Posted: 2008-03-22 21:32
Very nice!!
Tousend times better then the current low-end-ironsights.
Tousend times better then the current low-end-ironsights.
It was a conscious decision not to go 3D with all rifle sights in Project Reality. All the Project Reality rifles have sights that line up though, so it's always possible.Spaz wrote:Can you do it for the M16? And how will it work with aimpoint?
I'm going to need Devs to decide whether they(you) want to stay with 2d sights, or use 3d. That is why I put it in the suggestions forum in the first place.[R-DEV]Katarn wrote:It was a conscious decision not to go 3D with all rifle sights in Project Reality. All the Project Reality rifles have sights that line up though, so it's always possible.
We don't have a week. We're running out of time. I'm just trying to speed things up.'[R-MOD wrote:Masaq;636688']Ease up, Mosquill - the DEVs have lives too y'know, and something like this they probably want to discuss between themselves before committing to anything. Give it a week or so and then start poking them with sticks.
Thanks Zangoo. But there are reasons not to go with 3d. For example some weapons(like L85) have very low detailed sights that look just horrible. Also you can't make DOF(blur) effect with 3d.'Zangoo' wrote:3d irons look fantastic, they even have freaking shadows on them, plus you can see the bolt. now if it looks good on youtube, then it would look 100x better ingame so i dont see much reason not to go with 3d iron sights for all the weapons that have sights that would allow for this. i vote mosquill for person of the year!!!
Can you put a filter, like the supression shader, between you and the model? It might simulate DOF.Mosquill wrote:We don't have a week. We're running out of time. I'm just trying to speed things up.
Thanks Zangoo. But there are reasons not to go with 3d. For example some weapons(like L85) have very low detailed sights that look just horrible. Also you can't make DOF(blur) effect with 3d.
Expendable Grunt wrote:Can you put a filter, like the supression shader, between you and the model? It might simulate DOF.
I'm sleepy right now so I can't really articulate.

What'd I do wrong[R-PUB]bosco wrote:![]()
Well once I learn how to do animations I'll help you out[R-CON]Chuc wrote:Yep, on the part that our animation department is strained to breaking point.
Isn't that how it should be? What's wrong with it?DeltaFart wrote:Would it be too much to ask for a more realistic firing mode animation? Cause the AKs looks stupid, a flick of the thumb and your on auto, what balony.
QFT[R-CON]Chuc wrote:Yep, on the part that our animation department is strained to breaking point.