Page 3 of 3

Re: Changes to Basrah [Gameplay]

Posted: 2008-07-29 03:07
by Celestial1
Bringerof_D wrote:its called a tuke
I was actually just wondering what it really was called.

Lolthanks.

Re: Changes to Basrah [Gameplay]

Posted: 2008-07-29 05:04
by Celestial1
Excuse the double-post.

I just found something while browsing around. And I like it a lot. A lot a lot a lot.

https://www.realitymod.com/forum/f81-de ... post623702

Kit pieces rendering at a distance. Assuming this also applies to insurgent headpieces, and is going to be implemented into PR/can be implemented client-side (hopefully with a little guidance from a person who knows where to go and what to edit to make it so), I have nothing to complain about civi/insurgent missing kit pieces.

If a DEV happens to walk by and feels like busting a secret, is there a chance of this being implemented automatically into PR, or will it have to be done clientside (as I'm assuming Mosquill did)?

Re: Changes to Basrah [Gameplay]

Posted: 2008-08-02 04:43
by Defiyur
Some more ideas in visual form. Just brainstorming a little.
Image

Re: Changes to Basrah [Gameplay]

Posted: 2008-08-03 05:07
by =[PS]=Ihrocks
maverick551 wrote:Its realistic isn't it? Have you ever heard of insurgents actually attempting to repair a bridge in battle? If the insurgents want to use their bomb cars so badly, then defend the bridges, its that simple.
I think it would be cool if civis could some how put bored across the gap but they get damaged everytime a vehicles goes across them so its not a set and foget thing youd have to keep a civi at it and maybe if you shot it like 5 times it would destuct too(so brits can take it out again easily

Re: Changes to Basrah [Gameplay]

Posted: 2008-08-03 12:00
by General Dragosh
Defiyur wrote:Some more ideas in visual form. Just brainstorming a little.
Image
ya got my vote :D

Re: Changes to Basrah [Gameplay]

Posted: 2008-08-03 12:16
by G.Drew
Defiyur wrote:Some more ideas in visual form. Just brainstorming a little.
Image
On some of the locations you have marked to the south there are crossing there, u just have to look for them.

Re: Changes to Basrah [Gameplay]

Posted: 2008-08-04 02:08
by jOHNNYdOUBE
This map represents a real place.
Not too much extra stuff can be added if it's not there.
I guess, looking it up on google earth might help as to what can and can't be there.
There was an image here under,"In real Life, PR maps".
But I can't find it.