Posted: 2008-01-25 04:42
Kinda odd how they can stone you, yet you can't shoot them.
Although you can chase them around with the knife.
Although you can chase them around with the knife.
meant to represent handcuffs/restraining. I doubt you can just shoot someone for throwing a rock at you IRL[probably some circumstances, I guess]. Restrain with great force? Sure.Officer_Dufus wrote:Kinda odd how they can stone you, yet you can't shoot them.
Although you can chase them around with the knife.
[R-CON]OkitaMakoto wrote:Civi when killed should have an increased spawn, even if shot. AND the brits should be punished. it should be bad for both sides for it to happen. The brits lose tickets and the dead civi should get a decent respawn. That way the civi wouldnt want to die, and the brits wouldnt want to shoot them.



You havn't played 0.7 Basrah yet have you?Pain wrote: I would prefer if the civis will get a random insurgent outfit at spawn, so that you really have to watch if hes armed or not. At the moment civis are to easy to spot, they all wear the same green t-shirts....
k.
Not often, its my faforite map and game type, but there are no european servers with basrah running. Only 1 24h basrah server which is populated all time and thats a server with a bad ping for me.Sadist_Cain wrote:You havn't played 0.7 Basrah yet have you?
There is one if you think carefuly. You loose tickets for 'murdering' civs yes? This can represent the media coverage. Killed too many civilians? Your military support will be reduced until the operation is called off. aka it's damage control for the Brits.that PR is not real life and there is no psychological effect.
Aren't civilians a vast majority of a population? Insurgance aren't much different from civs, they just have more 'knowledge, guts and equipment'. SO one must presume that to stand a chance the typical insurgant will wear simular clothing to a civilan because he got no others and becuase it puts supspition into the minds of the enemy.civilians don't have that edge of being picked out from the population
Give us rubber balls if you want us to shoot at them, like the IDF guys have irl.[R-MOD]dunehunter wrote:Also, for people complaining about not being allowed to shoot people throwing rocks...ever seen IDF soldiers blazing away on full-auto at a bunch of kids and teenagers throwing rocks at them?
Program an effective way to do that and not get double the ammo, no reload for two magazines/clipsJantje|NL^ wrote:Give us rubber balls if you want us to shoot at them, like the IDF guys have irl.
But its an unsemetrical fight, to balance the firepower of the gb troops with apcs, tank & jeeps etc The insurgents need a few things...Emnyron wrote:There are no Civies in PR..
These buggers have radio-coms to the insurgents, they trow rocks and generaly step into theyr own brothers who are blazing away at you, trying to catch a bullet..
If only the civies got a huuuge pentalty if they got killed..
Whoud make em act a little more in line..
From what I understand, the civies are supposed to represent "sympathizers" to the Insurgent cause, and I think someone posted some good pics earlier on who these people could be. I believe in this case, the devs have used the wrong term to describe the class, as the way players use the kit clearly contradicts what a normal civilian would do. These "civilians" are collaborating with Insurgents by communication, and providing medical and engineering knowledge. They're also capable of helping Insurgents move around the city via the grappling hook, which could be meant to simulate someone letting some Insurgents inside their house.Emnyron wrote:There are no Civies in PR..
These buggers have radio-coms to the insurgents, they trow rocks and generaly step into theyr own brothers who are blazing away at you, trying to catch a bullet..
If only the civies got a huuuge pentalty if they got killed..
Whoud make em act a little more in line..
No it isn't. Like I said, unless you are a hardcore player, you will not worry about killing a civilian if he is dressed the same and with a bunch of possible insurgents. I already know that I have a low risk of surviving if I go into CQB, so why should I take precautions when I already know I am dead? Might as well try to last the longest you can.Them looking like the insurgents adds a higher level of tension. You dont just see a man in green run by and not worry about him, you see a possible insurgent run in front of you and you worry. You have to keep yourself from shooting him. Thats tension.
You think people are really thinking, "WOW, I killed an insurgent, my team lost a ticket or 2 and I will have a long respawn"?Them blending in doesnt remove the fact that there are consequences. If people are saying F- it, im not gonna worry, im just gonna blast all civilians and not care" your team will lose tickets, have long respawns, and you will probably lose, or have a tough time.
You don't see many "civilians" being chased down anymore either. What's the point when they look so much alike? Most people believe that if they kill all the enemies around them, they will live a little longer. If this wasn't true, then people wouldn't shoot at every little thing they see. People are triggerhappy and nothing is going to change that unless it is obviously noticable and the green jumpsuits were noticable.I dont see how them blending in makes them less of a threat/worry to the other forces. The fact that they are blending in makes it so much tougher and scarier for me. i love not knowing right off the bat. Now you dont just get guys chasing green guys down, because its a bit harder to be sure.
This is where you are completely wrong. Psychological effects come before, not after. If you know the insurgent is hiding in their because you saw his green jumpsuit, you are MUCH more likely to be careful and not kill him. If you see a bunch of guys in white running around and can't tell the difference in time, you are much more likely to charge in there and be triggerhappy.NOT being able to tell the dif i a split second adds a LOT of psychological aspect to the game. Knowing right off the bat has nothing psychological to it... how? You see a green guy and are like "duuuuurrrrrrrrrrrrrrrrrrrrr...ok, dont shoot" instead of "Oh sh*t RPG Insurgent!! ...wait..... phew... ok, lets move out". Not knowing which guys on the other team to shoot when you see several down the road is how its like... civies in the streets, etc. Its tough, thats why they need to blend in as "well" as they do.
Easier said than done, especially when most people turn a corner and are already firing.I really dont see why them looking similar is a problem at all. They dont have anything in their hands, look at their hands...
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No there isn't. Most people do not pay that much attention to the tickets to see a difference happening ingame. And when you blow up their caches, you easily get the tickets back so it cancels out. And like someone said, the British might not even be getting punished for the civilian kills, the Insurgents just get more tickets.
Aren't civilians a vast majority of a population? Insurgance aren't much different from civs, they just have more 'knowledge, guts and equipment'. SO one must presume that to stand a chance the typical insurgant will wear simular clothing to a civilan because he got no others and becuase it puts supspition into the minds of the enemy.
Difference is, that Al Basrah is not a realistic "insurgency." The "civilians" ingame are more of "decoys" or "plants" who are there to distract and harrass the British in numbers of 1 or 2 while the real insurgents find a way to kill them. In real life, their would be a million civilians rioting or in the streets or at least in the streets, and the British/US would be walking through the city and keeping control of the population, not searching for caches. This is the image most people get when they think of civilians and this can not be the way civilians are used ingame because their just aren't enough players.
So I recon don't change the skins of the civs, but maybe increase their spawn ties to make their lives more precious.
It's all in the mind games man.