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Posted: 2008-02-02 14:36
by General Fuct
rather then scope everyone up...scope everyone down...^_^

Posted: 2008-02-02 15:39
by PRC_Heavy_Z
Medics are fine right now, usually you only need one medic in a squad so naturally the ratio between medics and other roles is significantly smaller. The number of medics also is affected by leadership, usually in a functional squad there will be 1 or 2 medics because the SL asks for volunteers.

Posted: 2008-02-02 16:23
by hachichin
If the creator of this thread is so concerned about points I don't understand why he is not playing as Medic all the time, scope or not scope. It's one of, if not THE, easiest infantry class in terms of aquiring high numbers on a screen visible for a couple of seconds after each round...

Posted: 2008-02-03 04:58
by BloodBane611
I spent some time as a medic on Kyongan'Ni and 16 player EJOD today, and I have to say that it is a very fulfilling class. If you try to be a combat medic, running around owning people, you will simply get killed. Take cover, move in to help secure when absolutely necessary, but you shouldn't be the first guy in the door. You're there to make sure someone ELSE can always be first in the door.

Posted: 2008-03-02 19:04
by Outlawz7
If you are already discussing medics...why not make their job easier by increasing the man down icon etc. so they can actually find the fallen, maybe give them 3 smoke grenades, more shock pads...etc.. instead of a scoped rifle.

Posted: 2008-03-02 19:16
by Rudd
Outlawz wrote:If you are already discussing medics...why not make their job easier by increasing the man down icon etc.
Good suggestion.

Posted: 2008-03-02 19:17
by markonymous
Dr2B Rudd wrote:Good suggestion.
indeed

Posted: 2008-03-02 20:54
by OkitaMakoto
As long as the man down time didnt add to the total down time of the soldier, Im down.

Even if it does, itd be nice to have more time for a revive/patch up.

But if there was a way to just give more time to down time and less to "dead" time, thatd be cool. But that might mess up when you get headshotted[youd have a shorter respawn] unless theres a way to differentiate... probably...

In short, rambling aside, more time for medics to do their job and not have to risk running into the street so much, and having time for the squad to regain some sense of area security before reviving is cool in my mind.

Posted: 2008-03-02 21:42
by Darkpowder
no.

Posted: 2008-03-02 21:44
by OkitaMakoto
Darkpowder wrote:no.
No to what? quoting helps...

The OP's question?

Man down time?

Only a portion of the man down time suggestion?

Fastropes?

Quoting is a part of internet communication. :)

Posted: 2008-03-02 21:48
by Darkpowder
no to the original idea, the poll was about sights for medics, i think we shouldn't have any. Pretty obvious, thanks for your clear post :)

Posted: 2008-03-02 21:51
by OkitaMakoto
No problem, just wanted to know who, if anyone, needed to defend their idea ;)

I only asked because you came in the middle of a new suggestion within this thread, heh

Posted: 2008-03-02 21:58
by Natala
No. To the poll.

I don't personally see why so many people dislike Ironsight, if you are in close combat, you have a sincere advantage. I can't count the amount of time, especially now that sight accuracy is implemented, that I outshoot anybody with a scope, when they come around the corner.

And as a medic, you are better off behind the front line, as your most important role other than getting people back to life, is to take down whoever just destroyed your squad so it is safe to revive them, if they are nearby, you will praise the fact you got ironsight.

Every squad need people with ironsights, as not all PR battle happens shooting somebody over a mile away.

:neutral:

But hey, want to improve the Medic class? Some grenades would be nice, not necessary, but would be nice.

8-)

Posted: 2008-03-03 03:42
by BloodBane611
The scoped rifles are no worse than the irons in CQB, you just need to not be retarded with them. I do agree that the medic should not be on the front line, I've said many times that the job of reviving teammates is much more important than any kills you might be making.

I do think another smoke grenade, as well as more defib ammo, and more medic calls would be very useful. Right now it's a mess trying to find the one guy who's down, switching back and forth between your map and running around. More medic calls, but limit the time on the map to like 15 seconds.

Posted: 2008-03-03 04:02
by Cyrax-Sektor
As stated by many, the primary job of medics is to heal up your teammates, so in turn, they can continue killing the enemies that you couldn't kill with your ironsights as medic.

I managed the top 5 in a round being only medic. I had zero kills, seven deaths, but plenty of teampoints for healing and reviving teammates, who no doubt appreciated the long walkabout I saved them from experiencing. I vote no.

Fragmentation grenades for medics? Please no . . . Extra smoke grenades, yes please. :)

Posted: 2008-03-03 05:11
by Psyko
OOOOOOH!!! :o

G3 with scope and mount sounds nifty.cus they are strong.


The medic class is at its most realistic atm
Add more points for insentive.
But anybody in the army can be handed anything. so i think maybe giving the medics an ammo bag would be usefull.

but dont scrap iron sights on forest maps, they rule for close quarters.
actually, on that note. on big open spaces maps, give em scope and on forest maps, give em iron sights. problem solved.

Posted: 2008-03-03 10:32
by Rudd
[R-CON]OkitaMakoto wrote: In short, rambling aside, more time for medics to do their job and not have to risk running into the street so much, and having time for the squad to regain some sense of area security before reviving is cool in my mind.
Any chance teh COD4 last stand method could be used?

You know, when your in last stand and you can press F to respawn immediately rather than wait for some1 to come to ur pistol sight.

Posted: 2008-03-03 11:22
by Scorch
Psykogundam wrote:OOOOOOH!!! :o

G3 with scope and mount sounds nifty.cus they are strong.
Play as MEC rifleman if you want G3's and scopes


The medic class is at its most realistic atm
Add more points for insentive.
But anybody in the army can be handed anything. so i think maybe giving the medics an ammo bag would be usefull.

if its the most realistic why do u want to change it? If anyone can be handed anything why are ther MOS's? And why would medics need an ammo bag? so they can be 1337 sP3copz rambo m3d!cs?

but dont scrap iron sights on forest maps, they rule for close quarters.
actually, on that note. on big open spaces maps, give em scope and on forest maps, give em iron sights. problem solved.
my .2

Posted: 2008-03-04 04:28
by Kaffi Java
I understand the argument of medics having optics, might reduce their willing or wanting to do their job. I might agree for PR sakes. But being a SSG the US Army, new standards state "all US Service members will have the M68 (red dot optics) on their personal weapon". So with that, want realism, keep up with US Forces, and the new TTP's. Medics, defensive purposes acknowledged, will do better with the M68.