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Re: How much a CO player are you?

Posted: 2008-09-11 16:55
by Michael_Denmark
gclark03 wrote:I hardly ever play Commander because I hate my voice. As SL, I can get over it, but I'm just not taken as seriously as I should be while commanding the entire team.
As a non native English I have had plenty of problems with the voice too. My PR voice is not the same as when I use my own language.

Actually some native English players at some point complained to me about my voice, addressing that I was doll and monotone to them.

The power of the passive consumer cannot be underestimated.

Project Reality need players to step up and take command. A round with an even basic skilled commander will be much more fun for everybody than without.


Thus a basic tip here, hope I don't offend you. If i do, please accept my apology.
If you take your self serious, including your voice, others will eventually too.

Re: How much a CO player are you?

Posted: 2008-09-11 16:59
by Michael_Denmark
Water_Is_Poison18 wrote:I just comm'd two rounds on T&T. We lost fairly handily on Qwai River, just barely defending Pigfarm from being captured. I then comm'd on EJOD desert where we lost 16-0. It was a close match, but we had a couple of devastating blows while trying to capture the cities. I definitely learned some ideas on how to be a proper comm and will probably try it again in the near future.

Sounds like a sound attitude to me.

Re: How much a CO player are you?

Posted: 2008-09-11 17:10
by Michael_Denmark
Psycho_Sam wrote:Played Commander for the first time in a long time last night and enjoyed it. :-) As for how often I will play as commander I think I will play however often we need one. If our team is taking a bit of a battering and nobody is commanding I will step up and take on the job. However after 2 battles in a row I resign and start playing as a ground soldier again as I still want to kill something. :p
Yes, one is kind of stuck now in 0.8.

If the CO had a lap top or radio or something, making it possible to leave the CO post for a shorter period (10-15 minutes) and then having to return to the CO post to recharge the Lap Tops batteries, then both Core CO types would become covered in the game.


CORE CO TYPES OF PROJECT REALITY:

  • Up front with the grunt
  • In the rear with the gear

And if it somehow was part of a game mode that a CO had to do both, then both types would be forced to try out the opposite of what they normally would do.

Re: How much a CO player are you?

Posted: 2008-09-11 17:22
by Michael_Denmark
[R-CON]MAINERROR wrote:We could give them some barbies and kens. Seriously ... commanding is not as easy as most of the guys think. It's pretty challenging with a good opponent team. If it's boring blame the enemy because they fail.
Absolutely agree. As a side note just want to say that when you do face a good opponent and you have a team and a plan capable to counter such, winning can be rewarding on a level you wouldent have dreamed of if you havent tried it.

Re: How much a CO player are you?

Posted: 2008-09-11 17:24
by Michael_Denmark
SWIZZ=kettcar= wrote:Wish for the next Build, give some Goddies to the Player who is doing this Job.
Copy on the 5 percent

Still learning English, thus what does the above mean?

Re: How much a CO player are you?

Posted: 2008-09-11 17:40
by daranz
I try commanding once in a while a while, but usually I give up after the round is over. Commanding is tough. It's not just because coming up with an effective strategy can be difficult. It is tough because actual commanding is difficult.

It's like working with kids. You can love working with kids, but after an hour of them yelling, running around, breaking stuff and not listening to you, you get tired. Similar deal with the commander position: even if you have good ideas, you need to convince everyone else that you do. It's nice if squads can cooperate with you. But very often, squads are all over the place, have internalized assets that you need them to employ or are too obsessed with performing some irrelevant task. Add to that the fact that plenty SLs don't have a mic, have a mic that sounds like they're flying through a thunderstorm in Antarctica in an open fuselage plane (which I hate, since usually they end up concluding I'm ignoring them, even if I yell at them that I can't hear them right) or don't speak English.

So yeah, I like to command once in a while until I remember that commanding is a giant pain in the metaphorical ***.

Re: How much a CO player are you?

Posted: 2009-01-11 17:20
by silentshooter
I get really often in play co at PR(in the local offical server eatw)

about almost 95% ,because of the graphic is too lag in playing in first person view

or sometimes i do the things such as :
pick eng kid to drive abandom truck back from some fxxkxxx selfishly sq even it's
far far away or stuck in some place deep in the forest....

so i intend to take the co job instead.

seldom link to foreign server cause by the number of my ping (about 6xx)

only take co job once for now in public server which i forgot it's name

but i do like to help the team by coordinate the communication
transportation arrange
joint sq attack operation
and reply the sq request
and so on.......

althought i'm just new in this kind of job

but i hope i can give the team a hand in the battle

Re: How much a CO player are you?

Posted: 2009-01-11 17:56
by Skodz
Since 0.8, I did it once.

Re: How much a CO player are you?

Posted: 2009-01-11 17:58
by Eddiereyes909
I dont command very often.

Re: How much a CO player are you?

Posted: 2009-01-11 18:13
by SuperTimo
only if there is nothing else to do, and that includes watching paint dry.

Re: How much a CO player are you?

Posted: 2009-01-11 18:21
by McBumLuv
I've played it about once a month, at most, in pr v0.8.

I'm usually very frustrated, because while I would love to plan it out, almost every SL already has intel on the whole battlefield than the commander, which isn't right. They know when and where to attack, they know where many enemies are, and they just use team chat to arrange transports. Hopefully if they are restricted in intel, the commander would finally be able to coordinate the team without having to override the SLs plans. The SLs should be dependent on the CO, not the other way around.

Re: How much a CO player are you?

Posted: 2009-01-11 20:17
by AgentMongoose
It seems to me like every time I play commander in order to get the team in balance One squad, usually a tank squad or similar asset squad, refuses to listen- and at least 50% of the time the squad is run by a server admin who tells me to bugger off and he gets to do what ever he wants- It really kills the my drive to command.

Re: How much a CO player are you?

Posted: 2009-01-11 21:19
by Michael_Denmark
AgentMongoose wrote:It seems to me like every time I play commander in order to get the team in balance One squad, usually a tank squad or similar asset squad, refuses to listen- and at least 50% of the time the squad is run by a server admin who tells me to bugger off and he gets to do what ever he wants- It really kills the my drive to command.
I hear you, its frustrating, been there my self plenty of times, although not sure if any server admin has been one of teh refusing ones. Then again, taken the amount of times i have played as CO, why not.

Anyhow, your experience about the frustrating part when they don't listen to you, makes you how much a CO player in your opinion?

Thx for replying to the thread, think the topic is more important than ever due to the fact that so few apparently go CO these days.

Re: How much a CO player are you?

Posted: 2009-01-11 21:30
by McBumLuv
That's true, and I think it's because the team can coordinate on it's own without a commander (or they think they can at least, and therefore ingore the commander most of the time). You might be interested in my suggestion in my sig, since it deals with the issue of every SL and SM having every bit of information at their hands at any time, and would thus encourage commanders to unify and coordinate the team properly.

Re: How much a CO player are you?

Posted: 2009-01-11 22:35
by Michael_Denmark
McLuv wrote:That's true, and I think it's because the team can coordinate on it's own without a commander (or they think they can at least, and therefore ingore the commander most of the time). You might be interested in my suggestion in my sig, since it deals with the issue of every SL and SM having every bit of information at their hands at any time, and would thus encourage commanders to unify and coordinate the team properly.
Yes that teams think they can do without a commander is the one great misunderstanding in PR. Well, maybe they can in the short run, but they cant in the long.

Not 100 percent sure on your SIG, thus please enlighten me; Im not a native English, so its probably the old langue barrier enveloping again.

Q: what do you normally do, when playing CO (if you do so) and the team think it can do without you?

Re: How much a CO player are you?

Posted: 2009-01-12 01:25
by McBumLuv
Michael_Denmark wrote:Q: what do you normally do, when playing CO (if you do so) and the team think it can do without you?
I try to see what I can do with the resources I have, but in the end I rarely do anything except tell a few squads to attack here adn there, while others defend here. I'll use the area attack, and if there really isn't anything to do, I'll just resign and make a squad/join one, or just quit the game entirely. Maybe it's just the games I've played, I don't know.

Re: How much a CO player are you?

Posted: 2009-01-12 10:53
by NyteMyre
Played as dedicated CO once on Qwai. But even though I didn't make many mistakes (someone was attacking the next flag while another squad defended one)....my team failed miserably. Every defending squad got wiped out, and every attacking squad didn't even make it to the flag.
Not a single SL reported enemies and nearly no squad talked back to me.
I just didn't had luck with that team.


But mainly, my only CO experience is to take the position when an Area Attack is up, spam: "REQUEST JDAM !!!" and after a request leave it again.

Re: How much a CO player are you?

Posted: 2009-01-12 21:14
by Michael_Denmark
McLuv wrote:I try to see what I can do with the resources I have, but in the end I rarely do anything except tell a few squads to attack here adn there, while others defend here. I'll use the area attack, and if there really isn't anything to do, I'll just resign and make a squad/join one, or just quit the game entirely. Maybe it's just the games I've played, I don't know.
Copy.

Could be like you say, that's its the games you played. Then again, maybe it could also be that you didn't have plan up for the map you went CO on? Or that you didn't know how to communicate your plan to the team? Only you know.

Hope your going to get some better rounds playing CO, cause in this game, it is worth it.

Re: How much a CO player are you?

Posted: 2009-01-12 21:22
by Michael_Denmark
NyteMyre wrote:Played as dedicated CO once on Qwai. But even though I didn't make many mistakes (someone was attacking the next flag while another squad defended one)....my team failed miserably. Every defending squad got wiped out, and every attacking squad didn't even make it to the flag.
Not a single SL reported enemies and nearly no squad talked back to me.
I just didn't had luck with that team.


But mainly, my only CO experience is to take the position when an Area Attack is up, spam: "REQUEST JDAM !!!" and after a request leave it again.
Qwai copy. Love that map. Used it as my primarily team-training-map for more than a year. It provide a lot of options when in battle too, regardless of side.

Luck is absolutely a part of the CO challenge. Remember I told my self at some point way back now, that luck is not a factor. Truth is though, that it is a factor.

Hope I dont sound to harsh, but it sounds to me that your team lacked some focus in those attacking/defending dynamics. Apologies if I sound too harsh.

In my mind its the CO function being responsible for the outcome of the battle. Not the team - although i agree that it can feel like such when being a PR CO facing defeat.

?Maybe thats part of the reson why so many players wont try it out, cause almost everybody will point one way when taking defeat; at the CO!