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Posted: 2008-01-24 15:18
by markonymous
this looks like an awesome idea!! but watch it with the doubble and tripple posts remember a guy getting temporarily banned for that.
Posted: 2008-01-24 15:30
by Mora
alright i watch it, i just don't want this threat to disappear in all those other threats and be forgotten. but sorry..
Posted: 2008-01-24 15:37
by 101 bassdrive
me neither.
the grunt faction has lobbyied for weaker helos without balls.
we gotta undo that.
Posted: 2008-01-24 19:48
by markonymous
il help you keep it alive its a good thread.
Posted: 2008-01-24 20:05
by Mora

thanks i appreciate that
Posted: 2008-01-24 22:24
by Hotrod525
This is what i suggest for HUD of Firing System :
In left corner add the speed of the chopper and below the altitude.... move the compass in the upper middle of the screen and add a gun direction view like in the pilot hud.
It will be usefull info for the gunner.
Posted: 2008-01-24 23:22
by Mosquill
Mora wrote:alright i watch it, i just don't want this threat to disappear in all those other threats and be forgotten. but sorry..
Oh don't worry, I remember.
Here's what I got for now:
The gunner bar isn't woking the way it should though, and I don't even know if it's possible to make it work right.
Posted: 2008-01-25 00:55
by Hotrod525
Mosquill wrote:Oh don't worry, I remember.
Here's what I got for now:
The gunner bar isn't woking the way it should though, and I don't even know if it's possible to make it work right.
Its looking like mine... If they can make Bar and Compass work and add Spd and Alt indicator Gunner gonna have all info he need

Posted: 2008-01-25 01:58
by .Intense
Didn't the SF expansion give thermal optics? I remember seeing it somewhere in BF2 at some point.
As for the original. The recording is done in Black and White but the filter is THERMAL to distinguish body heat and engine heat and to see inside of buildings. Hotter sources are white, Cooler ones in Black.
Posted: 2008-01-25 11:39
by Mora
Mosquill wrote:Oh don't worry, I remember.
Here's what I got for now:
The gunner bar isn't woking the way it should though, and I don't even know if it's possible to make it work right.
OMG you really did it

, i don't want to complain but the gunner bar is too small and also the firemode is in upper left corner, and the ammo count in the low right corner. But i assume this is still WIP
And for your stabilization, the havoc has a very little bit of it. yesterday i was flying the havoc with a gunner that was AFK for about 3min so i fly around the base for a while and i noticed that when i turn all the way to the right or left the gunner bar moves counter wise, maybe it will help i don't know.
~Mora out
Posted: 2008-01-25 11:59
by Mosquill
Mora wrote:OMG you really did it

, i don't want to complain but the gunner bar is too small and also the firemode is in upper left corner, and the ammo count in the low right corner. But i assume this is still WIP
And for your stabilization, the havoc has a very little bit of it. yesterday i was flying the havoc with a gunner that was AFK for about 3min so i fly around the base for a while and i noticed that when i turn all the way to the right or left the gunner bar moves counter wise, maybe it will help i don't know.
~Mora out
If I'll manage to get the gunner bar working the way it should, then don't worry i'll make it all big and realistic

. Oh and what do you mean about firemode and ammo? Maybe you'll just show me a picture with those, and i'll see what I can do.
And thx for stabilization info btw, I'll check it out.
Posted: 2008-01-25 12:21
by Mustyzzle
Hell, that would be awesome

Posted: 2008-01-25 12:48
by Mora
Here is some info of the hud, sorry for the bad quality could find better
Need more info just search on google video and or other websites

Posted: 2008-01-25 13:11
by Hotrod525
Mora wrote:Here is some info of the hud, sorry for the bad quality could find better
*IMG*
Need more info just search on google video and or other websites
Mora It was ME

loool! ANd i know why the Gun bar was looking right when you was turning left... its not a bug, its because i was not controling the gun... like if you drive hummer whit a gunner on 50... the .50 will not turn except if the gunner turn it.
Anyway the Hud above is cool, but i still prefer the Black and White one, Infact we just need more info, like the one suggested by Mosquill...
BTW Mosquill, did you gonna release you're HUD ? i mean give it up to us
Its looked awesome.The Firing Mode is at the right place, if you can make the gun view bar as big as the compass ( and put the compass a lil bit above in top of Gun Screen) Add a speed and an altitude meter on the left down corner would help the guner too. Anyway its just suggestion, you're have done a pretty nice HUD

can you send it to me when it will be finish ? contact me by PM
And For anser Intense, Yeah in real life combat heli use thermal sight, but in real life they are not limited by the BF2 Engine

Posted: 2008-01-25 13:23
by Mora
euh thats exactly that i meant.. Mosquill is working on stabilization, and when you where AFK and i moved to the left or right your gun moved counter wise that means there is a little stabilization on the gunners position.
Posted: 2008-01-25 13:37
by Oldirti
nvm
Posted: 2008-01-25 13:49
by Mora
I know i already said sorry for that.
Posted: 2008-01-25 13:56
by Oldirti
nvm
Posted: 2008-01-25 18:36
by Mora
isn't is strange that there is no dev at all that replayed on this threat?
Posted: 2008-01-25 18:50
by markonymous
i think they are ignoring it