Ok since Why?! is a PR contractor, i know who will fix the missiles, i have his small missile mod and it was excellant, but one thing that i cant belive i havent brought up earlier, is the aircrafts guns.
Ill use the F/A-18 for example. The F/A-18 has a 20 mm six-barrel gun, with 570 round loadout, and could fire about a 100 rounds per second. The pilot can only hold down the trigger to fire this gun for about 2-3 second bursts, otherwise he would melt the guns off. A one second burst is more enough to either destroy or severly disable a enemy aircraft, almost all flight systems get this part wrong, i do not know why

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So my suggestion is that the devs greatly increase the guns rate of fire and damage, and also give the guns an extremely fast overheating bar.
Now, the pilot can switch between 4,000 spm or 6,000 spm, the 6,000 spm is mostly used for A/A, while the 4,000 spm is used for A/G, this reason for that is that it allows the pilot a bit more time to put more rounds into a pattern for a strafing run, if this could be implemented as well, it would be great.
Also, since it is more realistic it also gives the people on the ground a little bit safer area to work in, as the plane could no longer just unload their guns into their vehicles, the 20 mm gun can cause damage to most land vehicles, such as APC's,IFV's and other such lightly armored vehicles, it can cause some damage to MBT's but not a lot.
Another suggestion is a explanation and a suggestion for people that believe the little green boxes that point out ground vehicles should go and the planes should only be able to bomb targets if infantry highlight them with a laser designator. I believe EA introduced these little green boxes because it sorta simulates an aircrafts radar, ill use the F-16's radar for example. The F-16 uses the AN/APG-68 radar for its A/A and A/G roles, this radar works by emitting a pulse of electromagnetic radiation, then detecting reflected radiation. These returns are then analyzed and a bunch of information can be gathered from what bounced back, for example these return patterns can identify aircraft type,hieght,speed and even the direction its traveling.It does this all in real time.
Now after that explanation, on to why i believe EA put in these green boxes, the F-16's radar can also be configured for A/G roles, this can be used to drop guided, and unguided bombs onto targets, even those not visible to the naked eye. There are three main A/G radar modes, you have Ground Map(GM), Ground Moving target(GMT), and (SEA) for detecting waterborn crafts.
To detect ground targets, the radar acts in the same way as described above, anything that can generate a radar return, buildings, bridges, vehicles can be picked up on the pilots MFD(Multi Functioning display) seen
HERE
Since EA obviously didnt want it to require too much skill to operate an aircraft, they created these little green boxes to simulate the radar picking up ground targets on the MFD. My suggestion to fixing them is to have different views for the radar, such as in real life, to be switched between.
The GM radar modes is used to detect stationary ground targets, building, bridges, or stationary vehicles, but if that stationary vehicle you locked up decides to move, you just lost your signal, the GMT is used for moving ground targets, so if you want to lock up the moving tank, better hope it doesnt stop, and i think the SEA is pretty self explanatory now.
I think these suggestions will work out for both the aviator and the ground pounder, you can see that making parts of the plane more realistic, solves a lot of current problems.
