New Hit Effects and Affects

Suggestions from our community members for PR:BF2. Read the stickies before posting.
USM-ST3.Spyder
Posts: 100
Joined: 2006-01-31 21:31

Post by USM-ST3.Spyder »

getting knock on your *** would be also a good thing to add. Can you take a 7.62 and stay standing? Even a 5.56 will, though smal its still a bullet.
Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

that would be REALLY annoying. imagine faliing down everytime u got hit. ok its realistic but weve got to keep the realism, fun balance and i think that and squinting all the time could take the fun out of a great mod
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/

Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
beta
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Joined: 2005-12-26 05:50

Post by beta »

You would only really fall down if you were hit in the leg, or the body armour.

Other than that, if you fell down from being shot, you wouldn't have to worry about being angry at being down, because you'd be dead :)
Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

lol :-)
But seriously i could see squinting thing pissing off a lot of people if its overdone
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/

Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
BrokenArrow
Retired PR Developer
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Joined: 2005-06-07 18:54

Post by BrokenArrow »

Deffinitely.
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USM-ST3.Spyder
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Joined: 2006-01-31 21:31

Post by USM-ST3.Spyder »

I know but i mean it would make people stay behind cover and move tacticly wouldnt it? Just throwing it out there.
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

Possibly, but I'm sure there are other ways that don't intrude so much on the gameplay that will have the same effect. Especially with the occasional spawn camping you see going on. imagine spawning and going (for all intensive purposes) blind right away.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

the squinting thing in my mind should last for just half or .75 seconds.

i stil like it.
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{GD}Snake13
Posts: 142
Joined: 2005-09-09 13:52

Post by {GD}Snake13 »

I'm sorry to necro the thread but due to life being a bit hectic I never got a chance to respond after my intial post.

I think the blink effect could be very hand if you want to simulate passing out briefly. I can defintly see having a HE round go off nearby, and having you thrown to the ground. This would go very well with the blink, just instead of making it a blink, make it so the player blacks out, then a moment later regains conciouness on the ground where he was thrown.

For more standard bullet impact effects, I think a dramtic screen jerk, coupled with a half second or so of the screen blur would do very well
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lonelyjew
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Joined: 2005-12-19 03:39

Post by lonelyjew »

I really like how we no longer see our own health because soldiers wouldn't know exactly how many hits they could take, but I'd rather have some idea of what condition I'm in after getting shot. I think that if the screen could either start fading into white or dimming to black after you are hurt badly. This should only start after you start bleeding to simulate passing out from blood loss. I myself, when I get a really bad headrush or when I've been oxygen deprived experiance a fade to white, but many peoples vision dims and goes black though so that's why I chose the two options(though realistically only 1 should be coded in).

The effect, at least in my mind, would not be instantaneos but gradual. It would come on slow if you were at higher health and would come on more rappidly if you were shot to one bar of health(in BF2 terms). I imagined that this effect would also happen if you were critically wounded and were laying there waiting for a medic. Once again, it wouldn't be instantaneos but your vision would go away as you lay dieng and would be gone by the time of death. I think that would add more realism to the whole death sequence to the player. If you were revived(if that feture will still exist later on) your vision will slowly return to you.

It could also be used for getting caught close to an explosion. With this though, your vision would instantaneosly be gone but would come back gradually. It would also be great if you were knocked down as this happens.

Another effect that would be great to add to the whole fade sequence would be the stun you get from explosions already minus the ringing(unless it was caused by the explosion of course).

Just another little idea that popped into my head, tell me what you guys think.
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Ghost33
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Joined: 2006-02-12 03:56

Post by Ghost33 »

'[R-DEV wrote:eggman']

Also might have an affect on the gameplay some people wouldn't like .. I think with these effects the one who gets the drop on the ohter guy would have a significantly higher probability of coming out ahead than in the current vanilla or PR BF2.

egg

Well if this mod is going for realism all the way, then the person who does get the drop on someone first usualy always ends up the victor, thats the way of reality.

To tell you the truth I think everyone would be happy with getting the drop on someone (sneeking up behind and unloading your clip on him) and not have them spin around to one-shot you. Something I get a lot of in vanilla BF2. :evil:
Sgt. Ghost33

Joker: "How can you shoot women and children!?"
Doorgunner: "Easy. You just don't lead 'em so much!"

"Teamwork is essential, it gives the enemy someone else to shoot at."
Campez
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Post by Campez »

looks fuckin cool man!
fuzzhead
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Post by fuzzhead »

Ghost33 wrote:Well if this mod is going for realism all the way, then the person who does get the drop on someone first usualy always ends up the victor, thats the way of reality.

To tell you the truth I think everyone would be happy with getting the drop on someone (sneeking up behind and unloading your clip on him) and not have them spin around to one-shot you. Something I get a lot of in vanilla BF2. :evil:

I agree completely ghost, if your not behind cover and someone gets a nice site picture of you, there would be very little you could do to survive. as it is right now, you take your shot at someone, and instead of them reacting like they should (reacting to a high velocity bullet contacting with them) often times they'll spin around, dive prone and on their way down shoot you for a 1 hit kill.
Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

It would also be cool with some glasses or gogles like those you have on when you sometimes have on when you are fast ropen from a BH, and they could could crus if a grenade explode close up :P but it would be to hard to make right?
SufF3R
Posts: 71
Joined: 2006-02-04 11:10

Post by SufF3R »

Awsome idea. It would definitley make people really run for cover.

I hate how some enemy support is fireing at you and you shoot him a few times but he's still shooting accuratley! This would really make the game feel alot more realistic.
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Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

even more annoying to the support that he can unload 100+ round at someone and that won't stop him from shooting back. This would definetely help the LMG gunner a lot, makes ppl more conscious of bullet hail and to take cover.
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

Exactly, a proning sniper under heavy LMG spray can still line up their shot and get the kill on the support troop nine times outta ten...
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