New Hit Effects and Affects
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USM-ST3.Spyder
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- Joined: 2006-01-31 21:31
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Tom#13
- Posts: 477
- Joined: 2005-05-22 13:32
that would be REALLY annoying. imagine faliing down everytime u got hit. ok its realistic but weve got to keep the realism, fun balance and i think that and squinting all the time could take the fun out of a great mod
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/
Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
Retreating?! Hell no, we're just attacking the other direction!
http://www.army.mod.uk/royalgreenjackets/
Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
Retreating?! Hell no, we're just attacking the other direction!
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Tom#13
- Posts: 477
- Joined: 2005-05-22 13:32
lol 
But seriously i could see squinting thing pissing off a lot of people if its overdone
But seriously i could see squinting thing pissing off a lot of people if its overdone
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/
Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
Retreating?! Hell no, we're just attacking the other direction!
http://www.army.mod.uk/royalgreenjackets/
Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
Retreating?! Hell no, we're just attacking the other direction!
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USM-ST3.Spyder
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- Joined: 2006-01-31 21:31
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BrokenArrow
- Retired PR Developer
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Figisaacnewton
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{GD}Snake13
- Posts: 142
- Joined: 2005-09-09 13:52
I'm sorry to necro the thread but due to life being a bit hectic I never got a chance to respond after my intial post.
I think the blink effect could be very hand if you want to simulate passing out briefly. I can defintly see having a HE round go off nearby, and having you thrown to the ground. This would go very well with the blink, just instead of making it a blink, make it so the player blacks out, then a moment later regains conciouness on the ground where he was thrown.
For more standard bullet impact effects, I think a dramtic screen jerk, coupled with a half second or so of the screen blur would do very well
I think the blink effect could be very hand if you want to simulate passing out briefly. I can defintly see having a HE round go off nearby, and having you thrown to the ground. This would go very well with the blink, just instead of making it a blink, make it so the player blacks out, then a moment later regains conciouness on the ground where he was thrown.
For more standard bullet impact effects, I think a dramtic screen jerk, coupled with a half second or so of the screen blur would do very well

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lonelyjew
- Posts: 3176
- Joined: 2005-12-19 03:39
I really like how we no longer see our own health because soldiers wouldn't know exactly how many hits they could take, but I'd rather have some idea of what condition I'm in after getting shot. I think that if the screen could either start fading into white or dimming to black after you are hurt badly. This should only start after you start bleeding to simulate passing out from blood loss. I myself, when I get a really bad headrush or when I've been oxygen deprived experiance a fade to white, but many peoples vision dims and goes black though so that's why I chose the two options(though realistically only 1 should be coded in).
The effect, at least in my mind, would not be instantaneos but gradual. It would come on slow if you were at higher health and would come on more rappidly if you were shot to one bar of health(in BF2 terms). I imagined that this effect would also happen if you were critically wounded and were laying there waiting for a medic. Once again, it wouldn't be instantaneos but your vision would go away as you lay dieng and would be gone by the time of death. I think that would add more realism to the whole death sequence to the player. If you were revived(if that feture will still exist later on) your vision will slowly return to you.
It could also be used for getting caught close to an explosion. With this though, your vision would instantaneosly be gone but would come back gradually. It would also be great if you were knocked down as this happens.
Another effect that would be great to add to the whole fade sequence would be the stun you get from explosions already minus the ringing(unless it was caused by the explosion of course).
Just another little idea that popped into my head, tell me what you guys think.
lonelyjew is online now Add to lonelyjew's Reputation
The effect, at least in my mind, would not be instantaneos but gradual. It would come on slow if you were at higher health and would come on more rappidly if you were shot to one bar of health(in BF2 terms). I imagined that this effect would also happen if you were critically wounded and were laying there waiting for a medic. Once again, it wouldn't be instantaneos but your vision would go away as you lay dieng and would be gone by the time of death. I think that would add more realism to the whole death sequence to the player. If you were revived(if that feture will still exist later on) your vision will slowly return to you.
It could also be used for getting caught close to an explosion. With this though, your vision would instantaneosly be gone but would come back gradually. It would also be great if you were knocked down as this happens.
Another effect that would be great to add to the whole fade sequence would be the stun you get from explosions already minus the ringing(unless it was caused by the explosion of course).
Just another little idea that popped into my head, tell me what you guys think.
lonelyjew is online now Add to lonelyjew's Reputation
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Ghost33
- Posts: 67
- Joined: 2006-02-12 03:56
'[R-DEV wrote:eggman']
Also might have an affect on the gameplay some people wouldn't like .. I think with these effects the one who gets the drop on the ohter guy would have a significantly higher probability of coming out ahead than in the current vanilla or PR BF2.
egg
Well if this mod is going for realism all the way, then the person who does get the drop on someone first usualy always ends up the victor, thats the way of reality.
To tell you the truth I think everyone would be happy with getting the drop on someone (sneeking up behind and unloading your clip on him) and not have them spin around to one-shot you. Something I get a lot of in vanilla BF2.
Sgt. Ghost33
Joker: "How can you shoot women and children!?"
Doorgunner: "Easy. You just don't lead 'em so much!"
"Teamwork is essential, it gives the enemy someone else to shoot at."
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fuzzhead
- Retired PR Developer
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Ghost33 wrote:Well if this mod is going for realism all the way, then the person who does get the drop on someone first usualy always ends up the victor, thats the way of reality.
To tell you the truth I think everyone would be happy with getting the drop on someone (sneeking up behind and unloading your clip on him) and not have them spin around to one-shot you. Something I get a lot of in vanilla BF2.![]()
I agree completely ghost, if your not behind cover and someone gets a nice site picture of you, there would be very little you could do to survive. as it is right now, you take your shot at someone, and instead of them reacting like they should (reacting to a high velocity bullet contacting with them) often times they'll spin around, dive prone and on their way down shoot you for a 1 hit kill.
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Zepheris Casull
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Skullening.Chris
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