PRMM .2 Revision 1

Project Reality announcements and development highlights.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

yeah I miss the unlocks when you play as mec or china the us weapons are so much better.
Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

would it be possible for you guys to create a sound pack for vanilla BF2, with those sounds I love them. Let's be honest, you have to be on peak times to catch enough players to play half decent, so all the other times I play normal BF2, but still a cool mod.

A souond pack for vanilla BF2 using the PRMM sounds would rock though!
--Stu007--
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

yay beets *** this mod does the 74 is wired though (SILENT) makes good suppressd kills though lol
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

@fuzzhead
I've increased the spawn time to 30 as per request.
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

^Good improvement. What was it set at before?
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

Yep its a great improvement, this hotfix. One thing tho, the chinese got no new sounds, and that makes me not want to play china maps.
XLC900
Posts: 13
Joined: 2005-12-04 20:46

Post by XLC900 »

I've been having interface glitches, almost like before without the patch
Tychandrus
Posts: 118
Joined: 2005-10-06 19:11

Post by Tychandrus »

I would like to repeat to the entire team responsible for the Project Reality Minimod what I had already said to Paladin over the game yesterday. I'm very impressed with what you have done to solve some of the issues relating to the BF2 patch, as well as addressing some of the communities suggestions and concerns regarding Project Reality itself, especially my own with the Anti-Tank class spawning with the Pistol in hand as opposed to the launcher. You have my thanks and my gratitude. My patience and faith was not misplaced and it certainly payed off.

Sincerely, thank you.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

Yes I have to same the same too! Thank you guys for working your *** off. There are some problems right now, but at least it works, the problems can be sorted out later. We went from 6 players to 60+.

With the no sounds problems try deleteing your BF2 directory under your my documents folder, then restart the game.
Last edited by CodeRedFox on 2005-12-04 23:16, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Chemosabe
Posts: 4
Joined: 2005-12-05 04:14

Post by Chemosabe »

I've created a Linux friendly version of the patch file (lower case directory and filenames). For some reason, it's much, much bigger than the client upgrade. It stands at 76MB. Not sure why.

Anyway, feel free to download it directly from here:

http://fez.cracksmokingmonkeys.net/file ... _linux.tgz

I haven't had a chance to test it yet, but the server is up w/AAS at 209.221.142.115, if anyone wants to try it out.
PrePOD
Posts: 98
Joined: 2005-10-31 23:07

Post by PrePOD »

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Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

PrePOD, did you hit post quick reply by mistake? I've always wondered if that worked without anything typed in, now I know!
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

right on TheRealFritz!!

your server kicks ***! i look forward to playing regularly there :)

is there anyway to increase the time to be revived by medic to 30 as well?

i often find im usually 1-2 seconds late alot of times to revive a guy. if its an easy way to do it than i would love to see that as well.

plus, why daqing oilfields?? i suppose its better in aas (i havnt played it yet in this mode) but it was probably one of the worst for bf2 van and also one of the laggiest (memory intensive i suppose)
Helstrm
Posts: 30
Joined: 2005-11-23 18:27

Post by Helstrm »

Chemosabe wrote:I've created a Linux friendly version of the patch file (lower case directory and filenames). For some reason, it's much, much bigger than the client upgrade. It stands at 76MB. Not sure why.

Anyway, feel free to download it directly from here:

http://fez.cracksmokingmonkeys.net/file ... _linux.tgz

I haven't had a chance to test it yet, but the server is up w/AAS at 209.221.142.115, if anyone wants to try it out.
Maybe I will try using that on my server. Can't hurt
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

@fuzzhead
I've created a thread in the forums here: https://www.realitymod.com/forum/t2822- ... dback.html
Post any further server feedback there, sorry for the hijack, folks :)

And yes, I've changed the man down time to 30s as per your request. Makes sense.
Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

Stu007 wrote:would it be possible for you guys to create a sound pack for vanilla BF2, with those sounds I love them. Let's be honest, you have to be on peak times to catch enough players to play half decent, so all the other times I play normal BF2, but still a cool mod.

A souond pack for vanilla BF2 using the PRMM sounds would rock though!
anyone please?
--Stu007--
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

Well, it would probably be possible. The question is whether it is something to spend time on. But that's not up to me of course.
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Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

ok cheers mate
--Stu007--
JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

IRT Stu007:

As much as we would like to provide you guys with something like a PR soundpack for BF2, unfortunetly, its not going to happen. Reasons why....
1. It would be overwriting BF2s default sounds if installed to 'mods/bf2', if we were going to do it, then it'd be put under something like 'mods/prsndpack' but the problem there is that you would again be loading a mod... which just changes the sounds of BF2.

2. You wouldn't be able to play MP because it would be considered edited content unless the server was running that same content (Punkbuster would flip out on you). So you'd be limited to SP.

Your best solution is to having PR sounds is to play PR.... sorry to say it, but thats the way its gotta be ;)
Project Reality Operations Lead v0.2-0.3
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