Page 3 of 3
Posted: 2007-10-30 17:35
by 77SiCaRiO77
[R-DEV]Jaymz wrote:
Good point, changed to no zoom for 0.7.
IMO it should have the same zoom that a m16 with iron sight . anyways , AT4 (and rpg-26, if implemented to the MEC) should have less zoom than the pf29 or the british AT , since they have optics .
Posted: 2007-10-30 19:54
by OkitaMakoto
Well, im sure its been said, wasnt about to read all this...
but most games add a slight zoom to get close to an actual representation of what youd be able to see at that range. PCs and monitors are limited by pixels so you need a bit more zoom to clear things up to simulate your actual real-life comparison...
but hell, take the zoom away for all i care, the harder it makes rifle sniping, the mroe I'll support it. Like Red Orchestra...
Posted: 2007-10-30 22:39
by Jaymz
77SiCaRiO77 wrote:IMO it should have the same zoom that a m16 with iron sight

Posted: 2007-10-30 23:38
by pasfreak
i think there is one downside to this tho...just remembered it from vBF2 sniping a while ago.
that is that you can only shoot at a single pixel.
so if your enemy is far enough away, if you try shooting at one pixel, you might not hit him, and if you aim over, you're not gonna hit him either. it can be solved by actually strafing side to side a small bit, but it's still a big drawback.
if you are using ironsights, the pixelation will only enable you to shoot a gridlike pattern, and at distances that are great enough, each pixel you move your sight in any direction can equal a couple meters at that distance.
still...i'm not sure how much 1.111111 zoom we have now helps as opposed to 1.0 zoom. (which is supposedly impossible)
should we redesign the sights instead?
Posted: 2007-10-31 03:53
by blud
nedlands1 wrote:Taken from the Scoped G3A3's .tweak file.
ObjectTemplate.recoil.zoomModifier 0.8
ObjectTemplate.deviation.devModZoom 0.4
These are modifiers indicate that the recoil amount is 80% of the "from the hip" value and the random deviation is 40% of it too.
Oh ok cool. I always use iron sights anyways. It's still to bad about the first shot from the hip being just as dead on as the first shot from iron sights.
Posted: 2007-10-31 04:03
by zardez
just stick optics on it, or change it to the M4 problem solved M4 FTW IMO
Posted: 2007-10-31 19:30
by AnRK
I know it's a very minor point, but wouldn't there be a slight zoom effect from the small head movement toward your sights?
Plus when you close one of your eyes, although not zooming, there is that kind of indescribable zooming/focusing like effect.
I don't think it should be removed entirely though, maybe toned down a bit. There should be a very slight zoom on the pistol though if PR is using the focusing rationale.
Posted: 2007-10-31 19:33
by 77SiCaRiO77
ironsight should have the same zoom as .50 cal and stationary guns .
Posted: 2007-11-01 19:08
by Sabre_tooth_tigger
[R-DEV]Jaymz wrote:On what weapons? Ironsight rifles? There's next to no zooming and one thing that annihilates your point is the fact that the resolution of the human eye allows you to be far more accurate in real life with just iron sights. Ever wonder why Armed Assault put 4x on their Iron sights and 16x on their ACOGS? It's because of that....
Good point, changed to no zoom for 0.7.
Ive noticed PR does generally need alot higher res for you to be competetive. I used to play bf2 on a computer with radeon 8500le and half a gig and I still would top score boards but PR with its long distance realism does have higher demands.
Also the higher res you have the less you have of that '1 pixel to hit or miss effect '
Its amazing that more then 2 years after release of the original engine I still havent got a gfx card that runs the game as well as I'd like. Still its something to aspire to I guess
The AT4 sights are yuck so any change is going to be nice.
The USMC rifleman zoom makes me dizzy but if you use it to snipe it actually works out ok, its just walking along switching back and forth that sucks at present. I doubt scopes are used while walking normally, so maybe thats right