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Posted: 2008-02-27 13:24
by bosco_
Now learn to UV and import, and you're the new god of PR!

Posted: 2008-02-27 15:21
by hall0
Getting better and better every day
Posted: 2008-02-27 23:22
by Rhino
[R-PUB]bosco wrote:Now learn to UV and import, and you're the new god of PR!
I've already unwrapped and imported many other statics than this, I could in fact import models before I could unwrap / model them well
I'm just showing off this one as its by far the most complicated model I'm going to be undertaking for some time hehe.
Posted: 2008-03-01 12:56
by Rhino
Posted: 2008-03-01 13:08
by Ablack77
Looking very sweet Rhino
Just curious what sort of tri and poly count will this end up having? (ball park figure)
Also what is the max amount that is suitable for PR statics?
Posted: 2008-03-01 13:33
by Rhino
Ablack77 wrote:Looking very sweet Rhino
Just curious what sort of tri and poly count will this end up having? (ball park figure)
Also what is the max amount that is suitable for PR statics?
at the mo 4881 polys, aiming for under 6000.
max poly count really in the end comes down to what kinda model your making, thou there is a max that you are limited too, thou cant remember the figure off the top of my head.
Posted: 2008-03-01 13:45
by BloodBane611
Looking cool rhino. Should we be expecting hazard-warning yellow for its color?
Posted: 2008-03-01 13:50
by Rhino
BloodBane611 wrote:Looking cool rhino. Should we be expecting hazard-warning yellow for its color?
good guess, providing I've got a good yellow colour in the stock pallets, otherwise I will have to make a new texture pallet which I dont plan on doing

Posted: 2008-03-01 13:53
by SuperTimo
i want it orange!!
Posted: 2008-03-03 10:07
by Rhino
I dunno how many of you are interested in the process of crating a static but for thous of you who are, this is a quick update of what I've done last night and a little this morning before I go back out to work of unwrapping this static to a vbf2 stock colour pallet, and the colour layer basically dose what it says on the tin, defines the colour of the object. Still got alot of work to do, all the bits that look like lots of funky colours, the wheels, the stairs, the cabin etc have not been touched yet, but the main beams etc that are yellow have
rest of the colour unwrapping, detail, bump, dirt and crack layers still to come if some of you are still wondering why it dont look at all detailed yet

Posted: 2008-03-03 11:33
by MasterTom
again: looks promising Rhino!
Posted: 2008-03-03 19:23
by G.Drew
looking excellent Rhino
Posted: 2008-03-04 08:23
by Rhino
a little update, still working on the colour thou the door has a detail texture on it

Posted: 2008-03-04 11:06
by Dr Rank
Looking hawt!!!!

Posted: 2008-03-04 11:08
by Tweaky
Needs more rust, and graffiti from those young hooligans

Posted: 2008-03-04 11:10
by Rhino
Tweaky wrote:Needs more rust, and graffiti from those young hooligans
rust comes with the dirt layer, thou these things really aint rusty, realistically my colour texture is really too dirty on its own to be realistic but I think it gives it a nice effect

Posted: 2008-03-04 12:06
by IronTaxi
pimp my crane...hehe...that thing needs a boom box on tap...
looking good rhino...im totally going to import it and make a driving model...LOL....
Posted: 2008-03-04 12:10
by Rhino
[R-DEV]IronTaxi wrote:pimp my crane...hehe...that thing needs a boom box on tap...
looking good rhino...im totally going to import it and make a driving model...LOL....
you could make it drivable kinda with triggerables, would be quicker

Posted: 2008-03-05 12:58
by Rhino
done most of the colour work now, only a few little bits left
