Page 3 of 3
Posted: 2007-12-01 17:14
by Soulja
Bump, because I want a dev's opinion on this and no one has even posted with what this topic is about. All been about "It is or isn't possible to flip a tank with a bomb."
Posted: 2007-12-30 09:01
by Soulja
Did this ever get a useful reply?
Posted: 2007-12-30 11:59
by Ablack77
It's possible your not getting a dev's reply because IED/c4 had been given a boost in 0.7
???
Posted: 2007-12-30 18:32
by BloodBane611
I think part of the problem is that the only way to allow explosives to move vehicles is to reduce gravity, which in turn causes a huge number of problems on its own, because the BF2 engine was not designed to accurately depict reality.
Posted: 2007-12-30 19:17
by Soulja
BloodBane611 wrote:I think part of the problem is that the only way to allow explosives to move vehicles is to reduce gravity, which in turn causes a huge number of problems on its own, because the BF2 engine was not designed to accurately depict reality.
Someone posted in this thread earlier that explosives do have a force code I think.
Posted: 2007-12-30 23:32
by BloodBane611
I'm gonna be honest, I'm sure the DEVs would implement it if you did it all for them and it came out perfect. But they use their time in ways they desire, which is apparently not messing with the explosive values.
Posted: 2007-12-31 00:24
by MikeDude
is it true new explosive sounds come in 0.7 a dev said it in another topic about explosions