Posted: 2008-01-25 20:08
Yeah, the ammo carrier riflemen class definitly need more perks added to make it more attractive. At the moment few people would take it. If the team needed ammo they'd just run to the rally and pick up a SAW.
Iron-sights are issued to Royal Engineers and Medical Corps personnel. They are also issued to infantrymen in jungle warfare and other environments where the SUSAT has a tendency to fog-up.Jonny wrote:As for the unrealisticness:
No one is issued ironsights as far as I know in the british army. I could be wrong, but I am quite sure I read on these forums that all soldiers are issued a SUSAT. This is also stated on wikipedia in the article titled 'SA80'. Therefore any L85 without one is unrealistic.
Why? Give arguments or reasons....brummy.uk wrote:Pain, this is still:
Project REALITY!
Giving a shotgun to riflemen which belong to the very base of infantry, is just as unrealistic as a zombie mod.
There.Pain wrote:Why? Give arguments or reasons....
I think a rifleman non scoped with a sidearm shotgun isnt unbalanced.
- he will get a specialisation for close combat
Iron sights are very easy to use in Close Engagements compared to scopes, it is basically a CQB kit.
- hes stronger in close combat
He already is stronger in close combat at this point.
- he not get stronger in mid+ range
That's true, but what would be the use of the Shotgun if the rifle is fine for and CQB and Mid range.
- the loadout is realistic
Source? There is no such thing as normal squaddies having a shotgun as a sidearm. I doubt if there are even any kind of soldiers that have such loadouts. Except for special forces or something
- it will bring shotguns back to game without make a useless or unrealistic shotgun only class
What's unrealistic about an Engineer having a shotgun in jungle warfare where shotguns are used?
- he would be the perfect counterpart to the specialisation of the scoped rifleman for mid+ range
Still, unrealistic. You can fight scoped riflemen with the current kit loadout as well.
- the class would be more intresting instead to be a 2nd choice if the automatic rifleman is not avaiable
I love the kit, and I never request an Automatic Rifleman, it's fine as it is. The kit shouldn't be interesting or for players to pick. It should be useful when the squad needs it.
- for the limited ammo of max 16 shells and just buckshot ammo he cant use his sidearm useless except of his close combat role in urban or dense jungle area
You wouldn't use a shotgun in long range anyway..
- in all other kind of terrain he will be just a supporter like medic and engineer with the same firepower on mid+ range
Still, unrealistic with the shotgun. People will still use the shotguns.
thats my arguments, give yours against it. then we can discuss them
PR is atack based game. There are no soldiers just hanging around roadblocks or just on patrol. Thats even time a military operation at each map, no normal 08/15 duty...Pain wrote:You played COD4 SP Part? Ok its a arcade game but with an realistic setting.
The marines ground units you play in those middle east setting....
A few of them got a shotgun as sidearm to break doors and go on point in close quarter combat. The shotgun as 2nd is a usual loadout.
If assault squads operate in urban area there will be a shotgun on the back of min. 1 guy in the squad... Trust me! Maybe not for some patroling or escort/defend units. But if they need to go in, they will have some...

Still, iron sights are handier, IMO. No 4x zoom, which is kinda hard to aim with if your enemy is only a few yards away. With Iron Sights you don't have to spray.Jonny wrote:Actually brummy, scopes have less recoil when zoomed in. I assume it was a mistake and will be fixed soon *hint to DEVs*.
with ironsights youre rightbrummy.uk wrote:
Iron sights are very easy to use in Close Engagements compared to scopes, it is basically a CQB kit.
compared to scope yes, but any other class has same firepower
at the moment a saw is better than a medic eng n/s rifle in cqb
He already is stronger in close combat at this point.
No he got nades but hes not stronger in cqb firepower and the loose against saw with nades too
That's true, but what would be the use of the Shotgun if the rifle is fine for and CQB and Mid range.
i said only buckshot no slugs so just close range
Source? There is no such thing as normal squaddies having a shotgun as a sidearm. I doubt if there are even any kind of soldiers that have such loadouts. Except for special forces or something
look my last post
What's unrealistic about an Engineer having a shotgun in jungle warfare where shotguns are used?
ok whats with all other maps except the 2-3 jungle ones?
Still, unrealistic. You can fight scoped riflemen with the current kit loadout as well.
Thats the point but only in cqb, and in md+ he will get a big disatvantage. But for that he got same firepower then all other support units like medic or eng (and it will stay, but he will get a + in cqb)
I love the kit, and I never request an Automatic Rifleman, it's fine as it is. The kit shouldn't be interesting or for players to pick. It should be useful when the squad needs it.
that point is big discussed a few sides in front with supressing fire squad advantages by saw etc...
You wouldn't use a shotgun in long range anyway..
Only short range because just buckshot no slug for mid range and just 16 shells (like the pilot pistol with 2 clips... (would u use to engage with that kit?)
Still, unrealistic with the shotgun. People will still use the shotguns.
nope, coz just 1 type ammo, 16 shells only bla bla





hes wrong[R-MOD]dunehunter wrote:Pain, did you even bother reading Eddie Baker's post? As he pointed out, they are issued -sometimes-, they're not issued as a standard kit.
Are you serious? Don't be an idiot. It is partly the squad leader's decision, but it only becomes his decision if they are first AVAILIBLE.hes wrong
Can we expect the ability to make mouseholes? That would be frickin awesome!he would be interesting to play if more destructible doors and other points (places to create mouseholes, etc.) were included on maps.
Yes hes wrongBloodBane611 wrote:Are you serious? Don't be an idiot.
They are avaiable in each military camp where the duty starts, its a usual usmc standard gun. If the squadleader decides his squad need one they have to take one with them. But you can take any own sidegun with you on patrol. A extra pistol a sawed off or short pumpgun on your back. ALLBloodBane611 wrote: It is partly the squad leader's decision, but it only becomes his decision if they are first AVAILIBLE.
did you read all?BloodBane611 wrote: If you're not playing the rifleman AB class already, adding a CQB weapon to it will not help. I wouldn't mind some additions to the class, but overall it serves a purpose.
I think its not possible with the engine (whats mouseholes? mean fox?)BloodBane611 wrote: Can we expect the ability to make mouseholes? That would be frickin awesome!
hahaha the usual thing why a shotgun is in use is cqb not break doors!brummy.uk wrote:Everybody says you're wrong but you still disagree. Let me say again:
It is UNREALISTIC! Pictures that you have posted are from soldiers that break and enter house doors, which is not happening in PR! It is not a standard thing!
I'm telling you, all those engagements are in CQB, right?Pain wrote:hahaha the usual thing why a shotgun is in use is cqb not break doors!
thats a extra feature and the pics are just to show that they were carry by non special forces in normal duty and so theyre more realistic in my eyes as is said instead of no shotguns ingame except of 2-3 jungle maps as primary gun