Tanks

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

Even better, Have the top 50 cal. gunner be able to drop the gun and have his binocs. This would make better use of the top gunner. To serve as a commander and a gunner.
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El_Vikingo
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Post by El_Vikingo »

Major Bumpage! This thread so old, it make yo mamma looks young!

I think PR has already implemented the Tank crew.

To add to your suggestion, maybe the secondary button could allow the .5 gunner zoom in, and not be able to use the binocs.
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Jimmy_Smack
Posts: 356
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Post by Jimmy_Smack »

El_Vikingo wrote:Major Bumpage! This thread so old, it make yo mamma looks young!

I think PR has already implemented the Tank crew.

To add to your suggestion, maybe the secondary button could allow the .5 gunner zoom in, and not be able to use the binocs.
Well that could work but, Picture the Mobile AA gun (Bradley Linebacker). In the secondary position there is kind of a spotter spot. Thats what the tank would have except the player wouldnt be able to use any other weapons besides binocs and there would be an option to use the 50 also.

And yes. This thread is OLD SCHOOL BABY!
TOTAL BUMPAGE!
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nedlands1
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Post by nedlands1 »

jezzzy wrote:tons of abrahams were lost in iraq.they're not that tough

and personally i dont think many people will co-operate enough to work a tank with 3 of them, at least one person in the crew will be a noob, or 8 years old, or completely in compitent in doing things right. and the rest of the crew wont be able to do anything about it.

at least with one person crewing a tank its his/hers own game, and efficiency will be better.
Dude, one Abrams tank is "tons" of tank. ;-) (~60 tons worth of tank)
Wolfe
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Post by Wolfe »

jezzzy wrote:tons of abrahams were lost in iraq.they're not that tough
I'm no expert, but no tanks were lost in Iraq. About two dozen damaged, but none lost.
jezzzy wrote:and personally i dont think many people will co-operate enough to work a tank with 3 of them, at least one person in the crew will be a noob, or 8 years old, or completely in compitent in doing things right. and the rest of the crew wont be able to do anything about it.
Thus far, even with crewman having wrenches, I see a lot of enemy 2 and 3 man crews; solo tankers are the exception. Our own tank squads travel in pairs, each with 2 man crews, and a third in a support jeep moving between them both for support.
El_Vikingo
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Post by El_Vikingo »

I heard it was one lost (it broke down and was scuttled).
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nedlands1
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Post by nedlands1 »

Maybe 1 vs 1, Abrams vs any other tank, all conditions equal, the abrams would win. The other tanks could make up for this by being better than the Abrams at avoiding destruction by ATGM due to superior countermeasures.
Metis-M
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Post by Metis-M »

Wolfe wrote:I'm no expert, but no tanks were lost in Iraq. About two dozen damaged, but none lost.
http://www.youtube.com/watch?v=IflFGSdQNcQ
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http://www.youtube.com/watch?v=_n4nkKUtbVA

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Hitperson
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Post by Hitperson »

we should increase to speed of the rounds as a SABOT covers a mile in less than a second.
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Wolfe
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Post by Wolfe »

Little paint... some ducktape fix those right up.
Metis-M
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Post by Metis-M »

Wolfe wrote:Little paint... some ducktape fix those right up.
Should i now say: are you kidding me?
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VipersGhost
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Post by VipersGhost »

Hitperson wrote:we should increase to speed of the rounds as a SABOT covers a mile in less than a second.
If this is correct I'm all for it. Does seem like tank rounds are a little slow to get their but what do I know. Asymetrical tanks FTW...I wouldn't mind "boosting" the RL T-90 stats so they'd have a chance. I like the idea of more T-90's verse less Abrams. Maybe one is faster than the other etc etc...all these would be good things.
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

As no one can say who would actually win in M1A2 vs T90 in RL (as M1A2 or T-80,T-90 never faced any other tank from the same generation in regular combat), we all can only speculate about it. But I would bet anytime on T90 (smaller target, strong armor-even stronger then T80, fast and maneuverable, Shtora, Kontakt-5, Arena and it can shoot AT missiles (range 4-5km)).
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Right now we see plenty of lonetankers and It will not change with 3man crew tanks. Commander post would be ignored most of the time. I would rather see a time delay when lonetanker switches position - so he would not jump to driver seat to move 10m when he see me with c4 2m far of its hull.
Last edited by Aljen on 2007-08-21 11:00, edited 1 time in total.
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AnRK
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Post by AnRK »

I'm being lazy and skipping to the end, sorry.

Basically there are gonna be problems gonna be with having 3 man crews. If there are 4 tanks on a map ala Oilfield and people are sensible and only take 2 out at a time, that a whole squad in two tanks. And that's not taking into account the high probability of people not having any armour in reserve and having 12 people out at the same time in armour which is over a third of the team.

While I agree in principle with this it's going to take away the infantry from tank/air maps even more so and theres already a lack of infantry on these maps.

Don't agree with making the tanks stats mathematically balanced though, from the sounds of what people who really know what their talking about before it's completely unnecessary anyway.
Metis-M
Posts: 107
Joined: 2007-01-25 23:58

Post by Metis-M »

IRL it is much more realistic to get to driver positon in a tank than run around with at-mine c4 m16 and so on. Also its unrealistic that a tank drive automaticly back after c4 explosion.
indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Post by indigo|blade »

I like 2 man tank crews, a full ARMOR squad can make use of all 3 tanks, or 2 tanks and a repair vehicle.

I do like the idea of adding time to the tank crewman switch, fully manned tanks should be vastly superior to a one man tank. I also like the idea of locking the turret until a second crew member jumps in.

This would make the one man tank basically a static, forward facing anti-tank gun circa WWII. Still useful, but incredibly inferior to a fully manned modern tank.
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77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

well, right now two man tanks are WW2 tanks :rolleyes:

they stop to fire , when tanks IRL can fire moving .
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

3 man tank crews seem like a bad idea...taking away more people from maps that are already lacking in INF. Repairs should be done at a repair station. We are a little to bold with our tanks in-game because its super easy to just jump back and repair..GOOD AS NEW. Hooray. I dont like this principle. I'd rather the armor keep with the pack...establish a frontal position and repairs be done at a station.

I'm all for requiring 2 people to operate a tank...sounds great. Even a longer time delay will not stop the lone tankers. What do they care? All they want to do is sit on a hill, hulled down and pot shot people.

I also would like to see more tank turrets disabled....a little more tracks busted too. IRL I don't think tanks are going to be taking multiple rounds like they do in PR with no limitations. I don't want to see one shot kills, maybe 10%...but I would like to see a solid hit disable their turret and sometimes break their track. So this allows the enemy to live, yet not shoot back with little consequences and then repair.

Firing on the move would be cool too...stabilization ftw.
Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

Dumb idea I know, but could there be anytype of accuracy increase or something to allow your crosshair to sort of stay "sticky" on a tank while moving. Maybe you spot the tank and when you begin to move the turret will stay within a certain radius of the target, allowing you to move and shoot with better accuracy. I'm sure it's hardcoded but hey, this is a suggestions forum right? ;)
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