Is PR dying?

General discussion of the Project Reality: BF2 modification.
Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

Has anyone stopped and asked if he had the server filters on? That is probably why he cant see very many servers.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Actually fatcat, its quite the opposite. v0.7 is retaining the largest amount of players of ANY version of Project Reality....

I check the stats every day to verify how things are going, and PR population is as healthy as ever (and way higher than all the other BF2 mods combined).

perhaps you had your filters set wrong? check the PR wiki for a picture with the proper settings
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

LOL, he is called fatcat! Hahaaaaaaa! And he is almost as pessimistic as me, but some how, just not...


In all seriousness however i have calculated, very precisely ofcourse, the death of PR to occur on February 9th 2009! But no point getting too despondent about the whole affair, better to just live it up while it still ROCKS!
fatcat3359
Posts: 57
Joined: 2008-01-03 11:23

Post by fatcat3359 »

as i can see:

Total Players/Max: 600 / 5,171 (11.60%)

which means that you had 5.171 players at the same time

it's 80 of 64/64 servers at the same time
please don't tell me that you never saw more than 10


Also agree with Sabre_tooth_tigger there were significant growt
when 0.7 released, however since then keep falling down.

So DEVs need to do something to attract players to stop falling.
Waaah_Wah
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Post by Waaah_Wah »

Quality > Quantity
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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dbzao
Retired PR Developer
Posts: 9381
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Post by dbzao »

fatcat3359 wrote:as i can see:

Total Players/Max: 600 / 5,171 (11.60%)

which means that you had 5.171 players at the same time
Wrong, that means there are enough servers to hold 5,171 players right now.
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Lol. Come on guys, this dude knows his PR history. He's been playing for 3 months FFS. I think we should probably just accept that he knows more than us on the subject.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

PR as you know is DEAD! Suppress or be suppressed or just dont play!
Last edited by Top_Cat_AxJnAt on 2008-02-08 22:36, edited 1 time in total.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

I told you. It's a message from the future :D

This post has traveled through space and time to reach this forum and warn us about sad future :mrgreen:

(joke)
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PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Post by PRC_Heavy_Z »

LOL, there are AFAIK 5 CHINESE servers running PR. If you could get 5 CHINESE servers running a western bf2 mod with all its language barriers and other hardships then that's a pretty good indicator that the mod is far from dead :lol:
.Intense
Posts: 196
Joined: 2007-08-28 10:39

Post by .Intense »

I can find anywhere between 6 - 8 nearly full servers during primetime and even at 6am there are still 2 or 3 servers nearly full of people.

8 x 64 means 450+ players online every night.

I find the means in which you based your assumption that PR is dying is comical at best. Try playing during Primetime US hours and Primetime EU hours.
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Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Post by Ninja2dan »

I have to disagree that the number of players is dying off. I have actually seen quite a few more players in the past few months. But unfortunately, I have decided not to play much anymore because of the quality of those players.

As a former soldier, my interest in military simulations has been on reality. I don't ever expect a computer game to fully recreate combat, but there have been a few games that have come close. So far, PR has been the closest thing to recreating a combat environment on a level that is entertaining to most players while not integrating the finer details that most people would consider boring. This is what drew me to this mod, and it's why I check the forums every day for updates and news even though I choose not to play.

The reason I have chosen not to play lately is because since I came back to the game after a break, I see more and more retards running around and doing their own thing. Even with all of the awesome new updates and game changes, I feel like I'm seeing more and more of the vBF2 idiots running around trying to play this mod. And I keep seeing those same gimps running around on various servers, no matter how much they complain. The lack of maturity and teamwork on most servers has therefore made me stop playing, because now more than ever this mod is starting to feel like vanilla again. Not because of the mod itself, but because of the people playing it. In my opinion, the dumbasses outweigh the professionals.

I don't think this problem has anything to do with the mod though or any of the updates. I think that it has simply gotten to the point that few people want to play vanilla, and many are being turned onto the mod scene. This being one of the highest rated mods, we will continue to see a flood of new players. Unfortunately, that means a lot more smacktards. Yes, some will leave once they learn the dynamics of the game don't work for their play styles. But we will still see a larger population of idiots just because they rather play something different than vanilla and they lack the funds to either buy a new game or new pc to run the new games.

In my opinion, PR is a great mod with a lot of potential. They have taken a so-so game and turned it into something much better than anything like it on the market. They have turned a jacked-up gimped game engine and done some amazing things with it that others thought impossible. And they have proven themselves to be capable of creating a mod that many soldiers and former soldiers feel at home with. There is little that can be done though with the mod to keep the maggots out, the best option is to keep increasing the number of good players. Those of us that like what the mod stands for have a better chance of playing a fun game if we are part of a group/clan, because this allows you to play with a group that is suited to your own play style.

Be patient, look for a group in your timezone to play with, and I think you'll find the game to be more enjoyable. In time the retards will fade away as they move on to COD4 and other games, leaving the dedicated PR players left in the field.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

I completely agree with Ninja2dan.

I find it very hard to find a good game now, with everyone working together and fulfilling the mod to its full potential.
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Fatal-M
Posts: 459
Joined: 2008-01-06 14:16

Post by Fatal-M »

i dont think thats the problem !

there are lots of servers to play on ! and i mean lots for i go after 6 o'clock (US time) and i would find them actuely almost full from 9 o'clock to 7 in the morning , im sort of gaming and computer freak so sometimes i spend over 10 hours of playing PR :s:s !!

anyways dude try to keep refreshing ur server list ! sometimes after refreshing a couple of times new servers pop up :)


and one last thing I TOTALY AGREE WITH Ninja2dan !!!

and i posted a subject before about lack of seriousness in the game and the answer was join a clan or change squad ! the game needs more serious gamers !! i hope we can find more them pretty soon :) maybe someone should make a clan which only add's ppl with high ranks and alot of gaming hours ! which by that this clan is made only for serious gamers and who are realy expreienced in the game !
Last edited by Fatal-M on 2008-02-09 13:22, edited 1 time in total.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

In the chart above it should read, 12am follows 11pm
BabaGurGur
Posts: 197
Joined: 2007-12-07 14:18

Post by BabaGurGur »

PR is not dying at all, even with me coming on at non primetime times, I can find atleast 2-3 servers full, with 6-7 servers up and either half full or 1/4 full, I am sure PR will live on for many years to come and will only get bigger, and not vice versa.

P.s.: Good to be back at the PR Forums
cplgangster
there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

PR Dying? what are you smokeing???
shun the non-believer! shun!
Last edited by SGT.JOKER on 2008-02-09 17:59, edited 1 time in total.
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
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.blend
Posts: 212
Joined: 2008-01-28 22:54

Post by .blend »

If everyone disagrees, why are there still ppl posting?
Well, since everyones feels like stating the obvious ill do so too.

I started at 22:00 o'clock playing on Thors or 10th, made a GER NOOBS sq and we played straight through til 6:00 o'clock and the sq was always full, as was the srv.
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

I can't be bothered to read to the end of this, but after a month long hiatus from PR, I found it nearly impossible to get back onto the Tactical Gamer server it was so full.
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