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Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 01:29
by Z-trooper
[R-DEV]fuzzhead wrote:in a matter of speaking.... yes. however if such a thing as a taliban faction existed, it would be great to use AAS on
lets make one then

use the insurgents as a base faction to start from.
ouch! please dont kill me!

Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 02:32
by Terror_Terror_Terror
Beards?
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 02:35
by GhostDance101
[R-CON]Z-trooper wrote:lets make one then

use the insurgents as a base faction to start from.
ouch! please dont kill me!
Omg that would be sweet!!! Something like...

Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 02:36
by Terror_Terror_Terror
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 03:12
by Terror_Terror_Terror
Posted: 2008-06-24 03:29
by GhostDance101
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 04:07
by Ironcomatose
I suggest maybe getting the most detailed pics of any dam of a similar size and using that for the little details.
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 05:01
by CodeRedFox
Ohh good clean model, keep it simple at first, and fix those polys!

Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 06:21
by THE_BIG_ADDY
dam and map looks very nice so far
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 06:26
by Anxiety
@rhino. You say that as if you have one up your sleeve

was that a "nudge nudge wink wink ??"

i hope so
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 09:50
by Rhino
The wallhigh for the most part really dose not fit the other statics at all.
in pic 1 thous buildings really dont fit that well, you could use a shop building of around the same height in some locations but mainly have them on the main roads, the suburub buildings how ever are in a different league.
All the other shots of "shack" buildings are fine, thou make sure you make them blend in
The dam is looking good, its a pretty odd design of a dam tbh.
Main problem is on the top down screen, in the top left you have a stressed poly that needs fixing, best thing to fix it is just delete it and remake it.
You will need to make it go down much more I would think, make it dig into the terrain of the map. Add some detail like lamp posts etc along the tops and things like that

Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 10:33
by mazur mikola
i dont know to say
this is awesom
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 15:47
by Rhino
the Taliban have very, very little to none armor, at best they use some terminals with 50cals and AA guns strapped on the back of them but they would never have anything like a bmp3
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 20:20
by Terror_Terror_Terror
Maybe a T90 with one track and no ammo sounds about right. They used to have armor but not any more. I think the only things the Taliban have over the allied forces are numbers, AKs and local knowledge. Things like mortars might be cool but basically US or GB vs Taliban would be very Asymmetrical.
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 21:04
by Mora
As long as the apache stays everything is fine for me

We only have a few maps with it and need more.
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-24 23:35
by NYgurkha
Or how about a fully dug in UK force, no armor vs a advanced hastily organized group of MEC advance guard composed of APC's and IFV's? It could be a asymmetrical map where a NATO force is actually in the defensive!
Ammo caches, stationary weapons, JDAM and some Land rovers for the Brits while the MEC have some IFV's and APC's?
Re: [Map] Darunta Dam [WIP]
Posted: 2008-06-25 06:48
by Scot
Keeeep the APACHE!!!