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Posted: 2007-11-30 14:03
by Farks
The SF should only have two magazines, since combat isn't their #1 objective (less ammo weight = more room for explosives in the arsenal). As an SF, you should only open fire if fired upon/spotted and break contact ASAP, which can be done more easily with smoke grenades and flashbangs.

The loadout could be something like this:

* Knife
* Pistol
* Carbine
* x4 C4
* x2 Smoke grenades
* x2 Flashbangs
* Soflam
* Field dressing

Posted: 2007-11-30 15:05
by Waaah_Wah
And a grapple ;)

Posted: 2007-11-30 15:13
by Outlawz7
Waaah_Wah wrote:And a grapple ;)
So they can glitch into BF2 statics?
Think not.
jayceon515 wrote:Why don't just rename the class to "RECON" so the 1337 kids won't overuse it?
In vBF2 kiddy dictionary 'recon' = 'super kewl snip3r'

I think, Sapper or Saboteur would work better
[R-DEV]Jaymz wrote:SF requestable and main base only for 0.7,

k thanx bai
Suggested and implemented in the same thread.
I win! :D

Posted: 2007-11-30 15:44
by Hotrod525
Suppressed Sniper and M4A1 could be great, Real Special Force use suppressor on thei're weapon. Except for M9!

Posted: 2007-11-30 15:45
by bosco_
^ Oh rly?
Most of the SEALs that I've seen on pics from Iraq don't...

Posted: 2007-11-30 15:55
by Hotrod525
Image
Image


COMPLETE SOPMOD ALLOWED FOR SPECIAL FORCE :
Image


Note : SOPMOD is universal to M16/A2/A3/A4 M4/A1 (also used by S.F. M16A3 is full auto and used by Seals.)

Posted: 2007-11-30 15:57
by bosco_
So what? Them beeing allowed to doesnt mean everybody does it.

Posted: 2007-11-30 16:22
by Jaymz
Outlawz wrote: Suggested and implemented in the same thread.
I win! :D
Actually that's already the way db coded it :P , either way.......WIN!

Posted: 2007-11-30 16:27
by Hotrod525
[R-PUB]bosco wrote:So what? Them beeing allowed to doesnt mean everybody does it.
No but it mean everybody in the Special Force have access to those mod and can customs they're weapon for the incoming mission.

Even regular force have access to some of those mod : M68,Acog,EOTech, handgrip, laser, flashlight... M203 is only for the grenadier, and they dont use suppressor in regular force or ammo drum or any SF 1337 mod.

Posted: 2007-11-30 16:32
by bosco_
I never said there are no soldiers who make use of those mods ;) .
But let's end this topic.

Posted: 2007-11-30 16:35
by Outlawz7
[R-DEV]Jaymz wrote:Actually that's already the way db coded it :P , either way.......WIN!
*gives Jaymz a high five* :p
[R-PUB]bosco wrote: But let's end this topic.
Hold on, what about the sniper kit?

Posted: 2007-11-30 16:36
by bosco_
^I was referring to the "SF - Silenced or not?" discussion ;) .

Posted: 2007-11-30 16:37
by Outlawz7
Ahh ok :)

Posted: 2007-11-30 16:40
by Farks
Imo, the SF's carbine shouldn't be silenced, because that would REALLY make it a über-1337-pwn kit for the kiddies. A silenced pistol is enough.

Posted: 2007-11-30 17:41
by Hotrod525
Well if SF come a reqestable kit, it have to be something more than just a automatic M4 whit a 1337 pistol... its not making the SF kit... so SF... yeah they're some kid playing this game whit 1337 mind... but i find more PR-Minded player than 1337 one..

Posted: 2007-11-30 18:32
by Waaah_Wah
Outlawz wrote:So they can glitch into BF2 statics?
Think not.


Engineers have grapples on certain maps. How often to you see one of them glitch themselves into statics?

Posted: 2007-11-30 18:52
by Outlawz7
They only have the grapple on 7 gates, where there is no ME statics, the ones in the map have no mesh "holes".
In 0.5, a lot of Insurgents used the grapple to glitch over a window and wall hack.

Posted: 2007-11-30 18:53
by Doom721
In .3 I used the SF kit too much, and the sniper kit, but the problem now is you have people who are used to nilla where they can pick any kit they want at any time who are "used to" these kits which have a different purpose in PR.

When haven't you seen the moron who spawns SF all the time because he can't aim in CQB, and doesn't understand mid range firefights or single shot, who just goes and requests a sniper kit and tries to climb the tallest obstacle in the map.

The only time I spawn as SF is when we have a known bunker location and my SL is near it, and we need it down in one "attack" and I rearm slams as I place them setting 4 and destroying the bunker/firebase, everything else for demo I use C4, though you could rearm the C4 off a bunker/firebase and set two ;)

Problem is not the kits, its how people use them, so we have to beat them over the head and tell them *NO* you don't sprint out over the open field looking for targets with your head sticking out...

Some of the best moments are when your in an entrenched position like the tree stand north of east tower in mestia.... or in a very well placed bush on kyong'ni with a log for cover or something.... not when your on top of the god' damned crane for the 50th time, or the tallest UNCOVERED part of a rooftop...

People don't use the sniper kit effectively half the time, and I don't use it because 95% of the time I'm in a bad spot, or the more common I'm playing in an AT infantry squad, or a mech infantry squad with two crewman and we don't need a sniper...

Rarely has there been times when we "needed" a sniper in my squads, where as a marksman who stays with the squad in good positions is acceptable in most cases...

As for spec-ops I think the same idiots who spawn as SF and request sniper kits will be sitting around camping the main/bunker/rp/supply drop regardless of rules.

I very much support this idea, because when you see someone sitting around the main with a rifleman kit requesting spec ops sniper and marksman, and he can't get out the effing base because hes a moron, you will know who the newbs are.

As of .6 I constantly tell anyone who spawns spec ops on a conventional army then gets a limited kit ( When I see it happen ) that they are an idiot and should know the spec op kit is armor less, and it is a **** kit for CQB anyways ( Come on spawning spec ops in the center of Ejod is just stupid )

Maybe if we force them to spawn at main and they realize they can't even play the freaking game as a spec ops/sniper *WHEN THEY AREN'T USING IT RIGHT* they will either
A. Stop requesting it and play rifleman on the front lines...
B. Not learn and camp the main all day and smacktard games up like they are camping for nilla jets...
or C. Let the people who are experienced ( IM NOT TALKING ABOUT MYSELF )
Use the kits for their purpose, such as a squad fighting on kashan long range on infantry needs a sniper kit for their squad, they can get someone to transport him to a locale to provide support rather than some idiot picking a humvee out of main and driving through the desert into the bunker complex and getting owned in CQB as he tries to mount the .50 cal on his humvee and gets mauled by a G3.

Some people don't get how the kits work, its like using HAT when you can't get a sniper kit on hills of hamgyong (sp?)

I endorse this thread/idea, and hope people might learn something from my post ( Thought the newb prone-diving spec ops don't read the forums anyway, they are busy requesting sniper, marksman, sniper marksman.. )

Posted: 2007-11-30 19:07
by Outlawz7
Well said there :)

Posted: 2007-11-30 23:28
by Mongolian_dude
If the Carbine were to be suppressed, I could only stand it if he had 3+1 mags OR he used a suppressed SMG(MP5SD sorta thing?), with aim point/reflex sight. It'd have less stopping power and range, making the player think about his rash moves


To not have the carbine silenced, i think the 1+6 mags should be reduced to 1+5, anyway.

Grappling hook? Yeah, i guess since some of the more small, ridged maps are going to be removed.

I really wanna see the 1337 caps go from the USMC SF though lol. Give him a helmet (Shades and scarf for middle eastern maps), I say!

....mongol...