AnRK wrote:I think people are looking at this from a very vanilla like way, in which simply being in the bunker would heal them. I think what fortune is advocating is some sort of medic box that you have click on, or a related way of healing which requires the player dedicating their time to being healed. Not a system that allows people to spam fir out the window while getting medical care. Just seems like that's what some people are making of it.
Obviously that's not an argument against people who think it's a medics job, but you already have unlimited bandages from being in a bunker anyway, so having this in game would remove most of the bandage spam you get in bunkers.
^^^^^^^Yea
[quote=""'[R-MOD"]Masaq;678225']I don't buy the "if you're lucky enough to get a medic in your squad" bit either.
Frankly, balls to that.
If you're the squad leader, you
order somebody, to take medic. Either you say:
"Next man dead - medic"
"PlayerName, when you die you ARE coming back medic"
or even better,
right at the start of the round, you say:
"No-one's getting any limited kits until I have two volunteers for medic".[/quote]
That's easy to say on here, but when I ask for a medic and everyone goes silent, even in tournament matches, it says something. Is telling the squad "no one is getting limited kits until I have a medic" going to work since you cannot physically watch over them? No. Having someone go medic who doesn't play it often or even likes it is like having someone play SL who doesn't want to. They don't know what they have to do and it may end up being less helpful them that player in another class. And like I have been playing, a scope would make the medic class more appealing in general.
Why should the medic only be limited to close range combat? If someone says "he will be too busy fighting then healing", I could say your medic is not disiplined enough or knows what he is doing, like many are saying here.
If you're not the SL and your squad has no medic kits, it's even easier to fix.
Suck it up and go medic yourself.
Read what I wrote above. Would you want someone to suck it up and go SL? No, and medic requires almost as much skill and thinking as SL.
[quote="kilroy0097""]I have to throw my support 100% behind M.Warren's post above. I agree with everything he said including Medics need more smoke. They also need 2 more med packs due to the bug of the squad members getting stuck in the ground or on objects when they die. The only thing medic can do to revive them is to throw a medic pack on them to dislodge them. Additional Medic Packs become a work around a bug in the engine and not necessarily more useful to heal faster although that can be a dual purpose. I do not agree that Medics need scopes. Concentrate on healing and spotting not providing optical fire support. You have other squad members that should be doing that for you and you have smoke to obscure open field crossfire. When I play medic I do not have an issue with the rifle. I have issue with not having enough Smoke nor Med Packs.[/quote]
I could argue that you should have members throwing smoke instead of giving medics extra smokes as well, though I am for extra smokes and it wouldn't hurt to give them more smokes and more patches, but it won't change much about the medic tactics.
And how can medics spot when they have no scope? Sure, they could take out their binocs, but they are likely to get shot if they stand up and are not able to return fire like someone with a scope could.
If everyone on the battlefield has a scope and the medic is fighting on the frontlines, why shouldn't he? He is not like an engineer who is usually behind the thick of it and building. Just because he has a scope doesn't mean he will be fighting instead of healing, it just means he will be able to take out that enemy sniping or shooting at you from afar before moving in to heal you.