Random (small) suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Raniak wrote:Yes, small deployable boats would be cool ! Or even airdrops... but air dropping a boat sound funny...
Sabre_tooth_tigger wrote:I couldnt find a clip but but did they did it in Apocolypse Now so it must be cocha
The Zodiac CRRC (Combat Rubber Reconnaissance Craft or Combat Rubber Raiding Craft) can be carried internally and deployed from the ramp of an H-47 (Chinook) or H-53 (Super Stallion/Sea Stallion/Pave Low) with combat swimmers in a "low and slow" helocast. This photo, too large to in-link, is courtesy of an active duty USAF Pave Low flight engineer.

The CRRC can also be paradropped or helocast from suitably equipped H-60 helicopters (Navy SH-60F and HH-60H Seahawks and possibly Army and Air Force special operations Blackhawks and Pavehawks) using what is known as a "tethered duck" configuration.

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Also, C-130s have successfully airdropped 11m RHIBs and their crews into the ocean; the collar was inflated by the crew while in the water. Photo essay on it can be found here.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

I doubt this is possible, but it came to me after seeing a full blackhawk of pilots attempt to paratroop into the west beach on Jabal. Naturally my apc and all the ground troops wasted them easily, but why not give a single use parachute to someone in a chopper. If that's not doable what about allowing the requesting of kits that have a parachute while sitting in a non-gunner/pilot/copilot seat in a blackhawk (I believe you can switch kits while sitting there, but not 100% sure).
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Death, that sounds reasonable to me except when you request a kit it is given as a bag on the floor. Most likely that would not stay still on the floor of the BH and I think you'd need it to be like the Merlin where you can 'exit' the vehicle and stay inside in order to exchange kits. I dont think you could change kits while sitting 'inside' the vehicle.

More feasible is if they could set it like the APC, you must exit, request & change kits then re enter before taking off for the hostile drop zone.
(I think you can allready request a pilot kit in this way, at least at main base not sure about elsewhere)

In the sticky it reads
Parachute Spawning
Paratrooper Kit
which means they dont seem to like parachute ideas unfortunately. In fact its been made much harder to use the parachute recently :/




Eddie, great info thanks. The guys in that photo look dog darn tired
Last edited by Sabre_tooth_tigger on 2007-11-22 21:26, edited 1 time in total.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

Oh oh oh yeees, spawning "safe" would be great! Since most people (should..?) use semi only anyway, it wouldnt make such a big difference if there's a safe mode or not.

About the special forces and silencers: I dont even think silencers would be bad for the gameplay. It would force the Special Forces soldier to avoid contact. Imo the Special Forces should only get a silenced pistol or smg without scopes or something and not much ammo, maybe not 120% realistic, but it would be great for the gameplay, because they would scout and avoid contact, like they are supposed to. Then with a useful tactical equipment for example something against commander assets or something, the class finaly could be worth anything. I think if the players want to fight, any other class is more useful than the SpecOps anyway at the moment, well, except pilot...
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

Sabre_tooth_tigger wrote:Death, that sounds reasonable to me except when you request a kit it is given as a bag on the floor. Most likely that would not stay still on the floor of the BH and I think you'd need it to be like the Merlin where you can 'exit' the vehicle and stay inside in order to exchange kits. I dont think you could change kits while sitting 'inside' the vehicle.

More feasible is if they could set it like the APC, you must exit, request & change kits then re enter before taking off for the hostile drop zone.
(I think you can allready request a pilot kit in this way, at least at main base not sure about elsewhere)

In the sticky it reads which means they dont seem to like parachute ideas unfortunately. In fact its been made much harder to use the parachute recently :/




Eddie, great info thanks. The guys in that photo look dog darn tired
I'll try to check the kit exchange, seems likely to me that it will work, you can exchange while sitting in water, so I'm thinking as long as your within range and keys aren't remapped to another class (ie pilot/armor/vehicle). I also meant that it would spawn on the carrier below the BH and you would just be able to pick it up from their, but it would require you to be in that particular seat of the BH to request. Umm are you sure about the entering/exiting thing, if your talking about pilot kits, I know for a fact that you don't actually need to get in. Someone mentioned that before to me, it seemed like a misconception about just needing to be within a 1 meter range to the helicopter.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Teamwork score = kits

Post by Sabre_tooth_tigger »

Presuming the score system is working satisfactorily, would it be possible to stop kits being requested if your teamwork score is in the negatives.
It wouldnt interfere with squad leading, commanding or general grunt stuff, just the use of heavy assets and restricted weapons.

Seems a good idea of punishing the player rather then the team and its not especially harsh. The easy get around to this that I can think of is scoring easy points from transporting people in a vodnik, which I think registers as teamwork score even if you go in circles


Anyhow it was just a small idea I think would help on pub servers
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Simple fastrope solution?

Post by SleepyHe4d »

Yes, another one. Can't you just simply make it to where when you exit a hovering transport helicopter you can fall from a greater height without taking damage? When the helicopter is moving in any direction over a certain speed then the fall damage should be normal though. Yes, I know this doesn't look realistic, but it certainly represents and simulates something realistic. Even if it looks kind of dumb I think it would improve the gameplay a lot and you'd see better troop deployments without pilots having to worry about uneven/cluttered terrain.

Notification of what squads the vehicle passengers are in


You know that list of people that comes up when you get in a vehicle or press the switch seat key when the seat is taken? Well can you somehow also list what squad each person is a member of? I think this would help out with a couple of things like transports and also communication like being able to relay a message through the commander to another squad.
Last edited by SleepyHe4d on 2008-02-13 09:36, edited 1 time in total.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

I'd like to see the game move away from KDR alone determining the winner of pr games

Especially on the bigger maps, the gain or loss of flags does not actively determine the sucess of a team. Something like a 50 ticket loss for each flag lost would allow each and every flag to matter in a game not just the last two.

It might help to solve the stalemate/stalling situation we see happen on larger maps.
Also I think its realistic for the success of a battle to come in stages, a loss of a bridge base, etc would be catastrophic in some cases and its not just about how many people died always
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Commander / SL asset - deployable ramps as seen recently in a Dev WIP thread


Not sure if its possible but you know it'd really change the game to encourage tanks, apc or 50 cal even to dig in and defend a position using natural (indestructible ) scenery on a map.
Some maps encourage it allready

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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

CO smackdown

Post by Sabre_tooth_tigger »

More then ever 0.7 makes the game a pain when people dont coordinate or follow basic orders

Could PR devs ever allow commander control over squad scores at least. He could deduct 200 teamwork points from the SL for refusing an order, that'd be nice to see
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

'[R-DEV wrote:Eddie Baker;533619']The Zodiac CRRC (Combat Rubber Reconnaissance Craft or Combat Rubber Raiding Craft) can be carried internally and deployed from the ramp of an H-47 (Chinook) or H-53 (Super Stallion/Sea Stallion/Pave Low) with combat swimmers in a "low and slow" helocast. This photo, too large to in-link, is courtesy of an active duty USAF Pave Low flight engineer.

The CRRC can also be paradropped or helocast from suitably equipped H-60 helicopters (Navy SH-60F and HH-60H Seahawks and possibly Army and Air Force special operations Blackhawks and Pavehawks) using what is known as a "tethered duck" configuration.

Image

Image

Also, C-130s have successfully airdropped 11m RHIBs and their crews into the ocean; the collar was inflated by the crew while in the water. Photo essay on it can be found here.

Seeing this, would it be possible for transport choppers to deploy the RIBs like the supply crates. Obviously only on maps with a significant body of water. What else would be cool would the ability to drop a small jeep, to provide transport for a squad you just dropped off.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

It just doesn't work with the BF2 engine, to our knowledge, as vehicles collide and explode in tow. Maybe there's some invisible entity we could use to connect the two at will, but there would be no way to pick up vehicles - only drop them, as far as I know.
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

gclark03 wrote:It just doesn't work with the BF2 engine, to our knowledge, as vehicles collide and explode in tow. Maybe there's some invisible entity we could use to connect the two at will, but there would be no way to pick up vehicles - only drop them, as far as I know.
I don't mean have it literally towed or attached. It would be like the supply crates where the pilot can actually "fire" a boat or jeep and have it spawn underneath like a supply crate.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

That's the lesser of the two outcomes. Is there some way we can attach a static RHIB to the bottom of the chopper, and have it disappear when the actual vehicle is dropped? It might look weird, but it gets the job done, and nobody would have to explain how the chopper which just dropped a RHIB still has a RHIB tethered to its underside.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

gclark03 wrote:That's the lesser of the two outcomes. Is there some way we can attach a static RHIB to the bottom of the chopper, and have it disappear when the actual vehicle is dropped? It might look weird, but it gets the job done, and nobody would have to explain how the chopper which just dropped a RHIB still has a RHIB tethered to its underside.
RHIBs cannot be tethered to helicopters in the fashion that Zodiacs are. They can only be sling-loaded.
Tef
Posts: 632
Joined: 2008-02-13 01:40

Post by Tef »

Too bad we don't have maps that are big enough for c-130s...
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Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I demand that instead of a black screen, a mini game of pong opens up when you die.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

^^ Thats been done before by the makers of aimbot for Css. They let you play tetris while waiting to hack the next game, neat :p The rest of us had to do boring stuff like actually watch tactics used by players

I agree with you but if its a good game you should be looking at the map or using voip otherwise just watch tv or read a magazine..
Also if you spend the time to consider how you could have avoided that last death it does help improve your kdr, hard to do when frustrated though



Anyway my attempt at a suggestion:
A rp that is only active when the sl is actually near to it

Is that possible anyone know?
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Random (small) suggestions

Post by Sabre_tooth_tigger »

I'd like a shooting range with a few respawnable explosive barrels at every hq base, not silly at all imo since plenty of people could use the practice with the now quite complex deviation models for each weapon.

Lag and netcode issues mean this kind of thing is altered by the server and players you fight with so it is an online thing rather the single player imo
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Random (small) suggestions

Post by Scot »

i for one wouldnt go into a pub to practice my shooting skills! its a decent idea, but no one would use it, and the devs could be doing so much more! like getting me Sangin!! I WANT IT PLLLLEEAASE
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