jerkzilla wrote:Sicario, how exactly would the Shtora system work in game?
I've just read about it on Wikipedia (not a lot) and I'm just curious as to how this could be implemented.
From what I've read, it's supposed to jam range finders, target designators, an incoming missile's infrared targeting system AND find the source of the missile while calculating a firing solution. Range finders are pretty useless in tank versus tank combat and target designators aren't in the game. I'd like to know how the other two uses of Shtora be implemented.
well, shtora can be represented by "flares" that confuse the lock of missils (like the mavericks in the a10 or the javaline , and the hellfire if is implemented) , just like flare sconfuse the lock of AA missils .
those flares can be launched in high numbers when deploying smoke , and should stay by the same time that the smoke stay .
abd about the autoloader thing , what i hear is that they are faster than the manual thing , but im not a tank comander of a tank loader , so my only source is internet
i know that autoloader in russians tanks make the tank very vulnerable , a hit from the front can penetrate the tank , blowing the ammo and killing the crew , thats why m1a2s have a manual loader , with that they can put the ammo in a separated room , having more % of survive a hit .


