"The USMC has 13 man squads.
They are made up of 3 fireteams and a squad leader.
A fireteam has:
Fireteam Leader - M-16A4 w/203
Rifleman - M-16A4 (often with an ACOG x4 scope but not always)
Assistant Automatic Rifleman - M-16A4 (carries the spare ammo)
Automatic Rifleman - SAW
You take three of those and add a squad leader and you have a squad of 13 men. I think the game's "squads" should be renamed fireteams and allow attachments of two Marines for a new "squad" or fireteam of 6."
Taken from this thread:http://realitymod.com/forum/showpost.php?p=45983&postcount=20
Lets see that makes
3 m203 grenadier fireteam leaders
6 Riflemen/Assistant AUto Riflemen (m16's for the sake of the game)
3 SAWs
1 Squad leader with either m16/m16 with m203
thats 13 people now scale that down to 6 player squads.
The riflemen have a 2:1 ratio on the saw gunners and a 3:2 ratio on grenadiers. (assuming the squad leader takes an m203 -being generous again)
I even did some more research to find that in one platoon there would be 1-3 medics (corpsmen) assigned by the navy if you were lucky. SO EVEN FOR THE SAKE OF GAMEPLAY, I say put 1 medic per squad when in fact you normally wouldn't have one.
So I concluded that each squad should be 1 grenadier, 3 riflemen, 1 medic, 1 saw gunner. That is 6 people. Now you have to factor in AT's, if you would want them as a seperate support squad you would have to call on or if they would be in your squad for your convenience, and obviously within the game. You need some way to counter Armor within your squad.
So my compromise was to put an AT in every other footsquad by swapping out an MG because people would cry if there were no medics (but in real life there would be almost none). Now if you suggested that a squad composed of 1 grenadier, 3 riflemen, 2 MG's, I couldn't argue with you because that would be a little more realistic than what I initially suggested. So my initial suggestion was even generous based on the information I collected.
If you find any research that proves snipers eat 10 lbs of donuts everyday and that is why they would have to move slower. Please show it to me, and if you can't - then you are contradicting the initial purpose and description of this mod being based on factual information.