Re: Your ideal map.
Posted: 2008-08-21 17:00
Qwai
Al Kufrah oilfield nice to drown infidels with oil ( they got enough)
lol jk jk
Al Kufrah oilfield nice to drown infidels with oil ( they got enough)
lol jk jk
My mapping dream, well one of them, has always been to make a 4km map based on something like Everon from operation flashpoint. I said it earlier, but yeah, a nice big map like Kashan with a bit more terrain and housing, forests etc to spice things up would be pretty awesome.Zerapup wrote:I would like to play more Kashan 64 style maps , battles with mixed forces of infantry, armor , air. All working togather. Maybe something more epic than Kashan, like some real life big military operation.
yeah, new statics would be required. id like something in the lines of frontlines fuel of war cityfludblud wrote:something that resembles grozny in 1995. i mean, theres tonnes of city maps but there are no cities in bf2 that actually look DAMAGED, everything is crisp and clean as if nothing happened.
Oom, underground bunker sounds very goodmetalancer wrote:(Bases typed in Red)
Well... my favorite map would be a balanced map with airstrips on opposite sides of the map in elevated positions (where a bomber [A-10, Eurofighter with bombs, J-10, or Frogfoot etc.], Fighter [Mig-29, J-10, F-16, Eurofighter etc.], 4 Main Battle Tanks, 2 AA Vehicles, 2 APCs and a Transport Chopper would spawn.) and large, intricate, and destructable complexes at the same elevation next to the dropoff into a lush low hilly area with lots of scattered tree formations, scattered rocks, and a small village built on the side of a hill with jeep spawnpoints and destructable/ enterable buildings. There would be a underground bunker dug into a hill at the edge of the valley with an AA gun on the top of the hill. In the bunker, 1 AA, 1 APC, and 1 Jeep/ Truck would spawn. There would be a small hole to crawl through in the rock wall of the bunker that opens up under the hill into a large dome-ish room thing () that is the beginning of a much smaller but still walkable tunnel that has a rope bridge over a underground river and loops around the map and exits in a tight hole on the side of the valley adjacent to the entrance of the bunker but at a noticably higher elevation next to an small outpost overlooking the valley (:camper
. There could even be a winding road that follows the curve of the land and eventually leads to the outpost It is very complex but adds up to a very large, fun, and Balanced firefight!
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