[Vehicle] ASLAV / ASLAV-PC

Discussion pertaining to the PR Australian Forces.
Locked
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Maxfragg »

since the bf2 engine has problems with these caches and the eat up polys, i guess they won't make it ingame, just as the got removed form other vehicles again
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

'[MPN wrote:Slouch2;1034704']Bar armour! Nice! Would that model have different resistances to damage from RPG's, or would it be purely an aesthetic thing?
Yes it will be more resistant to things like RPGs the hit the cage itself... But say if you run over i IED and it gos off it will do the same amount of damage as it does to other APCs

And no to the LAV-25 i need to get the ASLAVs done...

I have started a little on the uvmapping but its going very slow :(

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
McDethWivFries
Posts: 7
Joined: 2009-05-18 16:12

Re: [Vehicle] ASLAV / ASLAV-PC

Post by McDethWivFries »

epic models Tonnie, that bar armour looks great (o:

with the ASLAV-PC variant you've done, will you be putting on the remote weapon stations?
http://www.defence.gov.au/opEx/global/o ... 22_079.jpg




Image too big, please follow the image posting rules.
~crazy
Last edited by crazy11 on 2009-05-27 02:12, edited 1 time in total.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Snazz »

Is there much noticeable difference between the LAV-25 and ASLAV from the outside?

If it isn't drastic the ASLAV could be modified to represent the LAV-25, maybe by another interested modeler with Tonnie's permission.

Low priority of course as the vBF2 model isn't that bad, just something to think about.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

McDethWivFries wrote:epic models Tonnie, that bar armour looks great (o:

with the ASLAV-PC variant you've done, will you be putting on the remote weapon stations?
http://www.defence.gov.au/opEx/global/o ... 22_079.jpg
Yes it will tho that gets added in editor as a child object

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Rudd »

And no to the LAV-25 i need to get the ASLAVs done...
if teh AAV7 gets done anyway, it won't matter :)
Image
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

Dr2B Rudd wrote:if teh AAV7 gets done anyway, it won't matter :)
do they not use both?

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Vehicle] ASLAV / ASLAV-PC

Post by cyberzomby »

Great models for sure! Good stuff once again
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Snazz »

[R-CON]tonnie15 wrote:do they not use both?
I think they mainly use the AAV for ship to shore operations (Muttrah, Jabal etc.) and LAV-25 for inland operations (Fallujah etc.), that said I've seen pictures of AAVs in Iraq being used as normal APCs but never LAV-25s in the ocean.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

Snazz wrote:I think they mainly use the AAV for ship to shore operations (Muttrah, Jabal etc.) and LAV-25 for inland operations (Fallujah etc.), that said I've seen pictures of AAVs in Iraq being used as normal APCs but never LAV-25s in the ocean.
yer that makes sense... Well if when i am done and i get the time i may do a LAV-25 variant but i think the ASLAVs are more important hehe.... :mrgreen:

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Rudd »

[R-CON]tonnie15 wrote:do they not use both?
I'd be willing to bet that if given the choice between a EA model and a Community model, they'd go for the community one, unless it would unbalance a map.
Image
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

Dr2B Rudd wrote:I'd be willing to bet that if given the choice between a EA model and a Community model, they'd go for the community one, unless it would unbalance a map.
yes very true we will have to wait and see ay.... :mrgreen:

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Vehicle] ASLAV / ASLAV-PC

Post by J.F.Leusch69 »

..done :D

R-DEV tonnie15! :D
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Vehicle] ASLAV / ASLAV-PC

Post by cyberzomby »

I think Tonnie needs a new sig! Congrats man!
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Mary.au »

[R-COM]cyberzomby wrote:I think Tonnie needs a new sig!
You have got to be kidding me.

Jks aside congrats, and very well deserved. Pity you don't get a raise in payrate. :p
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

Mary.au wrote:You have got to be kidding me.
omg i read that and feel off my chair LOL! Anyone would think that i change it alot or something ;-)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Vehicle] ASLAV / ASLAV-PC

Post by ReconAus »

Congrats on becoming an [R-Dev] Tonnie, you deserve it ;)

Recon
Image

A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Maxfragg »

indeed you do
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Hauteclocque »

[R-DEV]Tonnie ! Waow. You totally deserve it !
Image
Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Smuke »

Nice model look forward to seeing the textures added.
Image
In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
Locked

Return to “Australian Forces”