrote:Okay, just so I understand this right:
Rifle M16 A is ranged in at 600m
The muzzle velocity is something like 975m/s if I remember correclty, so let's round it to 1000 m/s so it's easier math-wise.
The bullet needs 0.6 seconds (in game, as I doubt the velocity gets recalculated in flight) until it reached 600m. That means it droped somewhere around 2,6m using the 14.8m/s² gravity value.
The same Rifle at 300m -> Bullet droped 0,67m
To hit someone at 300m with a rifle zeroed in at 600 I'd have to aim almost 2 meters below the point I want to hit (i.e. below the feet for a headshot) - I am 100% sure that is not the case in Project Reality.
I used d=0.5*g*t² as formula for calculations, but I am not 100% sure I did it right (tired) (g=gravity t=time)
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So, to re-iterate
Are you 100% comepletly and utterly sure the bullet drop starts as the bullet leaves the rifle for small arms and not only as soon as the projectiled reached the "zeroed at" mark?
Vikingo was actually talking about DICE, NOT about the PR team...Rico11b wrote:So why even bother with using realistic weapons at all then. Why bother using anything that simulates reality. You mentioned "arbitrary units", I would say you are correct. (start of sarcasm) I'm sure they were thinking, "lets make all the in game player models 6 ft 8 inches tall (2 meters) and see how long it takes for gamers to discover that we don't know jack about anything remotely realistic". (end of sarcasm) IMO I don't think they knew what they were creating. They just threw a bunch of **** together and left mod makers to figure it all out as best they can.
My hat's off to you DEVELOPERS. You have taken a shit game engine and made it into a wonderful bowl of ice creamBravo, Bravo! If it weren't for you guys most of us would have tossed BF2 into the trash for good. Thanks for making the 50 bucks I spent on BF2 worth something after all.
R
Yeah I knew that, I was talking about DICE as well. In the first paragraph. In the second paragraph I was giving an ataboy to the PR Devs for picking up the ball where DICE dropped it[R-MOD]BlakeJr wrote:Vikingo was actually talking about DICE, NOT about the PR team...![]()