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Posted: 2007-09-02 18:20
by WNxKenwayy
As long as dying + respawn + requesting new kit takes less time than trying to bail and walk your *** back to friendly base, there is no purpose for a pilot to 'survive' or get extracted.

Posted: 2007-09-02 19:12
by CAS_117
El_Vikingo wrote:Do you think a downed pilot in Afgahnistan has to make it back to the UK with a pistol?

Call for a pickup and use that red smoke.
Haha I love seeing those poor chumps who think they're cool popping red smoke in enemy territory! Draws enemy aircraft to them like sharks to a bleeding steak in the north Atlantic. :razz:

Posted: 2007-11-05 19:34
by Tikigod
Although binoculars would be nice. I wouldn't want to see the Pilot class in game turned into a Special Ops/Airborne Reconnaissance Unit. (people would just spawn in as pilots and parachute into enemy territory to be used as observation teams rather than fly aircraft) This is NOT the primary role of a pilot.

I think the pilot class should be left as vulnerable as it already is.

In all of these manuals not one suggests the use of binoculars. One civilian kit however does recommend a small telescope 8X20 (but, across the board kits containing binoculars are not the norm in survival gear)

U.S. Army Survival Manual FM 21-76 (Appendix A Survival Kits for Aviators)
http://www.equipped.com/21-76/appa.pdf

Examples of Recommended Survival Kits Over the Years
http://www.equipped.com/jmjsafe.htm

Posted: 2007-11-05 19:44
by Tikigod
its a shame.... :sad: our lives mean nothing!!!
WNxKenwayy wrote:As long as dying + respawn + requesting new kit takes less time than trying to bail and walk your *** back to friendly base, there is no purpose for a pilot to 'survive' or get extracted.

Posted: 2007-11-05 19:48
by LtSoucy
OK guys why not make 2 pilot kits. A helo pilot and a aircraft pilot.


Loadouts-

Helo pilot

Knife
SMG(3 clips)
2 Med packs
2 Red Smoke
1 Radio marker(Gives position of them with a mark on map.)

Jet pilot
Knife
Pistol(same amount of clips)
2 med packs
2 Red Smokes
1 Radio Marker(same as helo pilots)

It would give them a huge chance of surving and iam tried of u guys yelling. several days ago me and this guy nuke killed a guy with AK for several 100 meters. Just aim and not go rambo. Once you learn that your fine. Also AIM FOR THE HEAD WHEN AT CLOSE RANGE. And then pick up there kit and your a full force now.

Posted: 2007-11-05 20:04
by DavidP
Wow why bump such an old thread?

Posted: 2007-11-05 20:06
by DavidP
Oh and Btw read this to know the reason why i suggested it in the first place.

https://www.realitymod.com/forum/strand ... 27541.html

Posted: 2007-11-05 20:15
by Hotrod525
I bail out when i got Engine Fail, i mean lost of torque... you're just falling like a rock

Posted: 2007-11-05 20:41
by Tikigod
Pilots by design are not made to hold off infantry squads.

I'm more interested in seeing more development of game logic incentives/penalties introduced to the pilot class.

Example: Make pilots modeled like the insurgent civilians. (where if the enemy knifes the pilot its considered a capture) Then a ticket bonus/penalty is awarded to each side. This would give an incentive for the opposing team to get in close and capture a pilot while the pilot trys to defend himself using only his pistol.

Unlike civilians the pilots should be killed without penalty. This gives the enemy the choice to try to capture or just kill him. (but, the incentives for capturing should be greater than just the kill) The use of squadleader flashbangs and ability to just wound or maim a pilot with a shot to the leg etc before stabbing with a knife are just some of the tactics that can be used to aggressively surround and capture a pilot once he is found.

Maybe pilot kits can be limited to a certain number like the sniper, support, and other specialty kits? i.e. "I'm sorry but, 5/5 of the pilot kits have already issued."

I find it silly that you always see 6-8 people standing around at base in pilot gear waiting for helicopter spawns. Its like watching a game of muscial chairs to see who is the odd man out.

Limiting the kits to a certain amount would give the pilot incentive to try to survive in order to keep the kit for himself (rather than the typical I'll just kill himself and respawn at base for a new kit mentality)

By:
-limiting the amount of pilot kits available per team 6/6.
-giving an incentive for capturing pilots (ticket awards/penalties)
-giving an incentive for pilots to evade capture (natural greed/fear of losing kit)
-giving an incentive for a pilot to want to survive and be rescued. (natural greed/fear of losing kit)

You make an awesome realistic model/representation of survival conditions for the pilot.

A pilot is supposed to hide, evade capture, and try to survive for a rescue. Not dig in, go on the offensive, or commit suicide because the walk is too far or the wait for pickup too long.

Post regurding this idea:
https://www.realitymod.com/forum/make-p ... 30575.html

Posted: 2007-11-06 02:58
by gclark03
Do you know how the signal grenades thrown out when the SL/Com issues an order is viewable by friendlies only? If possible, all signal grenades should be viewable by the allied side only (to prevent search-and-destroy parties by the enemy, being marooned in the middle of nowhere sucks enough already).

As for pilots, they should be issued signals instead of/alongside smoke grenades. Think about it - how often does a pilot have to smoke his position with any hope of escaping alive, and what enemy wouldn't simply converge on the smoke and take the pilot down anyway?

Posted: 2007-11-06 03:35
by [=TC=]nuetron
DavidP wrote:Please dev's give us heli pilots a higher chance to survive when left alone in enemy territory.

I dont ask for any drastic changes just an extra field dressing and binoculars to scout ahead of our route for enemies.

Also a special icon on the map for us downed pilots would be nice.
i agree with you brother, im a prof. A-10 pilot, i many times have to bail, because my Thunderbolt 2 is on fire, i think the pilots should have ATLEAST small binoculars that see slightly farther then a guns(L85,G3A3,etc.)scope so we can get back sooner due to less enemy hassel

The point of this game is realism, and if i were a pilot(like in the game) i wouldnt stick in a burning jet, and say, "hey, ill respawn and get one later"
once, in 0.5 (Al Basrah)i had to bail in the city, check out the war-tales section 8) , im writing it out now. :mrgreen:

Posted: 2007-11-06 04:21
by Desertfox
DavidP wrote:Wow why bump such an old thread?
Would you rather him create a new thread so you can tell him not to repost? :P

Posted: 2007-11-06 05:02
by DavidP
[quote=""'[=TC="]nuetron;524254']i agree with you brother, im a prof. A-10 pilot, i many times have to bail, because my Thunderbolt 2 is on fire, i think the pilots should have ATLEAST small binoculars that see slightly farther then a guns(L85,G3A3,etc.)scope so we can get back sooner due to less enemy hassel[/quote]
I'm a heli pilot myself, I just cant seem to pilot jets right. All want is binocs to scout ahead and an extra field dressing to survive when in a gun fight.
'[=TC= wrote:nuetron;524254']
The point of this game is realism, and if i were a pilot(like in the game) i wouldnt stick in a burning jet, and say, "hey, ill respawn and get one later"
once, in 0.5 (Al Basrah)i had to bail in the city, check out the war-tales section 8) , im writing it out now. :mrgreen:
Lol! I wrote something too.

[quote="gclark03""]
As for pilots, they should be issued signals instead of/alongside smoke grenades. Think about it - how often does a pilot have to smoke his position with any hope of escaping alive, and what enemy wouldn't simply converge on the smoke and take the pilot down anyway?[/quote]
Stranded on Kashan chapter 2 paragraphs 3-4 wrote: The Shootout begins! He keeps firing at me from behind the tunguska, I'm ducking and crouching behind small hills trying not to get shot, I hear pop pop pop then a pause and more pops and cracks, I dont return fire at first because exposing myself would equal death! When the G3 rounds stop again i think it may be a trap or he's reloading, I choose the second option and stand up! And i pop up from behind my rock shoot twice and duck! Again i pop up Shoot twice and duck! The guy is still hiding, G3 rounds are beginning to fire again so i duck! I wait a bit and pop up one more time shoot 3 rounds and duck, I'm so pumped with adrenaline! I'm thinking to myself well if i die here atleast go out in a blaze of glory!

I pop up again fire off more rounds and duck, Crouch and reload i wait for him to return fire I'm wondering whats he up to is he an SL? Waiting for reinforcements? If so i better run! But if i do he's gonna kill me as go up the hill, If i lay low i'll bleed to death, Thinking fast i take one of my smoke grenades pop up and throw it at his direction, I see him coming out of the smoke i manage to hit him with a pistol round he retreats to the back of the tunguska, I take this chance to run! Screw it! I run fast up the hill, Avoiding G3 rounds right zooming over my head.
So yeah i say no.

Posted: 2007-11-06 06:08
by DarkTalon
Kruder wrote:I wish they'd removed parachutes from pilot kits and u ask for extra shit :) .

As we all know heli pilots dont have parachutes...
Since there are only 2 maps with planes i think captain must go with his ship...
They can keep the redsmokes though.
I think the parachute simulates a survivable crash-landing.

Posted: 2007-11-06 22:59
by Tikigod
Yeah, exactly. Its what the BF2 engine has to offer in its advanced simulation of autorotations. It like having an autorotation but, with alot more air and less helicopter to deal with... :lol:
DarkTalon wrote:I think the parachute simulates a survivable crash-landing.

Posted: 2007-11-06 23:26
by Warmagi
Not binoculars, but monocular - lighter, smaller. One extra dressing wont hurt.
And about pilots bailing out, seen it happen, done that, not that Im proud, and Ive been rescued. But... as someone said. Life in PR is not a high value. Although there is higher spawn time than in vanilla, players still think, as Kenwayy said, it takes less time to die, respawn, take a new kit amd fly away with new plane/heli than walk or wait for extraction :(

Posted: 2007-11-06 23:43
by GR34
caboose wrote:Or we could just...

A) Make miniguns effective.

B) Give utility helicopters some rockets, or missiles. (Not the stupid littlebird).

That way, instead of getting bored and having to helplessly watch apcs and tanks waste friendly troops, pilots could actually use their helicopters the way god intended.
Yea Lets Get some black hawks with no guns and 28 FFAR's like on the back of the BF2 box. that would rock. and give the Mi-17 57mm rockets 2(if ther is one cant remember what Mec transport is)

Posted: 2007-11-07 18:53
by Sneak Attack
its faster to just die in the chopper, and respawn where you want rather then walk there.

Posted: 2007-11-07 19:03
by Artnez[US]
Why not give them an SMG or similar but only have one clip? Enough for defense, not enough to wage a battle :)

Re: Give us pilots an Increased chance of survival!

Posted: 2008-10-31 23:53
by Vege
Speaking about old bumps but it still bugs me that pilot only has one fielddressing and most of the time they can't even reload it.

Usually you get a shot in the back from a "friendly" anyway in start of the round so it's really annoying that you only carry one.