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Re: Rideable tanks
Posted: 2008-08-15 04:11
by Tirak
No Okita, what I'm saying is if a tank gets itself in a position of built up areas, infantry dismount and scout ahead, the soldiers ride on the tank simply as a means to get around without wasting the jeep or sacrificing mobility over open ground. It is perfectly realistic for infantry to ride on tanks for movement in realitively safe areas, and don't tell me there aren't times on Kashan where you go for twenty minutes or more without ever seeing an enemy soldier. On the larger maps, this would be helpful as it gives you the advantages of an infantry screen without wasting a 6 person vehicle on 3 guys (The brits are exempt from this but whatever).
Re: Rideable tanks
Posted: 2008-08-15 04:32
by M.Warren
Tirak wrote:It is perfectly realistic for infantry to ride on tanks for movement in realitively safe areas, and don't tell me there aren't times on Kashan where you go for twenty minutes or more without ever seeing an enemy soldier. On the larger maps, this would be helpful as it gives you the advantages of an infantry screen without wasting a 6 person vehicle on 3 guys (The brits are exempt from this but whatever).
Let's not forget that Kashan isn't a standard Project Reality map by any means. It is large, demanding and geared towards the most "Hardcore" (As fuzzhead would say it himself.) of Project Reality players. With that said it will take an exceptional increase in teamwork, but that's what was intended to begin with. Besides helicopter transport is available on all 16, 32 and 64 versions of Kashan. If you need a standard map, play "Assault on Mestia".
Tirak wrote:No Okita, what I'm saying is if a tank gets itself in a position of built up areas, infantry dismount and scout ahead, the soldiers ride on the tank simply as a means to get around without wasting the jeep or sacrificing mobility over open ground.
So why should soldiers be on a tank anyways? I mean honestly, how many people are we actually going to put on a Tank? Six slots for a whole infantry squad? I doubt it. Think about it, if you're transporting 6 people they need to be using an APC. If you're transporting a maximum of 4 people on a single tank, doesn't that mean 2 people are getting left behind anyways? I guarantee this will happen if Tanks are altered to accomodate infantry.
Either way, it's still not painting a good picture. All this is encouraging is transportation for loners which is exactly what PR is against. Infantry squads should be working together and not be spread out more than 100 meters of terrain. If the Squad Leader of the member is actually paying attention and doing his job, he should be ordering his squad to hold position until the other guy regroups.
Re: Rideable tanks
Posted: 2008-08-15 04:49
by OkitaMakoto
Tirak wrote:No Okita, what I'm saying is if a tank gets itself in a position of built up areas, infantry dismount and scout ahead, the soldiers ride on the tank simply as a means to get around without wasting the jeep or sacrificing mobility over open ground.
Wait... how is using a jeep to get around or cross open ground[two of a jeeps base purposes] a waste?
The waste is in leaving the jeep where it is when you need it and asking a tank to play mom instead.
Re: Rideable tanks
Posted: 2008-08-15 04:55
by Tirak
My point was in order to have an infantry screen and mobility, they'd either need to ride on the tank or bring a jeep, and if they're screening the terrain, they are dismounting and moving ahead, and once you get passed the area of dangerous terrain, you'd either need to backtrack to the beginning of the area or jump back on the tank. I however am not going to debate the point anymore, lord knows I'm not a good enough debater to go up against you and Warren.
Re: Rideable tanks
Posted: 2008-08-15 04:56
by Sadist_Cain
dont see why everyone's so against this idea, wouldnt be turning the tank into a taxi.
Simply gives infantry the means to hop on and hitch a ride with the tank if it's going somewhere they need to be... The idea of being a vulnerable lil infantryman riding a tank into combat would be extremely unappealing Imho the things are bullet magnets and a single L-AT would see your joyride end...
However tank is trundling back to a firebase to get ammo, you can hop on to regroup with your squad if youve been separated in a skirmish, if the tanks are organised it would perhaps be good for engys to just hop on the side and hitchike with the tank till it's rejoined its comrades, where mr engy can then repair the damaged ones and so forth
I like the idea but it wouldnt be used as intended and there will be folk who wont be as scared as I to hitch a ride into a combat zone on a bullet magnet
Re: Rideable tanks
Posted: 2008-08-15 04:57
by fludblud
who said riding on tanks was WW2 thing? these pictures were taken this week.
as a tanker myself i really do not see any problems with this, the average player would be able to tell that getting transport on a tank is a privelege not a right, as it is pretty obvious what its true function is.
remember it is the tank driver who determines where to go, everyone thinking differently can f*ck off.
Re: Rideable tanks
Posted: 2008-08-15 04:59
by OkitaMakoto
Ummm, 'turned out' crewmen much?
Because this picture shows the EXACT combat situations PR is comprised of... lounging around and looking half asleep, helmets off[save one soldier]
Im still not for it, as Im sure my position is terribly obvious
Re: Rideable tanks
Posted: 2008-08-15 05:05
by Sanke
You guys are idiots, you act like the tank is going to actually go into a combat zone with you on it. The point is wen you are behind a hill in say like kashan you hop off, set a rally, then move into whatever area. It's called a damn ride. And when all the vehicles are take and 500m away no one wants to turn around again to pick up a single solider.
Re: Rideable tanks
Posted: 2008-08-15 05:10
by OkitaMakoto
Sanke wrote:You guys are idiots, you act like the tank is going to actually go into a combat zone with you on it. The point is wen you are behind a hill in say like kashan you hop off, set a rally, then move into whatever area. It's called a damn ride. And when all the vehicles are take and 500m away no one wants to turn around again to pick up a single solider.
No need to get riled up, I know what role you want it for, but I simply dont agree with it. There are plenty of APCs and humvees designed for the role and I am sure the abuse/antics/noobyness of it would outweigh any potential gain.
Re: Rideable tanks
Posted: 2008-08-15 05:15
by SleepyHe4d
fludblud wrote:
remember it is the tank driver who determines where to go, everyone thinking differently can f*ck off.
Yeah and that's when teamwork and squads get even more screwed with lone wolves out where tanks work or squads being split up or taken to useless places. Not only that, but APCs aren't being used for transport enough as it is. If you need transport that bad then admins or players have the guts to kick or votekick people that take APCs out to just kill with. Okay, maybe not, but dang, you get the picture.
This suggestion is definitely out for me. ><
Re: Rideable tanks
Posted: 2008-08-15 05:15
by fludblud
'[R-CON wrote:OkitaMakoto;765338']
Because this picture shows the EXACT combat situations PR is comprised of... lounging around and looking half asleep,
guess you dont play kashan much do you?
Re: Rideable tanks
Posted: 2008-08-15 06:27
by CodeRedFox
fludblud wrote:guess you dont play kashan much do you?
OH SNAP!

Re: Rideable tanks
Posted: 2008-08-15 06:43
by OkitaMakoto
fludblud wrote:guess you dont play kashan much do you?

I guess we should make a custom tank model for Kashan then eh?

Re: Rideable tanks
Posted: 2008-08-15 06:54
by bosco_
Riding on top of tanks in combat (and at all) is definitely not a common practice in any major modern day army.
And Russian infantry rides ontop of APCs because they believe they're better off with it when running on a mine.
Re: Rideable tanks
Posted: 2008-08-15 07:01
by Jaymz
* Insert surf rock music here *
Re: Rideable tanks
Posted: 2008-08-15 07:03
by OkitaMakoto
Oddly enough I support this idea now
Re: Rideable tanks
Posted: 2008-08-15 07:04
by CodeRedFox
New 0.8 tank riding spots.
2 x HAT's (unlimited reload)
4 x Snipers (connected to the barrel and able to be shot in a high sniper HALO role)
5 x Engineers with super Alan wrenches
1 x Commander (with tow able artillery)
1 x New class (drink holder outer)
Re: Rideable tanks
Posted: 2008-08-15 07:05
by Ironcomatose
Can someone find UK/US forces doing this? I think not.
Re: Rideable tanks
Posted: 2008-08-15 07:21
by darkwarrior666
[R-DEV]coderedfox wrote:New 0.8 tank riding spots.
2 x HAT's (unlimited reload)
4 x Snipers (connected to the barrel and able to be shot in a high sniper HALO role)
5 x Engineers with super Alan wrenches
1 x Commander (with tow able artillery)
1 x New class (drink holder outer)
Sweet! You have any idea how valuable a good drink is when you're stuck in a tank in the middle of the desert?
Re: Rideable tanks
Posted: 2008-08-15 08:53
by WildBill1337
hey, if you dont want to ride on a tank, you dont have to. its just another logistical solution to getting troops closer to the front faster, and the faster you get your troops to the front, the faster your team can kill enemies and take objectives.
i dont understand the opposition to this idea? whats the problem with letting infantry sit atop your tank to get closer to the front?
ok, heres a scenario:
map is kashan desert. squad has a tank. squad is at main base. the current objective is the bunker complex. squad rides on its tank to the mountains surrounding bunker complex. squad dismounts, sets rally, and moves in to attack the bunker complex while tank stays on mountains to provide cover. id rather do this than take an apc, because the apc cant provide cover as well as an MBT and cant stand up to enemy MBT's.