Page 3 of 9
Re: [Map] Airborne [WIP]
Posted: 2008-06-13 17:19
by space
yeah - sorry forgot about that - I dont have the problem as it looks like the fires burnt away the undergrowth.
Re: [Map] Airborne [WIP]
Posted: 2008-06-13 20:01
by mazur mikola
yeah
airborne
cool
Re: [Map] Airborne [WIP]
Posted: 2008-06-13 22:24
by Panzerfire
Damn! That map is gonna rock!

An awesome thing is the spawn in air so that it's a parachute ops. I'd been kinda suggesting this at the PoE2 forums.
Great to see someone took this initiative early here.
Looking at the WIP pictures I suddenly feel like if I had been there before... It looks very familiar to that CoD4 scenario were you got to take on the missile facility in order to destroy the 2 ICBMs midair that have been launched previously.
It's a great work! keep up! ^^
Re: [Map] Airborne [WIP]
Posted: 2008-06-13 22:54
by Rambo Hunter
Panzerfire wrote:Damn! That map is gonna rock!
Looking at the WIP pictures I suddenly feel like if I had been there before... It looks very familiar to that CoD4 scenario were you got to take on the missile facility in order to destroy the 2 ICBMs midair that have been launched previously.
Haha, I was thinking the same thing.
Re: [Map] Airborne [WIP]
Posted: 2008-06-13 23:08
by HughJass
No matter how "ghey" airborne spawn in the plane is, it is still very cool and enjoyed by everyone. Sure you can get them to start on the ground, but come on, is that exciting?
Good work marc; post a minimap (no one cares if it looks bad) keep trucking
Re: [Map] Airborne [WIP]
Posted: 2008-06-14 00:31
by battlepepsi
yay Fallschirmjäger
Re: [Map] Airborne [WIP]
Posted: 2008-06-14 06:56
by marcoelnk
HughJass wrote:No matter how "ghey" airborne spawn in the plane is, it is still very cool and enjoyed by everyone. Sure you can get them to start on the ground, but come on, is that exciting?
Good work marc; post a minimap (no one cares if it looks bad) keep trucking
thats exactly my opinion

about the minimap...will do

Re: [Map] Airborne [WIP]
Posted: 2008-06-14 09:08
by Hakk!_Kenig
very nice
Re: [Map] Airborne [WIP]
Posted: 2008-06-14 10:26
by marcoelnk
what do you guys think about the idea of removing that nukerocket and replace that area with a big powerstation with these two coolingtowers from Dalian... ?
Or should i keep the rocket?
Re: [Map] Airborne [WIP]
Posted: 2008-06-14 10:50
by Rhino
HughJass wrote:No matter how "ghey" airborne spawn in the plane is, it is still very cool and enjoyed by everyone. Sure you can get them to start on the ground, but come on, is that exciting?
Good work marc; post a minimap (no one cares if it looks bad) keep trucking
no you see there are good ways and bad ways of doing everything. Having a parshute spawn is "cool" in deed, but doing it with a shitty static plane which players whould not even be jumping out of is gay.
again marcoelnk add me to xfire/msn and talk to me and I will tell you what the good ways of doing air drop spawns if you want them.
Re: [Map] Airborne [WIP]
Posted: 2008-06-14 11:58
by Rhino
Just to let you guys know I've talked with marconelnk, who is now a R-CON about my ideas of better ways than having a static plane, although we are not going to tell you what thous concepts are yet since most of it is theory thou should work with any luck, this is what he had to say to it
[R-DEV]Rhino says:
much better than a static plane hu?
marconelnk says:
10000 times better
marconelnk says:
thank you
so just to let you guys know, we are planning something much cooler, funner and better for game play as well as much more realistic

Re: [Map] Airborne [WIP]
Posted: 2008-06-14 12:08
by hall0
[R-DEV]Rhino wrote:so just to let you guys know, we are planning something much cooler, funner and better for game play as well as much more realistic
Wohoo

Re: [Map] Airborne [WIP]
Posted: 2008-06-14 12:32
by Maxfragg
your planing to place there a crashed german tornado and make it a objective map, right

?
Re: [Map] Airborne [WIP]
Posted: 2008-06-14 12:46
by marcoelnk
Maxfragg wrote:your planing to place there a crashed german tornado and make it a objective map, right

?
40000 km away from truth

good idea though

Re: [Map] Airborne [WIP]
Posted: 2008-06-14 12:48
by LtSoucy
Congrats and I cant wait to play this map, and now with Rhino saying that it makes me want to even more.
Re: [Map] Airborne [WIP]
Posted: 2008-06-14 13:03
by Maxfragg
40000 km? seams hard to accive on earth, but it was only a guess

Re: [Map] Airborne [WIP]
Posted: 2008-06-14 13:04
by marcoelnk
Maxfragg wrote:40000 km? seams hard to accive on earth, but it was only a guess
my map has spaceshuttles

EDIT : had until 5 sec ago
Re: [Map] Airborne [WIP]
Posted: 2008-06-14 13:15
by Z-trooper
congrats on the CON tag, I guess I wasnt the only one that liked it

Re: [Map] Airborne [WIP]
Posted: 2008-06-14 13:24
by THE_BIG_ADDY
marco ^^ du hast es echt drauf

Re: [Map] Airborne [WIP]
Posted: 2008-06-14 19:43
by fuzzhead
My advice for you marco: make sure the map has some interesting areas for infantry. And by interesting areas, I dont just mean some buildings etc.
The forests can make for awesome infantry fights, but the terrain is a HUGE consideration when having infantry battles. Consider the bunker area in kashan, and all the little trenches and divets that it has. This is what infantry need in order to stay alive - varying terrain with many holes to hide in. Just something to keep in mind to make this map really great... it does look awesome and I love the fact its 4km!