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Posted: 2008-02-04 16:50
by CheRiTTo
Nice things. It will be good if all specops should be in the same squad and the specops kit locked to a specific squad. currently in PR specops are kind of isolate rambos or acting in basic squads, i dont think it s the case in reality. In this case, why dont give them a rally

. TO simplify , a squad specops which can use halo drop.
Posted: 2008-02-04 18:55
by Brummy
Meh, it'd lead to more 1337 5p3c0p5inG I think. We'll see

Posted: 2008-02-04 19:43
by Sadist_Cain
I've warmed to the parachute idea after finding out about more recent parachute drops in combat

Posted: 2008-02-04 21:16
by KP
I reckon this'll be good, actually.

Posted: 2008-02-04 22:14
by OkitaMakoto
Wow, im super excited.
Is it wrong of me to even contemplate, if the kits are not in use halfway through a round, to request it to use alongside my squad hunting caches/assets? The slams and c4 will be a great asset to the squad with maybe one engineer, the Carbine will help out a tad in some areas, and the bandages will help out the squad slightly too in case the medic is busy/not in your fireteam.
I dont even see that as unrealistic as I imagine special forces alongside soldiers and using their knowledge to work with the team... right? Maybe? I think so... anyway, ill be doing it if I see the kits are not in use

Posted: 2008-02-05 00:08
by MastaLock
I think these changes will make this kits a lot more useful, especially in Al Basrah.
Posted: 2008-02-05 02:58
by Hotrod525
Can i suggest a silenced rifle whit a normal pistol ? Like give M4A1 whit QD suppressor to US ( etc etc for all other faction ) I know some people would say it will be "1337 uber leet"... well in Reality, S.F. use suppressed weapons from a wind range...
Posted: 2008-02-05 08:30
by nedlands1
Silenced pistol...with subsonic 9mm ammunition or noisy conventional???
Posted: 2008-02-05 09:41
by Phoenix.86
I love the changes, will make the special forces kit very useful and finally it will be used for what it has been intended: sabotage and ambushing. Thank you Dev's
Posted: 2008-02-05 16:11
by Waaah_Wah
Great stuff

Now we can take down enemy light vehicles AND command posts without having to run all the way back to get more ammo after blowing up some random jeep
Posted: 2008-02-05 17:45
by Jantje|NL^
Give officers a parachute,.. OOH PLEASE!!! xD
Posted: 2008-02-05 22:19
by OkitaMakoto
Jantje|NL^ wrote:Give officers a parachute,.. OOH PLEASE!!! xD
Why?
So they can place a rallypoint all by themselves? So their squad can spawn on them?

Posted: 2008-02-05 22:23
by Pariel
Change is good. I can't wait to see what some good players pull with this kit, looks like fun.
Posted: 2008-02-05 22:43
by Mongolian_dude
About time you DEVils put the silenced pistol back!
i been pushing for her since 0.4!
...mongol...
Posted: 2008-02-05 22:48
by Cp
[R-CON]OkitaMakoto wrote:Why?
So they can place a rallypoint all by themselves? So their squad can spawn on them?
1 SL + 2 pilots or 2 specops = 1337 1ns3rt10n w17h r411y p01n7
I hope your not serious about the SL parachute, that would really upset gameplay.
Posted: 2008-02-05 22:55
by SGT.JOKER
jayceon515 wrote:I don't get it. You don't want the kit to be used as a regular rifleman. That's fine but why are you giving the spec ops so much ammo if the carbine is meant to be used in self defense only? Give it 3+1 it's more than enough IMO.
Real life spec-ops soldiers carry MUCH more ammo then your regular infantrymen soldier, especially if thier going behind enemy lines to for a specific objective (which is how the spec ops kits
should be used and is used like that in some cases that Ive seen in PR)
Posted: 2008-02-05 22:55
by BloodBane611
Change is good. We'll see how it goes on the battlefield.
Posted: 2008-02-05 23:04
by Rudd
Nice, would have thought u'd put signal smoke in however.
Cheers for giving love to the kit.
Posted: 2008-02-06 00:19
by DeePsix
The changes look good!!! I just hope people don't go nuts with the 1337ness.
What were the reasons for removing the flashbangs?
What is the ETA on the Fast roping?