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Posted: 2008-04-14 09:39
by fludblud
Liquid_Cow wrote: the Russian "Father of all bombs" yielded 44tons.
screw the JDAM, thats what we need!

(would also make sense for the rarity that a strike happens)

Posted: 2008-04-17 01:58
by BetterDeadThanRed
Video bump. BF2 nukes have come a long way.

http://www.youtube.com/watch?v=JTOMx5Kh ... re=related[/youtube]

http://www.youtube.com/watch?v=T31fExehIS4[/youtube]

http://www.youtube.com/watch?v=0DiZRKg8kW8[/youtube]

This Sacr3 guy knows his stuff.

Posted: 2008-04-17 02:15
by A-10Warthog
yea... wow is all ima say. thats plain BEAUTIFUL!

Posted: 2008-04-17 03:22
by DeltaFart
************************ thats cool!

Posted: 2008-04-18 00:16
by Liquid_Cow
HOLY FREAKING **** BATMAN! That was in freaking credible, all that was missing was the shock wave bending the trees over. I love the condensation ring at the cloud level, and the donut roll on the mushroom cloud. Damn, that was scarey realistic! I want his mod just for fun. Did you see the death toll racking up in the top right corner? Hehehe.

Posted: 2008-04-18 02:02
by Deadmonkiefart
How does this thread still exist? This was a very silly idea that doesn't fit in with BF2 or PR. The maps are nowhere near big enough.

Posted: 2008-04-18 02:29
by DeltaFart
I dont know haha I wonder that my self

Posted: 2008-04-18 08:09
by @bsurd
wow, these vids looks very nice!

But what is planed with the radioaktive effects?

Cant get in this area for a wihle without start bleeding or what,

an nice effect should be the emp pulse. So that all vehicles in this area dont work anymore or things like that :-)

Posted: 2008-04-18 16:57
by Masaq
Those were stunning videos, that's amazing BF2 work. Really incredible.

Posted: 2008-04-18 17:12
by markonymous
holy mother of god!

Posted: 2008-04-18 20:25
by Sabre_tooth_tigger
This could fit in with the klaxon at the end, the team with least tickets gets this on their main base :D

Posted: 2008-04-19 05:36
by nick20404
No offense but this is the worst idea for PR ever.

Posted: 2008-04-19 17:06
by sacr3
Yea, the nukes in PR wouldn't work out all that well because in reality nukes I don't think would be used, unless the war was a lot larger in scale.

As for the Radioactive effects, I did not apply any because I feel it destroyed its purpose. The nuke is there to destroy everything "with a nice look" so that your squad can move in and capture. If the nuke had radioactive effects afterwards your squad would have to wait, giving the enemy time to recover and then you're back to square 1. lol

Posted: 2008-04-19 18:55
by Liquid_Cow
sacr3, you rock, glad to see you're here in the PRM forums. Do you play?

I think the radition effects are not really valid for the scope of the game either, radition sickness takes time to set in. While you would not want to walk into a nuke crater, within the scope of the game you would not be affected until after a typical 2-3 hour match. A small airburst would not create a tremendous amount of fallout.

Besides, rather than call it a nuke, it could be a MOAB (or the russian FOAB) and radiation is not an issue, but you still get the massive explosion.

Posted: 2008-04-19 19:30
by Brummy
nick20404 wrote:No offense but this is the worst idea for PR ever.
Never saw the zombie suggestion? :mrgreen:

Posted: 2008-04-19 19:34
by Liquid_Cow
brummy.uk wrote:Never saw the zombie suggestion? :mrgreen:
LMFAO :twisted: :roll: :mrgreen:

Posted: 2008-04-19 22:15
by DeltaFart
yes was wondering about that

Posted: 2008-04-19 22:32
by Spaz
I will forever remember Liquid_Cow as the guy who told me everthing i know about nukes (expet that they kill lots of ppl ;) )

Posted: 2008-04-20 00:46
by Bob_Marley
brummy.uk wrote:Never saw the zombie suggestion? :mrgreen:
You won't be saying it was a bad idea when the zombies dead walk the earth. Its only a matter of time. They're coming... We must prepare...

Posted: 2008-04-20 01:33
by 00SoldierofFortune00
BetterDeadThanRed wrote:Ok, seeing how this will just end in a lock in 3...2... I'll hijack it and make a suggestion.

Disarm the bomb gamemode and failure ends in this:

Image
That ain't a bad idea actually.