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Posted: 2007-12-27 19:46
by dbzao
It was a "LGB" but I wanted to call it "GPSGB" because it was the commander defining the target coordinates on the map and not with the SOFLAM. Yeah, for the engine the bomb is seeking an invisible laser target over there, but it's just a different approach that only the commander has.

Posted: 2007-12-27 21:03
by Jaymz
@ AA whiners, chill out....AAV's will tear up jets that aren't acting on intel.

Posted: 2007-12-27 21:20
by markonymous
i got a question to the DEVs: Is it impossible or just very hard to make stabilization on the different guns?

btw god thats some good work on the SOFLAM.

Posted: 2007-12-27 23:57
by charliegrs
will the first bomb {the LGB} be able to hit a moving target?

great job by the way i think i messed up my pants watching this

Posted: 2007-12-28 06:51
by Sabre_tooth_tigger
VipersGhost wrote:Can choppers effectively engage targets at 1km that are lased.

Can they do it using the wire-guided munition without near perfect hovering at 1km?

It looks as if the stabilization problem will make it difficult to effectively lase a moving tank at long range.
The Havoc is so stable it is imobile if you want it to be. I can park a havoc in the sky, leave the controls and go make myself a drink, come back & it wont have moved an inch. Should be stable enough?

Posted: 2007-12-28 10:23
by Uncle Blues
I'm totally amazed. I was dreamming for it since devs mentioned it for the first time. ...and now it's a reality! Pinch me, maybe I'm dreamming again! ;)

Posted: 2007-12-28 10:49
by Sadist_Cain
101 bassdrive wrote:dont get me wrong here now on my critisism, but a few things concern me
one problem i see is that the apache is reallyreally sensitive to banking, it unfortunatly hasnt this nice stability the stock helos havoc and probably wz-11 have. so if it "flips" in the wrong moment, which happens easily if youre below a certain speed, its gonna be really hard for the gunner to acquire the target since his view is only about 10-15° and wont be able to adjust in time ...

Never noticed that. I find the apache smooth as silk and a really nice stable tankbusting platform. The "flip" youre talking about (or what I notice) comes in very useful. had an old battle rec somewhere where we got hit by a missle and the speed that the apache could do that wierd split S thing and get out of there avoided the hail of hydras that came following.

Regards to target aquistition and adjustment. as an SL I'd be lasing the target and communicating his direction of view. and if a tank can shoot down the apache in those few short seconds then credit to him :P

Id like to see tanks with smoke screens like the Shtore-1 system has. IR smoke that disrupts target locks by hellfires etc. Considering there's no tracking tone a Tank driver would have to be very fast on the smoke to break the lock before the chopper releases the missle.

My bet would be that 9 out of 10 times the tank driver wont be fast enough. and itll give tanks some sort of countermeasures which it seems they'll be needing.

Posted: 2007-12-28 10:54
by VipersGhost
@Saber_tooth: Yeah every chopper can pull a perfect hover using the old mouse and keyboard...kinda gives your a gunner a funny feeling as you take a leak while he shoots rockets. It would seem silly to require chopper pilots to pull that off everytime they wanted to fire a manual decently ranged shot though doesn't it? I hear the system works great though so I'm looking forward to it and trust that we won't have to jump through those kinds of hoops for simple rocket play.

@Sadist - I like that idea a lot, I think it actually might work at some point as well...though hellfires don't use IR systems the smoke could break the laser contact I guess.

Posted: 2007-12-28 14:07
by Grand_maneuver
aah sabre tooth, reminds me of good times, hovered at north village and went down stairs to eat, 10 - 15 min later the chopper was still alive, and the gunner was happy happy happy. :P

Anyways will the hellfire laser targetet mode, (the fire and forget missile) be deployed by SOFLAM or by the gunner himself?

Posted: 2007-12-28 18:29
by kristofer
So, is the GPS bomb actually guided? If so, how far off the target can you be for it to be accurate?

P.S. Use this for the GPS bomb sound :P joking.

Posted: 2007-12-28 19:28
by MAINERROR
Thats a awesome feature! THis will increase the teamwork for sure! :-D

Posted: 2007-12-28 23:15
by Desertfox
[R-DEV]Jaymz wrote:@ AA whiners, chill out....AAV's will tear up jets that aren't acting on intel.
So will hesco barriers :(


I foresee myself spending alot of time in the helicopters :)

Posted: 2007-12-28 23:17
by Waaah_Wah
Wasnt this SOFLAM designation proved to be hardcoded?

Posted: 2007-12-29 16:41
by kristofer
Waaah_Wah wrote:Wasnt this SOFLAM designation proved to be hardcoded?
I imagine that its no less achievable than building commander assets - except that an invisible object is created which appears on the aircraft HUD every time the SOFLAM is 'fired'.

Posted: 2007-12-29 17:34
by BloodBane611
We all know woop woop we can shoot down a chopper with a tank. Try doing that while we paint you, telling the apache where youre facing and then shoot him while he goes above the trees for 1/2 a second, fires, dissappears and before you know it BANG... gone :P
That's what I'm talking about.


Looks awesome DEVs, can't wait to give it a try.

Posted: 2007-12-29 22:18
by <1sk>Headshot
This really is some great work. CAS is gonna' be so much more team-orientated instead of just lonewolvers. God help the servers with no teamwork.

Posted: 2007-12-29 22:48
by Deadfast
Damn it, this makes me wanna learn fly !

On the other end, I'll feel extremely comfortable as the target spotter too. Seeing an aftermath of precisely marked target will be damn awesome.

Posted: 2007-12-30 04:52
by Gas4ayear
This is probably the most uber l33t thing i have been waiting for in my life. i cant wait to blow up something with this. i mean this is so awesome i might start cheering the first time I get hit with this thing