indigo|blade wrote:I don't think Ejod's "city" was originally designed to be on the same scale as London, Masaq. However, I live in a major US city myself so I do understand where you're coming from.
My point is that if there are hills over looking a city, tanks would be there to keep overwatch on the town below. That's just smart placement of military assets. To change the terrain now would be purely for gamey reasons, of which I disagree completely.
Besides, active players know how important the areas west and east of the metro are and adjust their gameplay/tactics accordingly; spreading the map out is a good idea, IMO.
Any time a player(in this case the OP) wants to change the face of a map because he/she got killed too many times in a particular fashion is, in my opinion, biased and unintelligent whining.
1. Yeah I knowwwww Ejod's not a major city, but point still stands lol. Usually buildings are far too chaotically placed and tight together to allow even a slight elevation to shoot for hundreds of meters into a town unimpeeded.
2. Granted, that's the right place to put them. We can see that by the fact that EVERY round of EJOD, that's where you find the tanks! My point was, those hills (in the interests of providing a more enjoyable map (although actually I like it as it is, armor-aside)), could be flattened - making the armor used more for what it should be used for- engaging other tanks - than for supressing the lil people in a market square.
3. Which is basically what flattening the hills slightly would do- make more of the map more useful to the armor, so they don't squish up tight into the city to camp watching the flags. Think what great tank battles could be had on EJOD - hell, you could place MORE armor on the map if it wasn't so likely they'd be stuck on a hilltop firing down into packed streets.
4. Bias doesn't necessarily equal wrong. The J-10 caused whining in vBF2 because it killed the F-35s pretty consistently. Does that mean that every J-10 moan was wrong? No, because the J-10 hideously outclassed the '35, and the complaint of disparity was quite correct. Annoying and whiny, but correct. (Although to be fair I found J-10s very easy to kill lol.)
indigo|blade wrote:Adapt and overcome my friends.
Maybe a thread with instructions on how to deal with an enemy tank are in order?
As a side note, players in PR do occasionally have good days where they just pwn up one side and down the other, usually by being in the right place at the right time for most of the game. DISCLAIMER: You may or may not be on his/her team when it happens.
5. People *know* how to kill tanks. It's also incredibly difficult in EJOD. I usually play just by avoiding them outright - when one rolls into my area of operations, I and my squad bug out.
I'm not saying that armor is hideously over-powered in EJOD. The suggestion of removing the tanker's zoom is a sloppy, lazy one and ignores the point about Reality in the PR name. The suggestion of increasing the range on the HAT is relatively valid, but would need careful balancing to ensure there's not one-hit-wonders-with-ease.
What I am saying is that a good map (and it IS a good map, albeit a slightly unrealistic one- the two armies would go around the town and not scrap it out inside. The city is abandoned, there's nowt worth the effort!) could be made
better by altering the terrain somewhat to encourage a different usage of the armored assets, and to effectively make them vital to winning a crushing victory as opposed to a general time/ticket win - instead of as they are currently, which makes them vital in ensuring most games of EJOD are played out by endless infantry scrapes over the East and West city areas.