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Posted: 2008-03-12 09:35
by Mosquill
Ghost1800 wrote:I'd like to know who the hell you've been playing against... mainly so I know who to face off against on a bad day.
Well it's a bit offtopic, but if had an AA-kit and you hear a chopper would you hide in a bunker or would you go outside? Honestly, the only time in 0.7 I was shot down by a missile was when I ran out of flares. So AA-kits are pretty useless imo.
Posted: 2008-03-12 09:56
by Expendable Grunt
I'd hide somewhere till his tail faces me. Then kill him.
Posted: 2008-03-12 10:10
by Ragni<RangersPL>
Ghost1800 wrote:People say HAT and AA are useless in .7, I say they aren't using it right.
+1
Posted: 2008-03-12 10:24
by Expendable Grunt
Ghost1800 wrote:People say HAT and AA are useless in .7, I say they aren't using it right.
+2
Posted: 2008-03-12 10:35
by SnipingCoward
back on topic:
Teek wrote:unfortunatly with 128 slots, you need the following:
more squads
Better server
bigger maps
new rules for CO assets
more admins
lets try 80 or 90 first.
uhh good points, i smell hardcodedness - 9*6+1 = 55 players per team if
all squads are unlocked (9 Squads * 6 SMs + 1 CO)
-> max of 110 players per server (asuming ppl being kicked for not in a squad)
Posted: 2008-03-12 10:49
by Masaq
Yeah, I believe that's been a problem highlighted before. Not much of a problem for BF2 servers were happy anarchy reigns
Mind you, 110 players per server is still coming close to double the number of players we can currently pack in.
I think previous attempts have all still crashed out at about 90 players... but this is something to be looked at, if somebody's got a server they fancy trying it on?
Posted: 2008-03-12 11:01
by Expendable Grunt
[R-MOD]Masaq wrote:Yeah, I believe that's been a problem highlighted before. Not much of a problem for BF2 servers were happy anarchy reigns
Mind you, 110 players per server is still coming close to double the number of players we can currently pack in.
I think previous attempts have all still crashed out at about 90 players... but this is something to be looked at, if somebody's got a server they fancy trying it on?
So...let's do 88!
Posted: 2008-03-12 11:14
by Dunehunter
Yeah, even that number alone would be awesome. Imagine Al Basrah with 90 people...*drools*
Posted: 2008-03-12 11:24
by Mora
ye should we should look into that
Posted: 2008-03-12 11:44
by Cp
huh, I cant recall anyone getting up to 90. All i remember is that someone managed to get a 128 player server going but it crashed as soon as the 65th player joined.
Posted: 2008-03-12 12:41
by Expendable Grunt
Cp20000 wrote:huh, I cant recall anyone getting up to 90. All i remember is that someone managed to get a 128 player server going but it crashed as soon as the 65th player joined.
This.
Posted: 2008-03-12 12:41
by Masaq
I was pretty sure someone had got it working up to around 80? Oh well, I'm probably mistaken.
Either way, if this is a genuinely new approach then it warrants an attempt with PR...
Posted: 2008-03-12 13:03
by zangoo
well from what i understand the server wouldnt crash the player just wouldnt join cus the server was full, so i am thinking that he needs to make a server side and a client side thing for this to work so both ends understand that there can be more then 64 players. also afaik no one has made it above 64 people on the bf2.exe but in the bf2 demo there were servers that could hold up to 300 people so someone had to get it to work.
Posted: 2008-03-12 13:12
by Masaq
Without getting to 64 players on a server and trying that extra 1 player, his idea is basically useless for now :S
Posted: 2008-03-12 13:22
by zangoo
yha we really need to set up another test date so we can see if he got it to work.
Posted: 2008-03-12 14:08
by OkitaMakoto
Expendable Grunt wrote:
If it does, how often would you get 128 players on that server?
Whenever i look at TG its always full and I know im not the only one whos constantly clicking trying to find a free spot
Im sure a majority of PR players would flock to a server that had the chance for 128 (or even 90) players
Man, this would be AWESOME!
Posted: 2008-03-12 14:11
by BloodBane611
Also, a 110 player server is much more resource hungry than a 64 player server. 64 connected players = 4096 communications that need to be made a few times every second, while 110 players means 12100 communications need to be made. So you need a server three times faster with three times as much bandwidth, assuming you can get that many players onto a server and BF2 itself remains stable.
But I'd totally help test that out, would be awesome if it could be done.
Posted: 2008-03-12 15:08
by GLQ
On my BF2142 I have putted 1024 bots !!!
And the only problem was not the spawn, but the CPU time, that on my comp is not enough for them ...