How much a CO player are you?

Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: How much a CO player are you?

Post by Michael_Denmark »

gclark03 wrote:I hardly ever play Commander because I hate my voice. As SL, I can get over it, but I'm just not taken as seriously as I should be while commanding the entire team.
As a non native English I have had plenty of problems with the voice too. My PR voice is not the same as when I use my own language.

Actually some native English players at some point complained to me about my voice, addressing that I was doll and monotone to them.

The power of the passive consumer cannot be underestimated.

Project Reality need players to step up and take command. A round with an even basic skilled commander will be much more fun for everybody than without.


Thus a basic tip here, hope I don't offend you. If i do, please accept my apology.
If you take your self serious, including your voice, others will eventually too.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: How much a CO player are you?

Post by Michael_Denmark »

Water_Is_Poison18 wrote:I just comm'd two rounds on T&T. We lost fairly handily on Qwai River, just barely defending Pigfarm from being captured. I then comm'd on EJOD desert where we lost 16-0. It was a close match, but we had a couple of devastating blows while trying to capture the cities. I definitely learned some ideas on how to be a proper comm and will probably try it again in the near future.

Sounds like a sound attitude to me.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: How much a CO player are you?

Post by Michael_Denmark »

Psycho_Sam wrote:Played Commander for the first time in a long time last night and enjoyed it. :-) As for how often I will play as commander I think I will play however often we need one. If our team is taking a bit of a battering and nobody is commanding I will step up and take on the job. However after 2 battles in a row I resign and start playing as a ground soldier again as I still want to kill something. :p
Yes, one is kind of stuck now in 0.8.

If the CO had a lap top or radio or something, making it possible to leave the CO post for a shorter period (10-15 minutes) and then having to return to the CO post to recharge the Lap Tops batteries, then both Core CO types would become covered in the game.


CORE CO TYPES OF PROJECT REALITY:

  • Up front with the grunt
  • In the rear with the gear

And if it somehow was part of a game mode that a CO had to do both, then both types would be forced to try out the opposite of what they normally would do.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: How much a CO player are you?

Post by Michael_Denmark »

[R-CON]MAINERROR wrote:We could give them some barbies and kens. Seriously ... commanding is not as easy as most of the guys think. It's pretty challenging with a good opponent team. If it's boring blame the enemy because they fail.
Absolutely agree. As a side note just want to say that when you do face a good opponent and you have a team and a plan capable to counter such, winning can be rewarding on a level you wouldent have dreamed of if you havent tried it.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: How much a CO player are you?

Post by Michael_Denmark »

SWIZZ=kettcar= wrote:Wish for the next Build, give some Goddies to the Player who is doing this Job.
Copy on the 5 percent

Still learning English, thus what does the above mean?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: How much a CO player are you?

Post by daranz »

I try commanding once in a while a while, but usually I give up after the round is over. Commanding is tough. It's not just because coming up with an effective strategy can be difficult. It is tough because actual commanding is difficult.

It's like working with kids. You can love working with kids, but after an hour of them yelling, running around, breaking stuff and not listening to you, you get tired. Similar deal with the commander position: even if you have good ideas, you need to convince everyone else that you do. It's nice if squads can cooperate with you. But very often, squads are all over the place, have internalized assets that you need them to employ or are too obsessed with performing some irrelevant task. Add to that the fact that plenty SLs don't have a mic, have a mic that sounds like they're flying through a thunderstorm in Antarctica in an open fuselage plane (which I hate, since usually they end up concluding I'm ignoring them, even if I yell at them that I can't hear them right) or don't speak English.

So yeah, I like to command once in a while until I remember that commanding is a giant pain in the metaphorical ***.
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silentshooter
Posts: 12
Joined: 2008-11-14 03:38

Re: How much a CO player are you?

Post by silentshooter »

I get really often in play co at PR(in the local offical server eatw)

about almost 95% ,because of the graphic is too lag in playing in first person view

or sometimes i do the things such as :
pick eng kid to drive abandom truck back from some fxxkxxx selfishly sq even it's
far far away or stuck in some place deep in the forest....

so i intend to take the co job instead.

seldom link to foreign server cause by the number of my ping (about 6xx)

only take co job once for now in public server which i forgot it's name

but i do like to help the team by coordinate the communication
transportation arrange
joint sq attack operation
and reply the sq request
and so on.......

althought i'm just new in this kind of job

but i hope i can give the team a hand in the battle
Last edited by silentshooter on 2009-01-11 17:26, edited 5 times in total.
Reason: fix wrong and missing words
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: How much a CO player are you?

Post by Skodz »

Since 0.8, I did it once.
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: How much a CO player are you?

Post by Eddiereyes909 »

I dont command very often.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: How much a CO player are you?

Post by SuperTimo »

only if there is nothing else to do, and that includes watching paint dry.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: How much a CO player are you?

Post by McBumLuv »

I've played it about once a month, at most, in pr v0.8.

I'm usually very frustrated, because while I would love to plan it out, almost every SL already has intel on the whole battlefield than the commander, which isn't right. They know when and where to attack, they know where many enemies are, and they just use team chat to arrange transports. Hopefully if they are restricted in intel, the commander would finally be able to coordinate the team without having to override the SLs plans. The SLs should be dependent on the CO, not the other way around.
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AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: How much a CO player are you?

Post by AgentMongoose »

It seems to me like every time I play commander in order to get the team in balance One squad, usually a tank squad or similar asset squad, refuses to listen- and at least 50% of the time the squad is run by a server admin who tells me to bugger off and he gets to do what ever he wants- It really kills the my drive to command.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: How much a CO player are you?

Post by Michael_Denmark »

AgentMongoose wrote:It seems to me like every time I play commander in order to get the team in balance One squad, usually a tank squad or similar asset squad, refuses to listen- and at least 50% of the time the squad is run by a server admin who tells me to bugger off and he gets to do what ever he wants- It really kills the my drive to command.
I hear you, its frustrating, been there my self plenty of times, although not sure if any server admin has been one of teh refusing ones. Then again, taken the amount of times i have played as CO, why not.

Anyhow, your experience about the frustrating part when they don't listen to you, makes you how much a CO player in your opinion?

Thx for replying to the thread, think the topic is more important than ever due to the fact that so few apparently go CO these days.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: How much a CO player are you?

Post by McBumLuv »

That's true, and I think it's because the team can coordinate on it's own without a commander (or they think they can at least, and therefore ingore the commander most of the time). You might be interested in my suggestion in my sig, since it deals with the issue of every SL and SM having every bit of information at their hands at any time, and would thus encourage commanders to unify and coordinate the team properly.
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: How much a CO player are you?

Post by Michael_Denmark »

McLuv wrote:That's true, and I think it's because the team can coordinate on it's own without a commander (or they think they can at least, and therefore ingore the commander most of the time). You might be interested in my suggestion in my sig, since it deals with the issue of every SL and SM having every bit of information at their hands at any time, and would thus encourage commanders to unify and coordinate the team properly.
Yes that teams think they can do without a commander is the one great misunderstanding in PR. Well, maybe they can in the short run, but they cant in the long.

Not 100 percent sure on your SIG, thus please enlighten me; Im not a native English, so its probably the old langue barrier enveloping again.

Q: what do you normally do, when playing CO (if you do so) and the team think it can do without you?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: How much a CO player are you?

Post by McBumLuv »

Michael_Denmark wrote:Q: what do you normally do, when playing CO (if you do so) and the team think it can do without you?
I try to see what I can do with the resources I have, but in the end I rarely do anything except tell a few squads to attack here adn there, while others defend here. I'll use the area attack, and if there really isn't anything to do, I'll just resign and make a squad/join one, or just quit the game entirely. Maybe it's just the games I've played, I don't know.
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: How much a CO player are you?

Post by NyteMyre »

Played as dedicated CO once on Qwai. But even though I didn't make many mistakes (someone was attacking the next flag while another squad defended one)....my team failed miserably. Every defending squad got wiped out, and every attacking squad didn't even make it to the flag.
Not a single SL reported enemies and nearly no squad talked back to me.
I just didn't had luck with that team.


But mainly, my only CO experience is to take the position when an Area Attack is up, spam: "REQUEST JDAM !!!" and after a request leave it again.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: How much a CO player are you?

Post by Michael_Denmark »

McLuv wrote:I try to see what I can do with the resources I have, but in the end I rarely do anything except tell a few squads to attack here adn there, while others defend here. I'll use the area attack, and if there really isn't anything to do, I'll just resign and make a squad/join one, or just quit the game entirely. Maybe it's just the games I've played, I don't know.
Copy.

Could be like you say, that's its the games you played. Then again, maybe it could also be that you didn't have plan up for the map you went CO on? Or that you didn't know how to communicate your plan to the team? Only you know.

Hope your going to get some better rounds playing CO, cause in this game, it is worth it.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: How much a CO player are you?

Post by Michael_Denmark »

NyteMyre wrote:Played as dedicated CO once on Qwai. But even though I didn't make many mistakes (someone was attacking the next flag while another squad defended one)....my team failed miserably. Every defending squad got wiped out, and every attacking squad didn't even make it to the flag.
Not a single SL reported enemies and nearly no squad talked back to me.
I just didn't had luck with that team.


But mainly, my only CO experience is to take the position when an Area Attack is up, spam: "REQUEST JDAM !!!" and after a request leave it again.
Qwai copy. Love that map. Used it as my primarily team-training-map for more than a year. It provide a lot of options when in battle too, regardless of side.

Luck is absolutely a part of the CO challenge. Remember I told my self at some point way back now, that luck is not a factor. Truth is though, that it is a factor.

Hope I dont sound to harsh, but it sounds to me that your team lacked some focus in those attacking/defending dynamics. Apologies if I sound too harsh.

In my mind its the CO function being responsible for the outcome of the battle. Not the team - although i agree that it can feel like such when being a PR CO facing defeat.

?Maybe thats part of the reson why so many players wont try it out, cause almost everybody will point one way when taking defeat; at the CO!
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
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