Re: The biggest problem with online “realism” games.
Posted: 2008-06-25 13:33
by Skodz
BeerHunter wrote:After giving it some thought, trying to figure out why games such as PRM , ArmedA ,Americas Army etc which are supposed to be “realism” based games all seem to end up playing like CS/DoD it finally dawned on me.
These are basically RPG’s and few actually immerse themselves in the game and play it as it was meant to be played..realistically. Instead they simply bring their normal FPS techniques to the game and barge ahead almost hindered by the developers attempt to instill a sense of realism in their game.
For example, if you are trying to qualify as a pilot in the armed forces and during a simulator training exercise decided to do a barrel roll at 50’ just to see if it can be done, you’d be dropped and out on you arse before the ink on the discharge papers dried.
In RL , in combat , if you see an enemy running into building you certainly wouldn’t simply kick open the door and charge in as there are too many ambush spots inside right? You’d either flag the building as potentially hot or use back up and clearing techniques.
How many times have you seen some player simply go “Hollywood” and charge in guns blazing?? In RL there are established techniques for clearing a building and none of them involve kicking open a door and charging in blind. Not very realistic is it?
Now I realize that the vast majority of gamers online are young, immature and that most lack the imagination to role-play or simply don’t wan to bother. This is no fault of theirs; it’s simply their nature or upbringing.
But it did shed some light on why, every once in a while you get into one of those magical squads in PRM that work as a solid, cohesive unit while quit often you may as well log off and go play CoD4 because that’s what it feels like your playing.
Totally agree, but this is very hard to resolve. The best way is probably by not teaming up with these people while playing to make em understand their behavior are not welcomed on Project Reality.
Now, most of you say "sometimes they're not in the mood to RP" well, these times, they shouldn't be playing PR in my opinion since I believe PR is for RP (RolePlaying) by acting as a soldier would as much as possible.
Unfortunately, RPG's are always the minority on every games and its very hard for us to make other respect that since a lot of them seems to totally not understand the concept of RolePlaying.
'[T wrote:Terranova7;676037']Actually, in many ways clan matches are very run & gun too. There is some strategy involved but for the most part tactics are very similar to pub games. This is only because it's the most effective way of playing the game right now. You sprint toward your objective/s, use your hyped up reflexes to drop to the floor and headshot any opponents you come across, and continue what you were doing. Stacking up on a door before breaching, using suppressing fire, bounding over watch etc. may be cool, but such tactics still don't provide a significant advantage over the typical FPS syndrome of run n gun.
Truth is, there never will be an ultimate realism game because it's still just a game. Players don't worry about real world consequences such as death, loss of a limb, court marshals (Teamkillers & disobedient squad members), getting back to a loved one etc. All PR can hope to do is create a realistic environment where real world reactions, tactics and methods become the best way of playing the game. The problem is though that in order to accomplish that goal, radical changes we have to be done (Which I would have no problems with mind you)
Unfortunately true
Most team so self-called "tactical" arn't really realistic... Their tactic often resume to sticking together and personal skill. Its actually very hard to implement a realistic strategy system in a FPS team because it require a lot of involvment from every member, discipline and lot of time.
Although, I would be curious to see a real tactical "military" like team versus a normal one. Anyway, playing realisticly or "Roleplay" is not about performance, its about having fun trough Roleplay with realistic strategy and tactics.
Re: The biggest problem with online “realism” games.
Posted: 2008-06-25 13:49
by Skodz
Sirsolo wrote:In a lot of cases, you can make the experience of realism by either forcing it on others yourself,(being squadleader) or by being with an awsome squadleader.
Here's some tips to do this as an SL:
1) Do what most dont: Dont attack flags. Or hell, dont attack at all. Being Defence can be just as fun, and a lot less dangerous. Defend specific points on a map instead of flags. What I find to be usefull is to defend Roads.
2) Set out ground rules:
Some of mine are: No chatter, No firing until my go, Assign kits, No changing kits without my go/request, Specific instructions for all classes.
3) Dont be afraid to kick.
If people are being dickheads: ex. "____ Spawn medic" *Gets a Marksman kit*
Just tell them that you need teamplayers and simply kick. My favourite line is: "You're useless to me.. goodbye"
4) Keep some of the standard kits: My kits, that I require on all maps: Officer(me) Medic, Rifleman (ammo) Engineer. Always.
Dont mean to brag, but Im one hell of an SL when I try.
Seven Gates: The crossroad in the B-C column at that village place was unpassible.
My squad, with 2 engineers, took out 4 APC's, 2 Trucks, and held up 3 APC's by the time the round ended (the 3 APC's were still trying to get rid of us. They were Afraid of going through the village (with good reason =P). A squad came with a truck, didnt want to go into our hotzone: Here's how it went down.
"Squad coming in, Truck."
"Copy. Hold your fire"
*Truck stops, three guys hop out, throw smoke*
"Hold..."
*Three guys start taking up positions on a building*
"Weapons free-Fire at will"
*3 on each side of the road, my squad, All open up at the same time.*
The enemy squad went down within 4 seconds. It brought tears to my eyes. This was on a public server. It's possible.
~Sirsolo
Thats the way to SLeading
Here a lil refresh btw, for all of you wondering on how should PR be played!
Re: The biggest problem with online “realism” games.
Posted: 2008-06-25 14:02
by Outlawz7
TheScot666 wrote:what scares me is you say well people don't fear to die. But IRL suicide bombers and terrorist don't fear for their lives, which means they want to die, and will take down hundreds of people if they can.
Suicide bombers don't respawn.
Also Sirsolo, that was 0.5 with super healing medic bags and unlimited ammo rifleman and SL spawn.
Re: The biggest problem with online “realism” games.
Posted: 2008-06-25 19:30
by gazzthompson
the biggest problem ? the players.
/thread.
Re: The biggest problem with online “realism” games.
Posted: 2008-06-25 21:08
by ryan d ale
Average Joe doesn't know enough to play realistically or is doesn't know whether the squad leader or commander or interested in wave attacks (speed to action) or tactical movements where you stay alive and will reach your objective alive but taking twice as long and killing a few people along the way.
Also, most SLs don't load up their squad with sufficient gear.
Re: The biggest problem with online “realism” games.
Posted: 2008-06-25 23:22
by zephyr89s
Killer-Ape wrote:This may sound corny but “It’s just a game”.
I am SO TIRED of hearing this! of course it is just a game! but that doesn't mean you can't have passion for it! THINK!
I completely agree with beer hunter
Re: The biggest problem with online “realism” games.
Posted: 2008-06-25 23:35
by Sabre_tooth_tigger
Lies, I saw a xbox controller in a uk army ad. This is for real man
Re: The biggest problem with online “realism” games.
Posted: 2008-06-26 02:42
by Sadist_Cain
a whole lot of it comes down to the SL, A lot of folk (probably rightly so) are afraid to shout (in a nice way... ish) to pubbies to get them to fall in line in formations and room clearing and such, stuffs like as soon as you're on a flag saying on voip with flag area you're clearing and when it's cleared and then saying which compass direction from the flag youre covering, that way not everyone is looking east where they think the enemy is coming.
It's also how you react to things...
Not "oh there was an RPG up there, try to give some supressing fire..." no no no "HOLY FUCK RPG!! HOSTILES NORTH COVERING FIRE!!! MOVE IT GET INTO COVER... SHIIIIIIIT SECOND RPG INBOUND HIT THE DECK! GET THE FUCK OUT OF HERE PULL BACK!!!"
You could also say players dont value their virtual lives very much, if the SL values his squads lives then it follows on to others, Ideally if you couldnt set rally points it'd be better... My point being that dying many times and respawning close to action aint good, However if during a firefight as an SL you feel when it's getting too toasty and make sure that your boys starts pulling out and falling back to a safer zoneto fight another day it's faaaar cooler
Dosn't matter if you start getting low on ammo it's the whole feel of the game after youve managed to make it out of that firefight and now you and the whole squad are off somewhere else needed, far better than when you escape with 2 live players and a dead squad and manage to get a rally point down just in time so they spawn... make sure no bugger dies in thev first place.
/end midnight babble
Re: The biggest problem with online “realism” games.
Posted: 2008-06-26 04:41
by flem615
first off, the game isnt gonna be truly realistic because your not really in a life threatening situation. secondly the deviation is TERRIBLE!!!!!!! for me at least. i do feel the pain about the hollywood stuff, and i hate it when its used in PR. but there are some great SLs and commanders out there, all you have to do is look. (((fuzzhead and the srktm guys)))
and Teek, those are americans, they got the flag on their sholders lol. you can see it plainly in the picture.
Re: The biggest problem with online “realism” games.
Posted: 2008-06-26 04:49
by flem615
Quote:
((First the assault rifles are WAY to uber accurate. Much more so than real world "standard issue" weapons. Head shots are soooooooo common in game (regardless of range) that it isn't even funny anymore. Yes I am aware that the ballistics and such are being worked on at this time. I'm hopeful that they can pull it off.))
Ahem... during the battle of Fallujah, Iraq, the marines got so many headshots they had to launch an investigation to determine if they were executing prisoners or not. of course the marines were innocent, there just good at what they do. weapons are very accurate these days, any drastic loss of accuracy is due to the user, not the gun. IRL of course.
Re: The biggest problem with online “realism” games.
Posted: 2008-06-26 05:36
by Colt556
flem615 wrote:Quote:
((First the assault rifles are WAY to uber accurate. Much more so than real world "standard issue" weapons. Head shots are soooooooo common in game (regardless of range) that it isn't even funny anymore. Yes I am aware that the ballistics and such are being worked on at this time. I'm hopeful that they can pull it off.))
Ahem... during the battle of Fallujah, Iraq, the marines got so many headshots they had to launch an investigation to determine if they were executing prisoners or not. of course the marines were innocent, there just good at what they do. weapons are very accurate these days, any drastic loss of accuracy is due to the user, not the gun. IRL of course.
If that's the case guns should have near perfect acuracy if you're walking, crouch-walking, or not moving at all.
Re: The biggest problem with online “realism” games.
Posted: 2008-06-26 11:35
by gazzthompson
flem615 wrote:
Ahem... during the battle of Fallujah, Iraq, the marines got so many headshots they had to launch an investigation to determine if they were executing prisoners or not. of course the marines were innocent, there just good at what they do. weapons are very accurate these days, any drastic loss of accuracy is due to the user, not the gun. IRL of course.
any source of this?
Re: The biggest problem with online “realism” games.
Posted: 2008-06-26 12:06
by Ninja2dan
Rico11b wrote:Na, if i want that much realism I'll just re-enlist. I do want my weapons to be realistic as well as my human player character model. I would also like my player model character to have human abilities, not SUPER DUPER human abilities.
Besides respawns are needed to simulate a much larger force. Each time you spawn into the game, you spawn in as a replacement soldier. Not the same guy you were before you were KIA. Think of it as a way of getting around the 32 player per side limitation
This is the general impression I am getting from the majority of PR players. A lot of people like the OP are complaining that PR is not realistic enough, and at the same time players of PR are saying ArmA is "too realistic". I'm not saying their opinions are wrong, but I do have some trouble trying to understand what people are wanting as the "middle-of-the-road" median of gameplay.
I have used VBS and ArmA quite a bit. As a former soldier myself I find that ArmA is the best game available for overall modern combat realism. The number one complaint I have there is the inability to reload while moving, even at a slow walk. Jumping is also another problem with that game, and those two things have caused some issues in the past. But I honestly would rather play ArmA any day if realism was my goal.
I guess the question is, just how much realism is everyone wanting? If games like ArmA are too much for you to handle, but PR is lacking, then what do you recommend? I'm not saying ArmA is better than PR or vice-versa, I'm just saying that each is geared towards a different player base. I find it hard to see why players who think PR is too unrealistic don't want to give ArmA a chance. Having been using ArmA and OFP since they first were released, I'm well aware of what they are capable of and I have to say that ArmA is very capable of providing all the experiences that the OP was asking for.
Re: The biggest problem with online “realism” games.
Posted: 2008-06-26 13:26
by $kelet0r
I think PR attracts gamers more so than other 'realism' orientated games - I would be one for thinking that Armed Assault/Operation Flashpoint are not realistic enough. The only real motivation for me playing PR is that the other 2 mentioned above lack a robust player vs player element.
This is particularly galling when you have gamers like in above posts (not you ninja) contradicting serving and former soldiers about the accuracy of their weapons when they are using wikipedia as a source. That is not to say that soldiers are never wrong, but to flat out complain about people saying PR weapons are still too accurate is just retarded, when every second kill is a one shot-head shot.
Assault rifles are factory mass produced cheap weapons which even when held in a vice would be lucky to have a 5 MOA ... and that's before taking into account the human factor. That should rule out headshots as more luck than skill even at short ranges like 200m but that is not the case ingame at the moment
Re: The biggest problem with online “realism” games.
Posted: 2008-06-26 21:37
by flem615
gazzthompson wrote:any source of this?
i saw it on a show on the military channel. you could hunt down that (called the battle for fallujah) or go online and search it. i wish i could give you a website but i dont currently know of one. srry
Re: The biggest problem with online “realism” games.
Posted: 2008-06-26 21:48
by Sabre_tooth_tigger
Yes i can remember the same being said in a number of reports.
Also allegations of men of fighting age were excluded from leaving the city before the assault and surrender was not accepted (ie. executions)
Of course I do not know what is actually true just I remember hearing that being said
But you gotta take that quote realistically, even after saying that he mentioned that the head was the only thing the insurgents were revealing. So obviously it was the only thing to shoot. But I highly doubt those shots were taken after a full sprint, under heavy fire, being chased by an enemy tank, after being shot etc. in under 2 seconds of aiming down the sights.
Re: The biggest problem with online “realism” games.
Posted: 2008-06-27 21:33
by [10th]Jackson67
I don't like when people run and start turning 90* left and right to avoid bullets and then they dolphin dive and shoot you head shot thats is still Bf2v to me , im really looking foward to see the new M4a1 instead of the M16
in the game even if i like the m16 in real life.