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Posted: 2007-09-03 12:37
by dbzao
Yep, we liked the idea of making the squad more dependent of their rally point for rearm and regroup.
And for a question asked in a previous post, yes, you will be able to rearm your ammo bag. It's an ammo point like any other.
Posted: 2007-09-03 12:38
by El_Vikingo
Is this ammo, locked for the squad or accesible to anyone?
(Another reason for unlimited ammo)
Posted: 2007-09-03 12:40
by dbzao
No, it's like any ammo point, available to anybody in both teams.
Posted: 2007-09-03 13:11
by dbzao
Ammo from RPs was in PR since 0.5 and will stay as it's very important for the squad. Even more now with the rifleman only getting one ammo bag.
We are hoping for more stability in this patch, mainly server stability and performance. Client crashes can happen for numerous reasons, but hopefully they will be affected as well.
Posted: 2007-09-03 16:26
by Sabre_tooth_tigger
It'd be good if crewman could do just the minor repairs. Like I think tanks sometimes carry spare tracks that the crewmen would be expected to fit ?
However I doubt any partial deal is possible so overall I agree just so long as theirs always an engineer car on maps with a tank
Posted: 2007-09-03 16:30
by Rhino
Sabre_tooth_tigger wrote:It'd be good if crewman could do just the minor repairs. Like I think tanks sometimes carry spare tracks that the crewmen would be expected to fit ?
However I doubt any partial deal is possible so overall I agree just so long as theirs always an engineer car on maps with a tank
ye the kinda thing we have wanted to do, same with the bandage but unfortinly you can limit what the maximum it can repair/heal too with this engine...
Posted: 2007-09-03 16:35
by RoGuETrOoPeR
Weldone PR keep up the damn fine work
Posted: 2007-09-03 18:51
by nicoX
Exactly what ammo types will you be able to reload?
Posted: 2007-09-03 19:07
by Rhino
nicoliani wrote:Exactly what ammo types will you be able to reload?
handheld weapons
Posted: 2007-09-03 19:19
by Sabre_tooth_tigger
Unlimited ammo from rp will change things quite a bit especially if they have a HAT kit or something significant like that.
At the moment a squad can become isolated and run out of ammo even if they hold the flag and immediate ground around them
RP can be a pain to setup so I dont mind so much but I do wonder if you guys considered bringing back that rule that destroys all RP when a flag is lost.
I thought it was harsh at first but everything needs a counter.
Also I'll pm a bug/exploit I found with officer kit right now just while I remember it
Posted: 2007-09-03 19:25
by dbzao
It's unlimited Rhino.
Posted: 2007-09-03 19:45
by SOE-Whodares
Congrats from the SOE guys...
Looking forward to the patch
Posted: 2007-09-03 20:31
by Cheppi
United front it seems from the devs...
Posted: 2007-09-03 20:37
by nicoX
Maybe it's neither way

Posted: 2007-09-03 20:39
by dbzao
Maybe it's still bugged, and wont give any ammo...

Posted: 2007-09-03 20:41
by nicoX
[R-DEV]dbzao wrote:Maybe it's still bugged, and wont give any ammo...
Cheap!
Posted: 2007-09-03 22:18
by OkitaMakoto
at least that smiley wasnt a wink... god i hate those at times like these...
I dont see why everyone is so worried about RPs giving ammo to handheld weapons. jesus, its a rally point, your base of operations, well, aside from BFE back at the main spawn... comeon! Its not like there will be a H-AT sitting at his RP sniping tanks for 10 hours. If something REMOTELY like that happens...guess what? TAKE OUT THE RP!
Keep seeing someone grenade launch, run back, 30 seconds later hes got more grenades to launch? push forward/flank, and TAKE OUT THE RP!

its not like they will be running around with infinite ammo/infinite bullets in a mag/clip
Posted: 2007-09-03 22:59
by DkMick
A well deserved first place. Way to go!

Posted: 2007-09-04 10:19
by LtSoucy
congrats guys! And great cant wait for v0.61