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Posted: 2007-12-08 20:10
by Wolfe
[R-MOD]Mongolian_dude wrote:Im referring to the current situation with the over accuracy of the x4 zoom rifles. If your in cover at 150m and they are, they will just headshot you 80% of the time.... all he needs to do is go prone and headshot you with his uber accurate G3 x4.
Exactly. Thankfully the devs see this and are taking care of it.
No further discussion required except this:
Not funny
Posted: 2007-12-08 20:12
by 00SoldierofFortune00
Rico11b wrote:How can you say this? You are defeating your own argument with this.
You say suppressing fire WORKS, but then you say if someone shoots at YOU (I'm assuming you mean in game) then you would get on the SAW (or have someone else do it) and kill them. That makes no sense! If suppressive fire were WORKING in game, then why in the hell would you grab a SAW and return fire until they are dead? Seems to me that if it was really WORKING in game then you should be seeking cover and protection from their SUPPRESSIVE FIRE, and then you can worry about returning fire and achieving "FIRE SUPERIORITY".
So what you mean is suppressive fire is ONLY WORKING for YOU in game, and not anyone else. ANY weapon fired at you will have the ability to suppress you. Doesn’t matter if it’s a SAW or not. Unless you are just a dummyhead and are willing to expose yourself to the chance of getting hit only because you REFUSE to be suppressed. Well in real life bullets couldn't give a dam about whether or not you refuse to be suppressed.
Also how can you agree that the accuracy statement Wolfe made is correct, and then say if someone shoots at you from afar you will return fire. These rifles in game are soooo accurate that if you get shot at from “afar” then you will mostly be hit and downed from afar. With overly accurate assault rifles likes these in game there won’t be a firefight and thus no need for suppressive fire now will it. Almost no one seems to miss their intended targets in game. If suppressive fire were working in game, then you wouldn't see lots of guys running around out in the complete open. They would be looking for cover and concealment. The only safety in this game is to NEVER stop moving around. These rifles are SOOOOOO accurate that if you stand still for any length of time you are dead meat, cause these rifles don't miss.
R
It is not hard to understand. You have the same amount of accuracy as your opponent with the rifles that have zoom. The difference is though that you have a SAW or support weapon and they do not. The SAW is accurate as hell and if you point it at them and they stick their head up, they are likely to get hit or wounded. Now, add that rifleman or two next to him and you will be able to suppress them long enough to move up or at least kill them. If the support weapons does kill him, then it is likely that the rifleman will. Simple as that.
Maybe the reason why people run out in the open is because they have to? There are plenty of places where you cannot hide or have to cross with no cover. Most of the time when I run across the open, I usually get shot or killed, so your argument really makes no sense. If I have 5 other guys running with me though across the open and returning fire or covering me, then my chances just increased by 50% of making it to the other side.
So you would rather have the weapons super inaccurate in order to have a firefight? Then what would be the point of a firefight then? I could just run across the open and actually make it to the other side without fear of dying. And trust me, on a map like EJOD or Basrah, there are plenty of firefights. Just don't keep your head up and take occasional shots and you will kill someone.
It is not hard to shoot a rifleman either. You act like they need to be super inaccurate. The M16 is not a hard rifle to shoot in real life.
Posted: 2007-12-08 20:19
by Sadist_Cain
Well I know I can hit a 2 pence piece 5 times from 25 metres, so the accuracy question isnt really one of the rifles but more so of a reaction to movement, diving, stress etc etc etc all of which affect breathing and weapon sway and so forth.
Hopefully the Devs have a system that hasnt just made a big cone of fire with stupid hollywood style innaccuracy (lets have a gun fight with millions of shots off target yea) but more something that will react to firing a weapon stood up/crouched/prone after running walking, during a firefight and other such things.
After all for example in the trenches, when soldiers werent running over open ground, it would be dangerous to just poke your head up for a second, because a relaxed marksman would immediately take aim, however charging across fields while being shot at, you arent so chilled, so accuracy will suffer.
Posted: 2007-12-08 20:24
by Rico11b
00SoldierofFortune00 wrote:It is not hard to understand. You have the same amount of accuracy as your opponent with the rifles that have zoom. The difference is though that you have a SAW or support weapon and they do not. The SAW is accurate as hell and if you point it at them and they stick their head up, they are likely to get hit or wounded. Now, add that rifleman or two next to him and you will be able to suppress them long enough to move up or at least kill them. If the support weapons does kill him, then it is likely that the rifleman will. Simple as that.
Maybe the reason why people run out in the open is because they have to? There are plenty of places where you cannot hide or have to cross with no cover. Most of the time when I run across the open, I usually get shot or killed, so your argument really makes no sense. If I have 5 other guys running with me though across the open and returning fire or covering me, then my chances just increased by 50% of making it to the other side.
So you would rather have the weapons super inaccurate in order to have a firefight? Then what would be the point of a firefight then? I could just run across the open and actually make it to the other side without fear of dying. And trust me, on a map like EJOD or Basrah, there are plenty of firefights. Just don't keep your head up and take occasional shots and you will kill someone.
It is not hard to shoot a rifleman either. You act like they need to be super inaccurate. The M16 is not a hard rifle to shoot in real life.
Yes I know all about the M16. I carried one for a very long time. I DON'T want the rifles to be SUPER INACCURATE, nor do I want them to be SUPER ACCURATE. Which is how they are now. I understood fully what you were saying, however most of the time in game it doesn't bare fruit. If you have a SAW and the other guy is a Rifleman, then at medium to long range that Rifleman will own you most of the time. That's just how it is in game. Mostly cause he has optics and M249 doesn't. As it stands the assault rifles are STILL way to accurate. In game weapons ARE way more accurate than the real life weapons they are supposed to emulate.
R
Posted: 2007-12-08 20:35
by 00SoldierofFortune00
Rico11b wrote:Yes I know all about the M16. I carried one for a very long time. I DON'T want the rifles to be SUPER INACCURATE, nor do I want them to be SUPER ACCURATE. Which is how they are now. I understood fully what you were saying, however most of the time in game it doesn't bare fruit. If you have a SAW and the other guy is a Rifleman, then at medium to long range that Rifleman will own you most of the time. That's just how it is in game. Mostly cause he has optics and M249 doesn't. As it stands the assault rifles are STILL way to accurate. In game weapons ARE way more accurate than the real life weapons they are supposed to emulate.
R
And that is how it would be in real life pretty much. How can you expect a SAW to be accurate at medium to longer ranges even with a scope or sight? The weapon wasn't designed for acccuracy, it was designed to fire at a high rate of fire. Now,the way the weapon is ingame is pretty accurate because the weapon in real life is pretty good at medium ranges and farely/somewhat accurate, but the SAW was not designed to be a weapon for a lone wolf. I do not know if you are lone wolving or not, but if you have a SAW and rifleman against 2 other rifleman, then you have the advantage if they know how to use it at close to medium range. At longer ranges though, of course the rifleman would win because their weapons are designed for accuracy. Kind of common sense. Hence why you close with and engage them.
Posted: 2007-12-08 21:54
by Wolfe
00SoldierofFortune00 wrote:And that is how it would be in real life pretty much. At longer ranges though, of course the rifleman would win because their weapons are designed for accuracy.
In a real-life firing range, yes.
In a real-life combat range, no.
Of course a riffle is more accurate, but who in their right mind would even THINK about sticking his head out on the chance he'll be hit by a .50 roaring in his direction.
Black Hawk Down:
Hate to use this as an example, but it fits perfectly. Remember when the humv's were trying to leave the city the first time and were being surrounded by the entire city with guns? And the seargent ordered the .50 gunner on top to "fire over their heads"?
- Real life: The crowd parted like the red sea even though most of them were carrying riffles and other weapons. The mere sound of the .50 caused a mass panic because nobody wanted to be hit.
- PR: The crowd drops to a knee and 200 single-shot AK-47 bullets hit the .50 cal gunner between the eyes.
Moral of the story:
You can't just plug in real-life ballistic accuracy and expect the game to reasonably play out like real-life. Unless you compensate for the human element of fear, panic, and it's effect on natural reactions, you're only going to end up with an unnatural result: a .50 gunner laying down suppressive fire and the rifleman who pops up and head shots him in .1 seconds.
Posted: 2007-12-08 22:28
by Rico11b
The in game assault rifles are far more accurate than the real world rifles they are supposed to copy. I'm referring to the current build .61. With or without optics. End of story!
If that were not true then the DEVs themselves would not be seeking to improve upon it in order to emulate more real world accuracy.
End... of... story...
You must be playing against 5-year-old kids or something. I've seen it time and time again, where ONE rifleman owns the SAW at all ranges except almost point blank. Hell even two SAW gunners. Now granted the SAW gunners in game may not know how to deploy the SAW, but that's kind of mute point right now. The way it is now in .6 if you hit the ground with a SAW, by the time you fire a round the rifleman will headshot you. Rifleman weapons are NOT designed for any degree of accuracy compared to what's demonstrated in .6 PR right now.
I'm not going to waste anymore time having a pissing contest over this, cause I'm sure you agree it's not really worth it.
There is an old saying that goes, "Don't teach a pig to sing, it wastes your time and annoys the pig". I think this applies to this topic of in game accuracy as well.
R
Posted: 2007-12-08 22:31
by 00SoldierofFortune00
Wolfe wrote:In a real-life firing range, yes.
In a real-life combat range, no.
Of course a riffle is more accurate, but who in their right mind would even THINK about sticking his head out on the chance he'll be hit by a .50 roaring in his direction.
Black Hawk Down:
Hate to use this as an example, but it fits perfectly. Remember when the humv's were trying to leave the city the first time and were being surrounded by the entire city with guns? And the seargent ordered the .50 gunner on top to "fire over their heads"?
- Real life: The crowd parted like the red sea even though most of them were carrying riffles and other weapons. The mere sound of the .50 caused a mass panic because nobody wanted to be hit.
- PR: The crowd drops to a knee and 200 single-shot AK-47 bullets hit the .50 cal gunner between the eyes.
Moral of the story:
You can't just plug in real-life ballistic accuracy and expect the game to reasonably play out like real-life. Unless you compensate for the human element of fear, panic, and it's effect on natural reactions, you're only going to end up with an unnatural result: a .50 gunner laying down suppressive fire and the rifleman who pops up and head shots him in .1 seconds.
Of course the game will not play out as real life, but if someone chooses to do something unrealistic, then they are likely to pay the consequences for it. If you do not stick your head down or charge at a .50 cal, then you are probably gonna be shot by it.
Posted: 2007-12-08 23:09
by darkNight
Finally, yeah. It's just a game and you will never feel like in a real firefight. But you can change the intensity of the weapon sounds, so everything will sound extremly loud. This will increase the fear. Also you could make aiming, during impacting bullets near of you, much harder. If it's possible.
Posted: 2007-12-08 23:39
by Sadist_Cain
take away mobile spawns and put on a 5 min spawn timer, There ya go instant fear

Posted: 2007-12-08 23:49
by Outlawz7
And the player base drops on about the same amount. ^^
Posted: 2007-12-08 23:55
by ninty07
Ragni<RangersPL> wrote:As long as you will be having "another life" after 30 sec. after death, there will be no fear of beeing shot.
Sounds like a good point. Maybe they can make it so that you DON'T get another chance after you die, that's your life for the round. You die, then you're out.
Also, If the player ratio gets as low as 4/1 then the round will automatically be forfeited to the team with the higher player count.
Obviously team autobalancing will have to come into play here too.
Any further suggestions?
Posted: 2007-12-09 00:10
by Waaah_Wah
Sadist_Cain wrote:take away mobile spawns and put on a 5 min spawn timer, There ya go instant fear
3-4 months ago i told my friend to get PR. He did, so we joined a OGT server and started playing. He didnt read the manual so i was kinda telling him stuff underway. When i told him that spawntimes in PR are 30 sec + 1 for every death he immidiately responded with "Damn! Im gonna try not to die then!". 2-3 min later he rushed a fortified bunker with guns blazing...
Morale of the story? We dont need longer spawntimes, we need more effects when you get shot.
Posted: 2007-12-09 00:30
by Sadist_Cain
We were pondering this tonight on TS. What about something like what operation flashpoint does ( I don't have it but apparently it does) where when you get shot in the leg you drop to a knee, if shot twice in the legs your made prone.
Perhaps something that while under suppressing fire your aim jiggles and you cant aim properly.
Orrrrr a longer time for the cone of fire to shrink down to a decent aim. As I always say the problem is NOT the accuracy of the rifles but more the accuracy of the human who has 600+RPM of 50.cal firing over his head. in real combat an established, relaxed unseen rifleman stalking will still own a support gunner. However the infatryman whose walking in a calm mellow woodland that gets broken by bullets zinging through it and the sight of your friend being torn up by the first burst of fire, tends to throw your aim off a bit, especially when those bullets start raking the grounds and flying over your head.
Can we have zingy bullets in PR? I know in real life when you're near a bullets path you hear it zing as it cuts through the air, this would be cool and add some atmosphere
Posted: 2007-12-09 03:01
by Waaah_Wah
^^Are you talking about these supersonic bullet cracks? Coz if you are, they are already in PR. Having a SAW fire just over my head tend to freak me out
Posted: 2007-12-09 04:00
by Teek
SOF, you have never been good when arguing on forums, your style is to brute force your opinion and thus are always dead set on your opinion. In game you are decent SL However.
This Thread is Moot because suppressive fire will be fix in 0.7 with 'cone of fire' and hopefully more bullet effects.
Posted: 2007-12-09 04:10
by Wolfe
Waaah_Wah wrote:We dont need longer spawntimes, we need more effects when you get shot.
Agreed and was thinking about this the other day. Part of the problem is that most people will risk being fully dead as long as they're fully alive.
Require slightly more bullets to kill.
Bleed-out should occur much sooner.
Being shot once should prevent running and jumping.
Healing should also take longer.
Increase revive-time to 60 seconds.
Posted: 2007-12-09 13:54
by markonymous
what are the DEVs gonna add to .7 to make it more frightening to die?
Posted: 2007-12-09 14:11
by Rico11b
They are adding Virtual Bullets

If you get shot at in game... You better duck and cover.
R