Totally agree, but this is very hard to resolve. The best way is probably by not teaming up with these people while playing to make em understand their behavior are not welcomed on Project Reality.BeerHunter wrote:After giving it some thought, trying to figure out why games such as PRM , ArmedA ,Americas Army etc which are supposed to be “realism” based games all seem to end up playing like CS/DoD it finally dawned on me.
These are basically RPG’s and few actually immerse themselves in the game and play it as it was meant to be played..realistically. Instead they simply bring their normal FPS techniques to the game and barge ahead almost hindered by the developers attempt to instill a sense of realism in their game.
For example, if you are trying to qualify as a pilot in the armed forces and during a simulator training exercise decided to do a barrel roll at 50’ just to see if it can be done, you’d be dropped and out on you arse before the ink on the discharge papers dried.
In RL , in combat , if you see an enemy running into building you certainly wouldn’t simply kick open the door and charge in as there are too many ambush spots inside right? You’d either flag the building as potentially hot or use back up and clearing techniques.
How many times have you seen some player simply go “Hollywood” and charge in guns blazing?? In RL there are established techniques for clearing a building and none of them involve kicking open a door and charging in blind. Not very realistic is it?
Now I realize that the vast majority of gamers online are young, immature and that most lack the imagination to role-play or simply don’t wan to bother. This is no fault of theirs; it’s simply their nature or upbringing.
But it did shed some light on why, every once in a while you get into one of those magical squads in PRM that work as a solid, cohesive unit while quit often you may as well log off and go play CoD4 because that’s what it feels like your playing.
Now, most of you say "sometimes they're not in the mood to RP" well, these times, they shouldn't be playing PR in my opinion since I believe PR is for RP (RolePlaying) by acting as a soldier would as much as possible.
Unfortunately, RPG's are always the minority on every games and its very hard for us to make other respect that since a lot of them seems to totally not understand the concept of RolePlaying.
Unfortunately true'[T wrote:Terranova7;676037']Actually, in many ways clan matches are very run & gun too. There is some strategy involved but for the most part tactics are very similar to pub games. This is only because it's the most effective way of playing the game right now. You sprint toward your objective/s, use your hyped up reflexes to drop to the floor and headshot any opponents you come across, and continue what you were doing. Stacking up on a door before breaching, using suppressing fire, bounding over watch etc. may be cool, but such tactics still don't provide a significant advantage over the typical FPS syndrome of run n gun.
Truth is, there never will be an ultimate realism game because it's still just a game. Players don't worry about real world consequences such as death, loss of a limb, court marshals (Teamkillers & disobedient squad members), getting back to a loved one etc. All PR can hope to do is create a realistic environment where real world reactions, tactics and methods become the best way of playing the game. The problem is though that in order to accomplish that goal, radical changes we have to be done (Which I would have no problems with mind you)
Most team so self-called "tactical" arn't really realistic... Their tactic often resume to sticking together and personal skill. Its actually very hard to implement a realistic strategy system in a FPS team because it require a lot of involvment from every member, discipline and lot of time.
Although, I would be curious to see a real tactical "military" like team versus a normal one. Anyway, playing realisticly or "Roleplay" is not about performance, its about having fun trough Roleplay with realistic strategy and tactics.






