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Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-15 15:17
by Z-trooper
No new PMs here Read :)

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-15 15:34
by Grinch
Hey Read.

Could you provide me a that low poly model and small tip how did you model the the helmet. Maybe even about the headset.

PM me.

Will try the M4, maybe bad model worth of trying.

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-15 15:42
by Z-trooper
Grinch wrote:Hey Read.

Could you provide me a that low poly model and small tip how did you model the the helmet. Maybe even about the headset.

PM me.

Will try the M4, maybe bad model worth of trying.
Check your PMs for the standard vBF2 US light player model :)

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-15 16:14
by ReadMenace

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-15 17:35
by Z-trooper
Ah, thanks..

done a bit of research on this.. seems that the kit geometry is skinnedmesh after all.. my bad with the confusion. only problem is the rigging/weighting aspect of it.. but we will take that when it comes.

like you pointed out in your mail, it dosnt seem like it was exported correctly.. the .obj file has nothing in it :)
I dont know blender that well, but try again when you get home ;)

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-15 19:58
by ReadMenace
Yeah, I was riding to work this morning and realized I hadn't selected the helmet when I selected 'Export'. Silly me. Anyways, the whole Skinnedmesh thing sounds intriguing. Asigning heavier weights = less jiggle?
I'll email you the .obj in about 6 hrs, but I probably won't have any updates on this until Monday evening.

Everyone: Keep the suggestions coming, kit specific things too. If someone wants to figure out how spare SRAW and Javeline missles are carried/stored, I would appreciate it greatly.

-REad

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-15 21:06
by scarmoe
are we gonna see this ingame for the U.S. Army?

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-15 23:03
by ReadMenace
scarmoe wrote:are we gonna see this ingame for the U.S. Army?
That's the intended purpose, but it's not up to me...

-REad

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 00:34
by SGT.JOKER
perhaps USMC also? or would they be keeping the older models?

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 01:42
by ReadMenace
SGT.JOKER wrote:perhaps USMC also? or would they be keeping the older models?
Yes, if this turns out well I'd like to do kit geometries for all factions (Including Insurgents).

Z- Check thy email!

-REad

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 03:33
by Z-trooper
yea did that.. working on a quick and dirty export of it but the exporter keeps crashing on me.. I'll try another way tomorrow. wish me luck, hehe..

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 03:55
by BetterDeadThanRed
If I could throw in a suggestion real quick, you might want to add NVGs onto each of the models as a different set to be used on night maps. Just a thought.

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 05:53
by ReadMenace
BetterDeadThanRed wrote:If I could throw in a suggestion real quick, you might want to add NVGs onto each of the models as a different set to be used on night maps. Just a thought.
Yeah, if night maps become a common thing I will definitely do this.

Thanks Red. ;)

-REad

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 07:19
by Grinch
How do I import the light model to Blender?

Thanks, Grinch.

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 07:26
by ZZEZ
Read if you are interested in the future, IDF needs new kits on the EU models because the ones IDF uses in real are very different to the ones we currently have, we just different vests then all factions ingame.

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 13:06
by Masaq
Read, looks good. Keep at it :)

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 14:17
by THE.FIST
this face covering material --shouldn't he also cover the nose?

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 15:51
by ReadMenace
[R-CON]THE.FIST wrote:this face covering material --shouldn't he also cover the nose?
Well, that is how I originally made it, but when I modeled the ESS goggles there were compatibility issues, so I had to rework the top edge. If you check out the Shemagh that the Brit player models wear, their noses are uncovered too. :wink:

ZEZZ- Yeah, I'd be delighted to work on community faction kits. If you'd like to start compiling reference pictures of specific gear, and sorting that according to kits, that would be awesome. I hope to finish the models for the US Army kits in late September when I'm back from my honeymoon, so I probably won't do any other work until then.

-REad

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 17:02
by Grinch
Id like to see plate carrier Readmenace.

Re: [Textures] US Army Kit Geometry [WIP]

Posted: 2008-08-16 17:27
by ReadMenace
Grinch wrote:Id like to see plate carrier Readmenace.
The IOTV? I'm not at home right now, so I don't have access to any of the files.

I forgot to get back to you about importing the player model. File>Import>Wavefront(.obj) then select the file.

-REad