Realism: How WE want it!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

Let me just make a short list of those things I think should be in a reality mod.

1) No enemy nametags - period.
2) Friendly nametags for those soldiers who are within 5 feet of you. This simulates recognizing their face.
3) All Radio chatter removed unless you are in a radio operator class
4) No minimap and no dots.
5) Class limitations (no squads full of medics, snipers, ATs, or SAWs).
6) Players being forced into squads at game start. No lone wolfs.

You want immersion, squad cohesion and teamwork? I do.

You want a feeling a being alone, vulnerable, and harder to identify friend or foe before you pull that trigger when you stray from friendlies and dont practice teamwork? I do.
I agree with all but 6 let people choose squads and then if they dont want to let them be the first kicked to open a slot for someone else
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OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

I agree with that.
southtarnation
Posts: 171
Joined: 2005-12-05 20:05

Post by southtarnation »

sounds good
jezzzy
Posts: 151
Joined: 2006-01-01 22:11

Post by jezzzy »

sounds good, wats radio class though? h will people communicate? or does it only apply to when u press 'Q'?
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DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

It would just get rid of the spotted screen and the spam of the
tank spotted
tank spotted
tank spotted
moving up my ***
tank spotted.

Its just annoying as all hell
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jezzzy
Posts: 151
Joined: 2006-01-01 22:11

Post by jezzzy »

ahh yeah, that is deffo one of the most potinless things in the game. u cant hear a thing sometimes.i hate when commanders do it in the games to to get commander points, its just constand ''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''enemy troops identified...''

ERGH
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ProPilot!
Posts: 10
Joined: 2005-12-06 03:20

Post by ProPilot! »

The loach needs some major tuning :)
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OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

JohnDoeGamer wrote:Radio operator discussion:

http://realitymod.com/forum/showthread.php?t=1402

hav it so the squad leader chooses the squad make up bu limit the available options so:
1xmedic
2xSAW
2xgrenadeer
6xspecops (you usually get whole squads of specops) (make it so if squad leeder chooses specops for himself every on else is)
1xSrRAW
1xEnginner.
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visaya
Posts: 69
Joined: 2005-11-29 05:02

Post by visaya »

Ok heres where I agree:

1) Radio Chatter should be shouting
2) Name tags taken off after 5 feet.
3) Radar should be taken off for all members except squad leader.
This radar will only update with a delay of maybe 5 seconds only showing other squad leaders (to assume he has a squad with him)
4) *Squads should compose of

1x Squad leader - Assault /w Grenade Launcher
1x corpsman (medic) - with the ability to only bandage wounds and stop bleeding.
3x Riflemen - Regular AK/m16 without GL
1x Anti tank or 1x MGer

*this is an accurate scale down of a real USMC squad factoring basic first aid training and corpsmen supplied by the navy.
This would make up the mainstay of the platoon, of course you would have a sniper, engineer, etc but wiith realistic ratios applied to different maps.
Last edited by visaya on 2006-01-04 09:25, edited 1 time in total.
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Visaya - Teamwork and Realism - at all costs.
No I do not want to die playing a game (unrealism fans have been using this against me for years)
JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

Not sure I like the idea of being 'forced' into squads.
If I play, I usualy play in a squad of fellow clan members becaue we are all using our ventrillo server.
Id rather have the freedom to chose what squad I want to play in.
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OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

Yeah. I see your point. I would like to find a way to get ppl into squads somehow..so I hope a solution is already conceived or in the works.
Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

Post by Noetheinner »

visaya wrote:4) *Squads should compose of

1x Squad leader - Assault /w Grenade Launcher
1x corpsman (medic) - with the ability to only bandage wounds and stop bleeding.
3x Riflemen - Regular AK/m16 without GL
1x Anti tank or 1x MGer

*this is an accurate scale down of a real USMC squad factoring basic first aid training and corpsmen supplied by the navy.
This would make up the mainstay of the platoon, of course you would have a sniper, engineer, etc but wiith realistic ratios applied to different maps.
gee..... If I wanted to play America's Army I'd just download that instead.
The Huey guy
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Happy
Retired PR Developer
Posts: 1807
Joined: 2005-11-07 02:43

Post by Happy »

AA is tight but totally lacks any kind of teamwork inorder to be good. Saw someone go 36-0 in 7 rounds a few days ago just by being a run and gun rambo
Proud Killer of 38 Spambots.
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visaya
Posts: 69
Joined: 2005-11-29 05:02

Post by visaya »

'[R-PUB wrote:=BONG=Happy']AA is tight but totally lacks any kind of teamwork inorder to be good. Saw someone go 36-0 in 7 rounds a few days ago just by being a run and gun rambo
hacks.
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Visaya - Teamwork and Realism - at all costs.
No I do not want to die playing a game (unrealism fans have been using this against me for years)
visaya
Posts: 69
Joined: 2005-11-29 05:02

Post by visaya »

Noetheinner wrote:gee..... If I wanted to play America's Army I'd just download that instead.
America's army is a game based on America's Army.
PR is based on a fictional war in the near future between the USMC and a Middle Eastern Coalition. (Yes - they are not terrorists kids)
AA runs on the UT engine with round based combat.
AA has no vehicles, large scale maps, or 64 player servers.
AA has a developed reputation and base for realism. - Why wouldn't you use some great ideas that have already been tested?
AA is not PR.

You're playing Project REALITY here bud. If you want a squad of 5 Mg'ers or 5 snipers - please play dungeons and dragons and get away from reality. Maybe you and Gameplay and creativity boy below me can go play quidditch?
Last edited by visaya on 2006-01-05 10:09, edited 1 time in total.
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Visaya - Teamwork and Realism - at all costs.
No I do not want to die playing a game (unrealism fans have been using this against me for years)
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

"Teamwork and Realism - at all costs"

Gameplay and creativity?
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

NikovK wrote:"Teamwork and Realism - at all costs"

Gameplay and creativity?
project reality?
My PR ingame name is Pvt.Nouri.
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