ClayGast ($parTacu$) Kit Idea

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Silverwolf
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Post by Silverwolf »

lol, that comment wouldn't happen to be a hint as to a feature of the mod now would it ArchEnemy... :D
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Black Beret
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Post by Black Beret »

Silverwolf wrote:lol, that comment wouldn't happen to be a hint as to a feature of the mod now would it ArchEnemy... :D
No.
The 13th Raptor
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Joined: 2004-10-30 23:14

Post by The 13th Raptor »

I would like to toss in a suggestion.

Remove the sniper kit from the spawnable kit selection, with sniping relatively easy in games. The number of them should be limited, such as in the Forgotten Hope mod.

it wouldnt be the first time, that i notice on maps such as Irving on Battlefield vietnam, with a sertain amount of flags for the usa, and the nva. It becomes a complete stalemate. 50%!!!!! of the players if not more have sniper guns.

If this mod is going to be realistic, limit the snipers to max.. 5 per 50 players :) (even that is way to much)

And let the kits spawn in an "armory"
Also known as [WOLF]SilentWindOfDoom
Silverwolf
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Joined: 2004-09-01 02:02

Post by Silverwolf »

^ this has already been discussed in a few other topics

Sniper Outfit Concept

Kit Limitations/Vehicle Designation
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The 13th Raptor
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Joined: 2004-10-30 23:14

Post by The 13th Raptor »

Silverwolf wrote:^ this has already been discussed in a few other topics

Sniper Outfit Concept

Kit Limitations/Vehicle Designation
I feared that, but i didnt check that topic yet. Sorry :)
Also known as [WOLF]SilentWindOfDoom
Anti-}{ero
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Post by Anti-}{ero »

BlakeJr wrote:Well, yes, I suppose.
It could be to give people an incentive to practice off line and learn the basics. In return for that they get access to the Special Forces class on line.
Probably too complicated but it was an idea and it was mine! :lol:
Ahem... America's Army...not your idea, sorry, maybe next time :twisted:
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BlakeJr
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Post by BlakeJr »

For this mod it is "my idea". I don't give a hoot about AA and what features (or bugs) they have or have not.
I DO give a hoot about Project Reality though.
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marto
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Post by marto »

Is there a way that after you die there could be a paintball arena that you could screw around in? This would be kinda cool if you are doing long spawn times or the one round one death thing because then you wouldn't have to wait around.
Anti-}{ero
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Post by Anti-}{ero »

marto wrote:Is there a way that after you die there could be a paintball arena that you could screw around in? This would be kinda cool if you are doing long spawn times or the one round one death thing because then you wouldn't have to wait around.
ummm......no
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marto
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Post by marto »

Why not? That way you could actually do 20 min matches if you wanted to.
ArchEnemy
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Post by ArchEnemy »

Having extra long spawn times is only to prevent people from being Rambo, adding a fun site to the death, means that people dont care about dieing, or even in a worse case they will suicide.
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Black Beret
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Post by Black Beret »

[R-DEV wrote:ArchEnemy]Having extra long spawn times is only to prevent people from being Rambo, adding a fun site to the death, means that people dont care about dieing, or even in a worse case they will suicide.
Heh. Good points from Archie.
Wolfmaster
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Post by Wolfmaster »

True, but it's like choosing between empty servers because of long waiting times and Rambo's. Also, if you make the spawn times to long, the whole map may be empty exept for 1 person who could cap all flags and have 20 minutes in which the enemy loses tickets. Maybe make it like not very long waiting times, 3-5 min or something, and letting them play in the meanwhile but not make the deathgame more fun then the real game.

Let 'm play pingpong! :lol:
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ArchEnemy
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Post by ArchEnemy »

Spawn times wont be (of course) that long. Really long spawn times would destroy the gameplay, and short spawn times will make it a brainless shooter. It would be something between it.
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Ugly Duck
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Post by Ugly Duck »

30-45 seconds is good. 1 minute could become tedious and anyting less than 30 secs poses the extreme anoyance of being swarmed when you try to cap a flag. Also IMO it should not be in waves, it should be a strict you die you spawn 30 seconds later, because as it is you usualy only end up having half of a spawn time to wait when you die.
Wolfmaster
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Post by Wolfmaster »

Ugly Duck wrote:Also IMO it should not be in waves, it should be a strict you die you spawn 30 seconds later, because as it is you usualy only end up having half of a spawn time to wait when you die.

Sounds good, but there's one thing. This is a realism mod right. We all agree on that. And one of the points of this mod is to encourage teamplay. Just how are we going to do that if you have to wait at your spawn point for 30 seconds before someone else spawns so you can form a team.
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Ugly Duck
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Post by Ugly Duck »

Well mebe you should think about that before you runa around the corner and get shot. Might add to the "omg I dont wanna die" factor.
HellSpike
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Post by HellSpike »

how about the cs system? :D

you just stay dead untill you're whole team is dead [or your team killed the other team]
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Wolfmaster
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Post by Wolfmaster »

Looks good to me. But who will choose where to spawn. The team leader I think?
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HellSpike
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Post by HellSpike »

how about they spawn in the same room/area w/e :roll:
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