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Posted: 2008-02-11 21:46
by Morgan
^ it's planned already, although the actual GL is not aimed with the scope, but the pull up sights mounted on the top rail on the fore grip of the M4...
Posted: 2008-02-11 22:03
by Dunehunter
Indeed, there will be scopes.
Posted: 2008-02-11 23:05
by BloodBane611
Underbarrel Grenade Launchers
Nub
Anyhow, to address nedlands' comment: There are many sights/mounting systems designed to be accurate to some high degree, generally <1 MOA, when removed and remounted. I don't know how good they are at that job, but they're so rarely employed by anyone other than marksman that it would be a pointless addition. I know you were just addressing the AI rifle, but I figure I'd stall any further comment on the subject.
Posted: 2008-02-12 02:42
by Razick
[R-CON]nedlands1 wrote:Because the testers had a whinge, IIRC, was a Dev's response... As I have stated before, steady time should not be the consistent, arbitrary value of 1 1/3 seconds as it is now. It should be based on the weapons' weight and that weights' positioning. Weapons with a large weight away from the firer (eg an assault rifle w/ UGL) should have are larger steady time then weapons without (eg the same assault rifle without any attachments). Also, isn't getting a good sight picture with a fairly high powered optical sight slower than irons? Maybe a longer sight-up time for weapons with optics. Not sure if there is an animation problem there though...
uuhh....What he said!

Posted: 2008-02-12 06:49
by nedlands1
^- OMFG someone read my proposal and liked it for once. I am honoured.
^
^- Yeah no-one is going to take their scope off and put it back on IRL in the field. With the backup sights on most optics, I'd very much doubt the sight would be taken off even when damaged. That is until the said weapon is returned to base.