Page 3 of 5

Posted: 2007-11-18 17:21
by LekyIRL
Don't suppose you'll give him R-con tags?

Posted: 2007-11-18 20:29
by Mongolian_dude
I think the music is getting kinna stale too.

i dont mind the BF2 originals, but hearing those damn early day PR ones just brings back good and bad memories. Its painful nostalgia :(

...mongol...

Posted: 2007-11-18 21:52
by Chuc
You know, I think he'd be good for also some work on the map preview pics :D

Posted: 2007-11-18 21:54
by Ironcomatose
Yeah and someone needs to update the media section with some new videos and pictures. As well as getting rid of all the old ones with the old camo on the Marines and British.

Posted: 2007-11-18 23:25
by .:iGi:. Eggenberg4Ever
And the "mini-mod" bit............ is PR still "mini" or is this something to be revealed in 0.7?

Posted: 2007-11-19 00:20
by G.Drew
*pokes fuzzhead whos watching this forum*


:D

Posted: 2007-11-19 00:56
by Teek
.:iGi:. Eggenberg4Ever wrote:And the "mini-mod" bit............ is PR still "mini" or is this something to be revealed in 0.7?
0.4 was the end of Mini mod. Its just a carryover tht nobody has time to change.

waiting for the loading screens for 0.7.

Posted: 2007-11-19 06:31
by AncientMan
Here are some examples of my map previews:

Image

Image

Image

And in game:

Image

Yes? No? Suggestions?

Posted: 2007-11-19 06:38
by Chuc
Yes! Its simple, its concise.. on top of that it follows a similar style to the old ones.

I still suggest plopping in some APP-6A symbols, but what the hey.

Posted: 2007-11-19 06:39
by Rhino
Very nice.

nice idea with the "photo" but think you should still use the minimap for these :)
you can find them in the maps client.zip/hud/minimap/ingamemap.dds :)

Nice idea with the little bit on the bottom ticking boxes for whats on the map, was thinking doing of something simmliar for v0.7 but will post it here :)
As some maps are not 100% symmetrical, we can just make a list of stuff with icons I was thinking. So for exsample, you would have 2 colloms, "Team 1 Assets" and "Team 2 Assets" but name them as "British Assets" and "Chinese assets" for exsample.
Then under them you have a list, with icons of what weapons they have, we can just use genral APC, Tank, AAV etc icons for each side, or if you wanted to be really crative could make lots for each team but that would take a huge amount of work, then beside the icon you would have the amount they are, for example: *tank icon* x2

Tell me if you dont understand, can draw something up if you need :)

Also probaly best if we get rid of the mappers name on the loading screen, looks cleaner, and also have Size: XX and GameMode: ---- etc :)

Posted: 2007-11-19 06:44
by Desertfox
Maybe put the flags name above the flag?

Posted: 2007-11-19 06:48
by Rhino
[R-CON]Desertfox wrote:Maybe put the flags name above the flag?
too much clutter for a loading screen.

Posted: 2007-11-19 09:48
by SWIZZ=kettcar=
jeah, nice work^^

Posted: 2007-11-19 12:55
by Clypp
Can you make topographical maps for the minimap while you are at it? :D

Posted: 2007-11-19 16:18
by 77SiCaRiO77
Clypp wrote:Can you make topographical maps for the minimap while you are at it? :D
now thats a really good sugestion :)

Posted: 2007-11-20 00:04
by AncientMan
Yeah Rhino, I know what you mean. Was thinking the exact same thing when I was doing it about if the map wasn't symmetrical. Although, personally, I think that the in game picture looks better than the minimap. I might do a comparison shot, one with the in game picture, one with the map, and see what people think.

As for topographical maps. They're easy enough to do, but do they look good is another question. It might get a bit messy and hard to read when you put players and map icons all over it... Here's an example, but its missing a compass and contour interval (which is 10m btw).

Posted: 2007-11-20 00:57
by Clypp
AncientMan wrote:Yeah Rhino, I know what you mean. Was thinking the exact same thing when I was doing it about if the map wasn't symmetrical. Although, personally, I think that the in game picture looks better than the minimap. I might do a comparison shot, one with the in game picture, one with the map, and see what people think.

As for topographical maps. They're easy enough to do, but do they look good is another question. It might get a bit messy and hard to read when you put players and map icons all over it... Here's an example, but its missing a compass and contour interval (which is 10m btw).
You need to remove the image and use various shades of green to indicate forest denseness. Buildings should be black and roads...pink IIRC. How did you get the contour lines?

More like this.

Posted: 2007-11-20 01:08
by IronTaxi
i like the ariel views personally...dont need the minimap version for a loading screen...something more cinematic...

hehe...well we agree to disagree us devs thats for sure..

Posted: 2007-11-20 01:36
by Desertfox
[R-DEV]Rhino wrote:too much clutter for a loading screen.
I don't think so :P