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Re: [Texture] DPCU & DPDU Uniforms
Posted: 2010-07-15 00:40
by Drak1
Nice

Re: [Texture] DPCU & DPDU Uniforms
Posted: 2010-07-15 01:02
by Zulnex
Drak1 wrote:Nice
Very nice looking uniforms indeed.

Also, welcome to the Project Reality forums.
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2010-11-19 10:12
by anglomanii
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2010-11-19 10:43
by Glimmerman
I heard the Dutch army is looking into using the same kind of camo scheme aswell.
Looks good

Re: [Texture] DPCU & DPDU Uniforms
Posted: 2010-11-19 12:16
by dtacs
Interesting. Does this mean it will basically be Multicam ACU for issue to all troops, or the current uniform with rank slide etc. but simply in Multicam?
Could imagine that getting Australian ranks in velcro Multicam tabs for the ACU style jackets would be an issue.
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2011-01-11 06:24
by XxGetBuck123
The first pilot is looking at bit gangsta, but not to worry, all the skins look awesome!
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2011-01-11 08:37
by dtacs
Those are the skins (DPDU/DPCU texture) but they aren't the models. Tonnie is currently modeling custom kit geometries, he made some but said they were a bit sub-par so hes re-doing them.
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2011-01-12 06:45
by Nathanual Nolan
gees guys good work i have asked a few mates from my unit to start havin a look into PR when do you think the ADF mod will start up They will be cheerin when they see it.
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2011-01-13 06:05
by Xavo|xXx
Nathanual Nolan wrote:gees guys good work i have asked a few mates from my unit to start havin a look into PR when do you think the ADF mod will start up They will be cheerin when they see it.
ADF mod urgently needs mappers to get into PR. I think most other stuff is pretty much done. I haven't been on for a while, so I don't know who's doing what.
check out
BigD Gaming Community for the Australian PR community mate, they run two servers hosted by GAU (so search GAU when you're looking for something to play on).
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2011-01-13 06:13
by dtacs
Mappers aren't needed, modelers and texture artists to take the workload of Tonnie are needed.
Maps can always come later and there are already a large number of community maps in development which would most likely be glad to have the ADF as the BLUFOR.
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2011-01-13 08:00
by H.sta
dtacs wrote:Mappers aren't needed, modelers and texture artists to take the workload of Tonnie are needed.
Maps can always come later and there are already a large number of community maps in development which would most likely be glad to have the ADF as the BLUFOR.
This seams very wrong to me, mappers are always needed. no maps, no faction
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2011-01-13 08:03
by Amok@ndy
[R-COM]H.sta wrote:This seams very wrong to me, mappers are always needed. no maps, no faction
i think dtacs just wanted to say that the current solution wouldnt be more mappers but more coders, modelers, skinners to get the assets done
mappers are important also
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2011-01-13 08:20
by dtacs
What I meant was that they are equally important, its just for the current situation that the faction is in, what I assume is that the majority of work falls on Tonnie's shoulders.
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2011-01-13 11:26
by MonkeySoldier
[R-COM]Glimmerman wrote:I heard the Dutch army is looking into using the same kind of camo scheme aswell.
Wut? Sauce? Or you mean the experimental one they showed in 2009?
Re: [Texture] DPCU & DPDU Uniforms
Posted: 2011-01-13 17:20
by H.sta
[R-DEV]Amok@ndy wrote:mappers are important also
yeah you should know... Congratz btw, fancy blue name and all