Jay wrote:I was wondering this as well.
I think that realistic ballistics would have been much better in 0.6, because it would have actually been noticeable. I mean, right now, you don't know which way your bullet's going to go flying!
I think realistic ballistics will only add to a better mod.
Here's a good exercise to try, it will help understand the whole "deviation" thing.
Put on a full set of BDU's, combat boots, Kevlar helmet, body armor, tactical vest, canteens/camelback, etc, etc. Load up full combat gear like a normal infantryman, ensuring you have all your battle load and ammo. Now grab your weapon, fully loaded, and start jogging.
Jog about 100m, then drop and do 20 or so push-ups without removing any gear. Now get back up and job 50m more. Drop and do 10 sit-ups/crunches. Get back up and run another 25m. Now, raise your weapon and shoot a book-sized target 50m away. No delays now, soldier! Fire that damn weapon!
Hmmm, what's that you said? Sorry, I can't understand you between wheezing. Eh, shot your toe off trying to shoot too fast? Ouch.
You see, deviation is to simulate the time it takes a soldier to bring their weapon sights up to eye level, adjust their breathing to take the shot, and to ensure the weapon is tight in the right places. Since this game always shows your weapon on-screen in the same place, with no animation to show the above actions, then a simulated delay is necessary. You can also argue that it can simulate the slight movement of aiming point caused by your heart pounding in your chest from the adrenaline boost you get when you know you are in a life-threatening situation...you know, like being shot at.
Deviation is needed to enhance realism and help prevent all those dolphin-diving shits who made me quit vBF2 long before I found PR. Ballistics on the other hand are needed to enhance the realism and make all of us real shooters happy.