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Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 04:19
by anglomanii
one of the things i was wondering is why we have the Gus as our HAT and not as the LAT as the ADF uses javelins for AT-defense.
the thing is the LAW is really only a one shot 66mm grenade launcher insn't it?
or am i missing the point?
is it a balance issue?
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 04:24
by Tonnie
anglomanii wrote:one of the things i was wondering is why we have the Gus as our HAT and not as the LAT as the ADF uses javelins for AT-defense.
the thing is the LAW is really only a one shot 66mm grenade launcher insn't it?
or am i missing the point?
is it a balance issue?
its confusing yes i know coz this should be the LAT but the LAW is and since this is somewhere between the LAW and a Jav we will have to use it for the HAT until such time as PR starts using a Jav ingame...
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 04:27
by anglomanii
so what is it the yanks use for a HAT?
also do you want that PDF on GUS
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 04:29
by Tonnie
Ok not 100% sure what one we will use so i made both the scoped and non scoped versions...
few smoothing group stuff todo on the scope but other then that its looking near completion....
Iron
Scoped

Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 05:39
by rangedReCon
Tonnie is a god, a god among mere mortals.
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 06:21
by TempesT
To say Tonnie is a god among mortals is a gross understatement.
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 07:08
by cyberzomby
+1 again for that modeling skill!
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 07:39
by Maxfragg
the scoped version looks awsome
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 09:46
by anglomanii
yep looks pretty close to the real steel.

Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 10:20
by Rudd
use the scoped version, be different. Only 1 team has scoped LATish weapon atm, so it would be fun to have another team with it.
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-26 12:47
by BroCop
^^What he said. Plus becuase its supposed to be a HAT from what I read.
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-27 04:01
by TempesT
I thought I read somewhere that the Javelin fires straight line as well as an alternative to the arching hellfire like projectile. Can we not use the Javelin in PR in such a way? That way the Gustav could be used as a LAT (which is what it would be more used for?).
It is not a big deal. I think the M72 LAW as the LAT and Gustav for HAT is fine as it is.
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-28 02:11
by shifty66
Check your PM's tonnie mate.
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-28 02:12
by Kenny
The thing is with the Javelin theirs no counterpart on the opposing forces this makes the game greatly unbalanced although you might be able to level it out by having the Javelin only able to lock onto laser targets but that makes it not very realistic because in real life anything within it's range can be kiled instantly with one shot and it dosent matter if the vechial is moving because it will track it no matter where it goes.
So to keep the game fair we should probly stick with current system but for realism it should be the Javilin because life isnt fair and if you go to war you alway make sure you have something better then the opposition because realy you want to win with effinency and with the least amout of loss of life.
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-28 03:07
by anglomanii
i think you might be under the impression that the javelin doesn't have faults. and believe me its got plenty. ok so one man can carry the loaded system. but it is so huge and heavy, you cant carry anything else. and this includes your personal weapon. heat affects it greatly and in any environment where ambient heat is over 40c it can take over 30seconds for the thermal sights cooling shroud to come online. the daylight camera as been found to have problems with stationary targets over 1200mtrs. and apparently the missiles aren't cheap at all, that aside it is still one of the most lethal weapons systems for AT.
and frankly i have difficulties with the whole game balance issues. that's what maps and tickets should be for in my opinion. recreate the forces involved as accurately as possible and leave the balance to the tickets and spawn points
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-28 05:54
by JDMT
Since this thing is NOT disposable, give the HAT Multiple rounds, and a scope, and give the LAT one round, with iron sights.
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-28 07:23
by Anhkhoa
JDMT wrote:Since this thing is NOT disposable, give the HAT Multiple rounds, and a scope, and give the LAT one round, with iron sights.
Hmm..thats a good idea.
It takes 4 AT4s to kill a tank in the side.
The Gustav and AT4 are both 84mm....
So 4 Shots =))
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-28 07:36
by JDMT
Anhkhoa wrote:Hmm..thats a good idea.
It takes 4 AT4s to kill a tank in the side.
The Gustav and AT4 are both 84mm....
So 4 Shots =))
Or give it a Tandem war head.
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-28 08:02
by TempesT
Yeah I was thinking that too. But we normally see the unconventional forces using LAT weapons with more rounds as their HAT. ADF is certianly conventional, I think using the same technique would limit the effectiveness of the ADFs anti-armour capability. That is of course assuming we will be fighting a conventional force in the maps.
Re: [Weapon] Carl Gustav M3 [WIP]
Posted: 2009-06-28 08:11
by Darkpowder
Great bit of modelling work, personally because of the warhead used in the CG and the calibre, it should perhaps be classified as light-at?
But if the weapon is described as having the "FFV751" It seems doubtful an australian army would deploy against insurgents or taleban with this round. Too risky (especially in PR).
HEDP or HE would seem like a better option, which would imo, take it to the level of an AT-4 or equivalent.
Not sure about the SRAAW deployment thesedays, any US units still use it?
Main reason to have it as a HAT, is the slow loading time, compared to a disposable AT.
On balance, i think we need to ensure that every "new faction" "community faction" at least has the potential to become a full-on full scale large-scale deployed army, it would be a shame to limit anti-armour capability by nerfing the HAT.
Final thought is you use the -same- CG for HAT and LAT, simply designating a different round-loadout for each.
FFV751 Tandem for HAT
FFV502 for LAT