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Re: remove edge of map Killzone

Posted: 2008-05-17 19:55
by markonymous
Conman51=US= wrote:but what about transport choppers..theill take advatage of this and move infantry around the border
thats one of the good points... They dont need to be tanksniped like they are right now.

Re: remove edge of map Killzone

Posted: 2008-05-17 22:27
by ragchan
This is really good idea, just make the jets alowd to go out of bounds like i bf2. Its not like the devs would complain. operation archer already is doing this.

Re: remove edge of map Killzone

Posted: 2008-05-18 00:16
by maverick551
All that needs to be done isthe amount of time that a fixed winged aircraft has out abounds needs to be increased to about 30 or so seconds. In my opinion, 10 seconds is cutting a little short and is unnecessary. There really is no way for a pilot to exploit the use of 30 seconds, other than give him/her time to pull a turn and rtb.

Re: remove edge of map Killzone

Posted: 2008-05-18 00:52
by MarineSeaknight
Exactly. As a pilot, all I'm asking for is just a little more time to pull turn the aircraft around before I start bleeding to death. I cannot count how many times I have flown a jet and had to RTB because I flew out of bounds for a little too long and started bleeding.

Re: remove edge of map Killzone

Posted: 2008-05-18 09:22
by Sirsolo
For sure, this Im totally with, 100%

Unfortunatly, the incident mentioned here has happened to me more then once =(

Especially with the J-10, it's a pain to get back in the map.

Consequence of leaving the map: No action, no points, no help. =D

Re: remove edge of map Killzone

Posted: 2008-05-18 09:47
by SuperTimo
the main reason i suggested this is to give the realism of giving the jets fredom too move in an area thats bigger than the small are they are currently forced into.