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Posted: 2008-01-25 04:42
by Officer_Dufus
Kinda odd how they can stone you, yet you can't shoot them.

Although you can chase them around with the knife.

Posted: 2008-01-25 04:52
by OkitaMakoto
Officer_Dufus wrote:Kinda odd how they can stone you, yet you can't shoot them.

Although you can chase them around with the knife.
meant to represent handcuffs/restraining. I doubt you can just shoot someone for throwing a rock at you IRL[probably some circumstances, I guess]. Restrain with great force? Sure.

Posted: 2008-01-25 06:23
by Sabre_tooth_tigger
uk havent lost tickets for shooting civs since 0.6 beta, the insurgents gain tickets which is not that usefull because they have 9000 allready
[R-CON]OkitaMakoto wrote:Civi when killed should have an increased spawn, even if shot. AND the brits should be punished. it should be bad for both sides for it to happen. The brits lose tickets and the dead civi should get a decent respawn. That way the civi wouldnt want to die, and the brits wouldnt want to shoot them.


sounds good

Posted: 2008-01-25 10:15
by General Fuct
I disagree entirely, I think them to look similar/same is the whole point of the change. That means you have to be on the ball with your target indications, intel and the whole bang. If in doubt, don't fire ;-) , get in the position for a better look.

Posted: 2008-01-25 10:51
by Sadist_Cain
Somehow I just think no...

You there on the left!!! What are you wearing?? you dont have a gun?!? I demand you wear these Nikes and a Green tracksuit!
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I don't think he'd agree...

Wardrobe time... Everyone who is unarmed Raise there hands..
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I think one of you is fibbing...

Admin!? He stole my kit. That's my RPG, Dont you see I'm wearing the Head Scarf?
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What would be good is if Civs could pick up enemy kits but not swap back. Kinda making it interesting in a large riot with lotsa civs youll have to keep eyes on whos going to pick up a weapon, I'd imagine that happens a lot irl

Posted: 2008-01-25 10:52
by Pain
Just confirm your target before engaging! And if you shoot a civi one time by accident no one will get a problem with that.

But the loss of tickets + increased spawntime will simulate the rl punishment for a killed civi.

I would prefer if the civis will get a random insurgent outfit at spawn, so that you really have to watch if hes armed or not. At the moment civis are to easy to spot, they all wear the same green t-shirts....

Here you see most of those arcade gameplay ppl which always shoot blind on movement in front, killed a civi and then they start whining here. they dont have any idea how to behave in a firefight or work as a team.
They think a squad good are 6 rambos, rambo nr1 gives a atack marker and all engage same target on their own, without communicate and cover each other.

Dont care about them!!! Stay on your line to make the game more for ppl which want use real military tactics and organized teamwork.

Posted: 2008-01-25 10:57
by Sadist_Cain
Pain wrote: I would prefer if the civis will get a random insurgent outfit at spawn, so that you really have to watch if hes armed or not. At the moment civis are to easy to spot, they all wear the same green t-shirts....
k.
You havn't played 0.7 Basrah yet have you?

Posted: 2008-01-25 11:46
by Pain
Sadist_Cain wrote:You havn't played 0.7 Basrah yet have you?
Not often, its my faforite map and game type, but there are no european servers with basrah running. Only 1 24h basrah server which is populated all time and thats a server with a bad ping for me.

Posted: 2008-01-25 11:55
by Outlawz7
Outlawz's tips on IDing:
-Civilians are all wearing the white shirt and black pants. If the Insurgent has a blue shirt, he's an Ambusher.

-Civilians will never go prone and aim at you, since they have nothing to aim at you anyway.

-you cannot see weapons at range, but you can see them being held.(!)
*If the Insurgents hands are in a holding position, he most likely is holding a weapon.
*If the Insurgent looks like he is holding a hand grenade, then it's a civilian with a rock.

-Note, that armor has zoom on their view, so the IFVs and C2 should have least trouble IDing targets, but often they just shoot anything they see.

Posted: 2008-01-25 12:52
by Freelance_Commando
I believe this thread is abit out of control.

On one hand we have the people saying civs look too simular to normal insurgance. Meaning they can kill them any time without knowing, loosing tickets etc.

Then we have the guys who say 'hey, it's realistic. GET OVER IT'.
Meaning that this is important to the gameplay, which is the side I agree with.
that PR is not real life and there is no psychological effect.
There is one if you think carefuly. You loose tickets for 'murdering' civs yes? This can represent the media coverage. Killed too many civilians? Your military support will be reduced until the operation is called off. aka it's damage control for the Brits.
civilians don't have that edge of being picked out from the population
Aren't civilians a vast majority of a population? Insurgance aren't much different from civs, they just have more 'knowledge, guts and equipment'. SO one must presume that to stand a chance the typical insurgant will wear simular clothing to a civilan because he got no others and becuase it puts supspition into the minds of the enemy.

So I recon don't change the skins of the civs, but maybe increase their spawn ties to make their lives more precious.

It's all in the mind games man.

Posted: 2008-01-25 12:56
by Dunehunter
Also, for people complaining about not being allowed to shoot people throwing rocks...ever seen IDF soldiers blazing away on full-auto at a bunch of kids and teenagers throwing rocks at them?

Posted: 2008-01-25 13:23
by Jantje|NL^
[R-MOD]dunehunter wrote:Also, for people complaining about not being allowed to shoot people throwing rocks...ever seen IDF soldiers blazing away on full-auto at a bunch of kids and teenagers throwing rocks at them?
Give us rubber balls if you want us to shoot at them, like the IDF guys have irl.

Posted: 2008-01-25 16:07
by OkitaMakoto
Jantje|NL^ wrote:Give us rubber balls if you want us to shoot at them, like the IDF guys have irl.
Program an effective way to do that and not get double the ammo, no reload for two magazines/clips ;) [there was a way done some time ago I saw on youtube]and find a way to include and into PR and maybe, maybe a DEV will want it added in. But really, its not a big deal in my opinion. No one is gonna be switching to rubber bullets/bean bags, what have you, when they are in a combat environment with real fast hot metal flying towards them. Getting civies shouldnt be easy, it should happen only when they are on their own, not helped out by insurgents, or when you have killed all nearby threats. Being able to shoot them from a distance with less than lethal rounds would be a waste as they would still be out in the distance... It really doesnt add enough to warrant needing to be in PR, imho

"Give us, give us" will get you nowhere ;)

Posted: 2008-01-25 19:06
by Pain
Emnyron wrote:There are no Civies in PR..
These buggers have radio-coms to the insurgents, they trow rocks and generaly step into theyr own brothers who are blazing away at you, trying to catch a bullet..

If only the civies got a huuuge pentalty if they got killed..
Whoud make em act a little more in line..
But its an unsemetrical fight, to balance the firepower of the gb troops with apcs, tank & jeeps etc The insurgents need a few things...

- much more tickets
- human shields
- suicide atacks
- molotovs
- grappling hook

etc etc

If you take them to much no one will play insurgents...

Posted: 2008-01-25 19:16
by SiN|ScarFace
I don't know if this has been said yet, but you CAN tell the difference bwtn a civ and an insurgent at any range without a weapon visible. Since the civs carry no weapons the animation is different, they will look like they are holding binocs, down low with both hands or one hand with a rock, insurgents will have their arms in the posistion of holding a weapon, even when the weapon model isn't being drawn.

I have picked off insugents among civs from long range many times, using the method I just described.

Posted: 2008-01-25 19:58
by Zybon
Would be nice if we could have insurgents always outnumbering the limeys 2 to 1 or something.

Posted: 2008-01-25 20:21
by [T]Terranova7
Emnyron wrote:There are no Civies in PR..
These buggers have radio-coms to the insurgents, they trow rocks and generaly step into theyr own brothers who are blazing away at you, trying to catch a bullet..

If only the civies got a huuuge pentalty if they got killed..
Whoud make em act a little more in line..
From what I understand, the civies are supposed to represent "sympathizers" to the Insurgent cause, and I think someone posted some good pics earlier on who these people could be. I believe in this case, the devs have used the wrong term to describe the class, as the way players use the kit clearly contradicts what a normal civilian would do. These "civilians" are collaborating with Insurgents by communication, and providing medical and engineering knowledge. They're also capable of helping Insurgents move around the city via the grappling hook, which could be meant to simulate someone letting some Insurgents inside their house.

Though, I do believe "civies" should get an immense spawn time for being killed, as it's not their goal. This way you discourage them from trying to jump into the middle of a firefight.

Posted: 2008-01-25 20:52
by Officer_Dufus
I was mannin the 50 caliber yesterday. Happened to be at an insurgent spawn.

I probably killed a few civilians with my trigger-happy self.

Oh well.

Posted: 2008-01-25 23:08
by 00SoldierofFortune00
[quote=""'[R-CON"]OkitaMakoto;591921']I really dont see the point in much of that. They are made to make you think twice about shooting. Its not rocket science. They arent that hard to tell apart. The only time its difficult is when they are far away, and ffs, just dont shoot, or look where their hands are. the gun might be gone, but the animation position isnt. Its really never been a concern for me in the slightest.[/quote]

You agree with me then that they are there to make you think twice about shooting. If they are, then they should have their own unique look to tell them apart so that people do not kill them at long distances or get them confused. You honestly think people are going to take their time to look and see if they are holding a weapon when you turn the corner in CQB? Only the hardcore of hardcore players will not kill civilians in this game now and I know that this game is more and more catering to the hardcore players, but this is kind of rediculas. Unless people check these forums 24/7 or read the wiki, they will not know that civilians are now dressed the same. Even I didn't know and I read it.


And the animation doesn't work when they have binocs out or an insurgent has them out too and is looking at you, spotting you.
Them looking like the insurgents adds a higher level of tension. You dont just see a man in green run by and not worry about him, you see a possible insurgent run in front of you and you worry. You have to keep yourself from shooting him. Thats tension.
No it isn't. Like I said, unless you are a hardcore player, you will not worry about killing a civilian if he is dressed the same and with a bunch of possible insurgents. I already know that I have a low risk of surviving if I go into CQB, so why should I take precautions when I already know I am dead? Might as well try to last the longest you can.
Them blending in doesnt remove the fact that there are consequences. If people are saying F- it, im not gonna worry, im just gonna blast all civilians and not care" your team will lose tickets, have long respawns, and you will probably lose, or have a tough time.
You think people are really thinking, "WOW, I killed an insurgent, my team lost a ticket or 2 and I will have a long respawn"?

No, they are trying to survive the longest they can in this game, and since the respawn times are already long, that extra minute isn't really even that much anymore. Most people are just worried about killing enemies and destroying caches.
I dont see how them blending in makes them less of a threat/worry to the other forces. The fact that they are blending in makes it so much tougher and scarier for me. i love not knowing right off the bat. Now you dont just get guys chasing green guys down, because its a bit harder to be sure.
You don't see many "civilians" being chased down anymore either. What's the point when they look so much alike? Most people believe that if they kill all the enemies around them, they will live a little longer. If this wasn't true, then people wouldn't shoot at every little thing they see. People are triggerhappy and nothing is going to change that unless it is obviously noticable and the green jumpsuits were noticable.


NOT being able to tell the dif i a split second adds a LOT of psychological aspect to the game. Knowing right off the bat has nothing psychological to it... how? You see a green guy and are like "duuuuurrrrrrrrrrrrrrrrrrrrr...ok, dont shoot" instead of "Oh sh*t RPG Insurgent!! ...wait..... phew... ok, lets move out". Not knowing which guys on the other team to shoot when you see several down the road is how its like... civies in the streets, etc. Its tough, thats why they need to blend in as "well" as they do.
This is where you are completely wrong. Psychological effects come before, not after. If you know the insurgent is hiding in their because you saw his green jumpsuit, you are MUCH more likely to be careful and not kill him. If you see a bunch of guys in white running around and can't tell the difference in time, you are much more likely to charge in there and be triggerhappy.

And like another poster said, these "civilians" do not even act as real civilians since they are aiding the insurgents. Now, civilians do aid insurgents in real life, but do they run in front of bullets or tanks? No. So these guys ingame are more of "decoys" or "plants" which main purposes are to take attention away from the real insurgents ingame and harrass the enemy. If you cannot easily tell the difference, then what is the point of a civilian because he is basically just as good as dead in big groups. If you see a group of guys in white coming around a corner, you will not take the time to look at all of their hands or what they are carrying. So you are much more likely to fire. If you see half of them are in green, an easily noticable color, than you are much more likely to back off and use another tactic to get them.
I really dont see why them looking similar is a problem at all. They dont have anything in their hands, look at their hands...
Easier said than done, especially when most people turn a corner and are already firing.


[quote="Freelance_Commando""]There is one if you think carefuly. You loose tickets for 'murdering' civs yes? This can represent the media coverage. Killed too many civilians? Your military support will be reduced until the operation is called off. aka it's damage control for the Brits.


No there isn't. Most people do not pay that much attention to the tickets to see a difference happening ingame. And when you blow up their caches, you easily get the tickets back so it cancels out. And like someone said, the British might not even be getting punished for the civilian kills, the Insurgents just get more tickets.
Aren't civilians a vast majority of a population? Insurgance aren't much different from civs, they just have more 'knowledge, guts and equipment'. SO one must presume that to stand a chance the typical insurgant will wear simular clothing to a civilan because he got no others and becuase it puts supspition into the minds of the enemy.


Difference is, that Al Basrah is not a realistic "insurgency." The "civilians" ingame are more of "decoys" or "plants" who are there to distract and harrass the British in numbers of 1 or 2 while the real insurgents find a way to kill them. In real life, their would be a million civilians rioting or in the streets or at least in the streets, and the British/US would be walking through the city and keeping control of the population, not searching for caches. This is the image most people get when they think of civilians and this can not be the way civilians are used ingame because their just aren't enough players.
So I recon don't change the skins of the civs, but maybe increase their spawn ties to make their lives more precious.

It's all in the mind games man.
[/quote]

It is only a mindgame to some who make it a mind game. If you went in there knowing that goodguys were there(civilians), you would be much more careful as opposed to simply not knowing if they are good or bad or both, in which case, the "effects" of killing them are only felt when you die. And who knows how long that might be. If you go in there and there is no noticable difference, you are much more likely to take risk in order to keep yourself alive.