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Posted: 2006-02-26 13:58
by casualtyUR
We dont need to remove to two map packs, correct?
Tourney will great fun,
casualtyUR
Posted: 2006-02-26 16:07
by F.N.G.
Thank you PR team. For the wonderful mod and allowing the chance to test for you. It was fun and interesting.
"Ammo here!"(said right behind me)
turning around frantically-"WTF"...LOL
Posted: 2006-02-26 16:12
by Sandman-SAS-
excellent[mr burns type voice] probly have all 30 to 20 so SAS members d/l it today

Posted: 2006-02-26 16:19
by Sandman-SAS-
oh yea, what about map pack, we delete that too, before reinstall?
Posted: 2006-02-26 17:26
by TheRealFritz
PRMM 0.25 goes into a different folder, so MP1 won't affect it.
You can free up disk space by removing it, though.
Posted: 2006-02-26 18:13
by bake15
nice work all involved, keep up the goodwork.
cant wait for the full release

Posted: 2006-02-26 21:35
by Taffy
Do we still need the hotfix to run the new mod? I hope not

Posted: 2006-02-27 00:14
by Ratking
any quick pics of latest additions whilst i download?
Posted: 2006-02-27 01:01
by JS.Fortnight.A
There are no new additions, this is merely code related changes to bring the mod back into compatability due to changes with the BF2 1.2 patch.
Posted: 2006-02-27 02:04
by acadiancrusader
just to make things crystal. everyone needs to patch BF2 with the EA 1.2 patch AND install the PRMM .25 mod.... that is, if i'm understanding JS.Fortnight.A correctly...
Posted: 2006-02-27 02:37
by JS.Fortnight.A
IRT acadiancrusader:
Its just .25

not 1.25
IRT to those wondering:
To play the mod with our new release (.25) you will need the following setup:
Original BF2 patched with EA/Dice's 1.2 patch
Then d/l and install our .25 release and you will be ready to go.
Note that you should uninstall any previous versions of PRMM from your system, this will prevent version conflicts that might arise.
PRMM 0.25 does NOT contain new additions of any models including British (those will arrive with the first full version of PR mod not PRMM (mini-mod)), the only changes are in the code and the inclusions of 3 new maps. That is all.
Posted: 2006-02-27 09:56
by SufF3R
Yessums..... YESSUMMS!
Posted: 2006-02-27 17:18
by MonkeyNutz
..is it on fileplanet yet? (soz at work)
Posted: 2006-02-27 22:05
by casualtyUR
Before .25 we could not enter enemies truck or tanks, now enemies are using our trucks.
I let the new medic's limits, it keeps them at front lines.
casualtyUR
Posted: 2006-02-28 01:42
by F.N.G.
I like being able to use enemy jeeps and trucks. Gives you reason to sabotage them if you aren't going to use them.
Posted: 2006-02-28 05:44
by WallEYE-(PR)
I was wondering why did they add tanks into small maps??
Posted: 2006-02-28 05:57
by TheRealFritz
No tanks were added. That's how the maps are as designed by EA.
Posted: 2006-02-28 09:32
by [ABR]satcom
[Note] Message me about that next release, so i can mirror DIRECTLY! [/note]
thnx
Posted: 2006-02-28 21:42
by WallEYE-(PR)
I guess i didnt play enough small map, becase i thought there were no tanks in kubar damn(16). I guess i was wrong
Thanks